It's funny how "Blaze your own trail" has warped into "Have everything you want immediately"![]()
Of course it should be "watch netflix to get everything you want". PP modules are an apotheosis of difficulty.
It's funny how "Blaze your own trail" has warped into "Have everything you want immediately"![]()
Exploration: You can make more discoveries, more quickly.
Missions: The ability to complete missions much quicker, and thus earn far more cr/hr is likely to lead to reduced mission payments for everybody.
PvP: Reduced opportunities for combat.
CGs: Reduced delivery time improves ranking.
BGS: Reduced delivery times alters outcome.
General: Increased earning potential means you can accrue funds more quickly to your further advantage.
Never understood the whole "What I do doesn't affect you" thing, TBH. It's a blatant lie.
It's funny how "Blaze your own trail" has warped into "Have everything you want immediately"![]()
Exploration: You can make more discoveries, more quickly. Using a hull-& module damaging system in the deep black, with a significant chance of death, would be very unwise. You'd be more likely to die out there.
Missions: The ability to complete missions much quicker, and thus earn far more cr/hr is likely to lead to reduced mission payments for everybody. Again, the greater likelihood of death could be balanced to offset this to a reasonable degree
PvP: Reduced opportunities for combat. Systems which highlight the departure, route and arrival points of the (damaged) jumpers create new PvP opportunities.
CGs: Reduced delivery time improves ranking. Again higher fatalities could even the numbers
BGS: Reduced delivery times alters outcome. Again deaths could even the numbers.
General: Increased earning potential means you can accrue funds more quickly to your further advantage. Again damage & death & loss of goods can balance this
However, reasoning with you is proving difficult. As mentioned, it is very difficult to avoid this issue of unwanted redirects. The only guaranteed technique is to not play the game at all. If you are truly advocating the 'play something else' doctrine, then I suggest you don't hurl the words 'selfish, petulant and entitled' at others![]()
I'm advocating the "do something in ED that doesn't bore you" doctrine.
If you feel that, in the absence of micro-jumps, it's so utterly impossible to find anything interesting to do that you're compelled to stop playing, it's not me who's holding the extreme position.
Not necessarily, read some of the suggestion that folks have made in this topic, its far from "hand holding/win button". Lots of good stuff in this topic that sadly never will see light of day in ED.
Exploration: You can make more discoveries, more quickly.
Missions: The ability to complete missions much quicker, and thus earn far more cr/hr is likely to lead to reduced mission payments for everybody.
PvP: Reduced opportunities for combat.
CGs: Reduced delivery time improves ranking.
BGS: Reduced delivery times alters outcome.
General: Increased earning potential means you can accrue funds more quickly to your further advantage.
Never understood the whole "What I do doesn't affect you" thing, TBH. It's a blatant lie.
1) 400 billion is an obscenely large number. We've not even discovered 1% yet. We're not going to run out, even with micro jumps. Exploration isn't exactly known for being super high payout as it is, so it's average credit to hour going up a bit isn't exactly a bad thing.
2) The rate that players earn credits has done nothing but generally rise since launch. I don't see why FDev would care to globally nerf missions to stop inflation they clearly don't care about. Additionally, you'd been repeating over and over that long trips aren't common, thus shortening long trips would uncommonly affect missions, thus average income wouldn't be affected much.
3) This is entirely dependant on the implementation. If FDev had the jump go directly to the station skipping supercruise entirely, then yes. If it only gets you within X (say, 1000 or so) light seconds, then no (pirates can just sit at that distance from the station, between the station and the star and intercept).
4) FDev clearly doesn't care about a level playing field for this. If you want to max your CG trade rank, you just run a max cargo build in solo and grind away. This is also only relevant in the first place if the trade run involves long trips, which you doggedly insist are quite rare.
5) See above point
6) See point 2
Point 4 is a poor argument.
The fact that balance is currently poor is not justification for making it worse. It's actually a reason for doing exactly the opposite.
Point 4 is a poor argument.
The fact that balance is currently poor is not justification for making it worse. It's actually a reason for doing exactly the opposite.
In the system I'm advocating most of these don't hold up, or at least have counter-balances. Added in bold:
Okay, so your fundamental "solution" is that micro-jumps should be risky?
Let's take a look at that.
Let's say I'm doing long-haul cargo missions in my T9 for Cr10m a pop.
I can stack 3 missions at the same time, before my hold is full, and they take an hour to complete.
That gives me Cr30m per hour.
Now let's say you're doing the same thing using micro-jumps.
Depending on how it works, you would, presumably, be taking a considerably shorter time to complete the missions.
You'd be completing them in, say, 15 minutes instead of 1 hour.
That's going to give you Cr120m per hour.
The most likely thing to happen is that FDev will nerf those missions to account for the ease with which they can be completed.
That means I'm going to end up earning a quarter of what I currently am.
Your use of micro-jumps affects me.
But I digress.
My T9 cost me Cr170m and has a rebuy of roughly Cr8.5m
If you're capable of, ideally, making Cr120m per hour compared to the Cr30m per hour that I make and the only thing "balancing" our relative earning potential is the risk of using micro-jumps then it needs to be risky enough to reduce your income by Cr90m
If the rebuy on a T9 is Cr8.5m, it'd need to be destroyed TEN TIMES PER HOUR to offset the advantage using micro-jumps grants you.
Given that you're making 4 trips per hour, it'd need to be destroyed more than twice per journey - roughly once every 6 minutes.
Are you really going to try and tell me that you'd be okay with your ship blowing up once every 6 minutes for the sake of "balance"?
1) 400 billion is an obscenely large number. We've not even discovered 1% yet. We're not going to run out, even with micro jumps. Exploration isn't exactly known for being super high payout as it is, so it's average credit to hour going up a bit isn't exactly a bad thing.
2) The rate that players earn credits has done nothing but generally rise since launch. I don't see why FDev would care to globally nerf missions to stop inflation they clearly don't care about. Additionally, you'd been repeating over and over that long trips aren't common, thus shortening long trips would uncommonly affect missions, thus average income wouldn't be affected much.
3) This is entirely dependant on the implementation. If FDev had the jump go directly to the station skipping supercruise entirely, then yes. If it only gets you within X (say, 1000 or so) light seconds, then no (pirates can just sit at that distance from the station, between the station and the star and intercept).
4) FDev clearly doesn't care about a level playing field for this. If you want to max your CG trade rank, you just run a max cargo build in solo and grind away. This is also only relevant in the first place if the trade run involves long trips, which you doggedly insist are quite rare.
If there are people out there that really think staring at a countdown timer contributes to their happiness then so be it, this element of Elite belongs to you.
If it's just an indignant "I did it so you can go through it too" then let's move to a better system and have BBC style microjumps?
At a more basic level, I simply don't understand the fascination these far away stations and stars hold for someone who at the same time want to go to them, but want to get there quicker. What do they offer that you can't get or do elsewhere?