Incentive for hauling in Open Play

Actually it does, by allowing the vast majority of haulers to play in bubble wrap mode the entire game experience is changed, for some of us it *is* ruining our game as there is virtually no player interaction.
And this situation is made all the worse because the game generated content (missions and plot) are currently so dull and repetitive.




No one has that right, and no one is telling anyone 'how' they should play, you want to haul cheese between Sol and Anlave, be my guest I'll not tell you how you should play your game. I am just concerned that so many of you haulers are hiding in bubble wrap mode and that is ruining it for everyone who signed up for a multiplayer experience.

You keep using the term "ruining my experience" to describe people playing in solo. Are you saying that anyone you cannot interact with ruins your experience?

I think that would ruin their game.

So, I ask again, how come you don't care about ruining their game in a very direct and immediate way? And at the same time complain they are ruining yours in a yet to be determined way.

I'm not trolling you or anything, but I can;t get to grips with your reasoning. Surely you must see the disconnect in logic there. :)

There is a lot of that going around. I suspect that the bottom line is that the present situation "ruins it" for them because the very thought of people not being subject to their "interaction" bugs the hell out of them.
 
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why have an online game "or partially online game" at all? this dosnt make very good sence money wise, and worst of all is the people in solo mode affecting how the galaxy advances? so what would happen if everone in mobius decided to do faction warfare for "ONE" side, well let take a look at that, it would throw the balance of the game their direction for helping their chossen side win.... am i not creent in this? that is called cheating.
 
The argument saying people are amassing fortunes in solo then switching to multi, i dunno if this is true but if so the issue is with multiplayer players not with solo players.

People still make that same flawed claim, yet nobody has proved that it's a problem. Tell you what, how about I take my 64 million credit Python amassed in Open mode and inflict myself upon NPC's in Solo mode? Er.... or something.
 
There is no rational reason for traders to play in open. By switching to open play, haulers are only exposing themselves to more risk ...

Not all people playing as traders want the easiest game possible. Sure there will always be a proportion of players who are hard core anti-social in the gaming sense and some players who cant resist selecting the (perceived) easiest option but I personally dont believe these to be the majority and dont see that there is anything to gain from forcing such players out of solo.

as demonstrated by the fact most traders are playing solo or private groups and open play is kinda deserted atm).

Really ? where does this "fact" come from - show us the numbers please.

Seeing all the posts here and in other threads from traders who started out solo but then "graduated" to open, I'm confident that this trend will gather pace as the game matures and the security mechanics and risk balancing is improved and coop features are added.
 
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why have an online game "or partially online game" at all? this dosnt make very good sence money wise, and worst of all is the people in solo mode affecting how the galaxy advances? so what would happen if everone in mobius decided to do faction warfare for "ONE" side, well let take a look at that, it would throw the balance of the game their direction for helping their chossen side win.... am i not creent in this? that is called cheating.

And the same goes for hauling. BTW over flowing the markets for others who playopen play and so on and so forth.
 
why have an online game "or partially online game" at all? this dosnt make very good sence money wise, and worst of all is the people in solo mode affecting how the galaxy advances? so what would happen if everone in mobius decided to do faction warfare for "ONE" side, well let take a look at that, it would throw the balance of the game their direction for helping their chossen side win.... am i not creent in this? that is called cheating.

And nothing would stop you creating a group of players either in a private group, lots of individual solo's, or open play that will aim to make the other side win. And suddenly you're back to it being an influence battle - same as it would be if everyone was in open.

Yes, solo players affect the open play galaxy, but open play players affect the solo galaxy too. Of the two, I'd say that the solo players would have the bigger claim to complaint. Given they are 1 lone player affecting others, but they have to put up with every other player affecting their solo play.
 

Snakebite

Banned
And the same goes for hauling. BTW over flowing the markets for others who playopen play and so on and so forth.

I quite agree, solo should be solo and if allowed at all, should not impact on the multiplayer universe and they should not be allowed to transfer their character from one to the other.
 
And nothing would stop you creating a group of players either in a private group, lots of individual solo's, or open play that will aim to make the other side win. And suddenly you're back to it being an influence battle - same as it would be if everyone was in open.

Yes, solo players affect the open play galaxy, but open play players affect the solo galaxy too. Of the two, I'd say that the solo players would have the bigger claim to complaint. Given they are 1 lone player affecting others, but they have to put up with every other player affecting their solo play.

It is still cheating any way you look at it you can sugar it up all you want, and give examples of how it could be changed, but the fact remains thst solo / private group affecting open game play is cheating. plain and simple and should be stopped.
 
Advice to you guys trying to change the current solo/open play: You're wasting your time.

You're beating a dead horse to death. This subject with the exact same arguments and assertions has gone around several times in recent months, to no effect. They aren't going to change the solo/open play mechanic to suit you. They aren't going to award "incentives" or otherwise coerce people into for open play. Move on.
 
why have an online game "or partially online game" at all? this dosnt make very good sence money wise, and worst of all is the people in solo mode affecting how the galaxy advances? so what would happen if everone in mobius decided to do faction warfare for "ONE" side, well let take a look at that, it would throw the balance of the game their direction for helping their chossen side win.... am i not creent in this? that is called cheating.

And the same goes for hauling. BTW over flowing the markets for others who playopen play and so on and so forth.

Will you be campaigning against "wings" when they are introduced next year?

Is it fair that people who play together in open will clearly have a very immediate insurmountable advantage over any single player in open they come up against?
 
Will you be campaigning against "wings" when they are introduced next year?

Is it fair that people who play together in open will clearly have a very immediate insurmountable advantage over any single player in open they come up against?

they wont be comming up against any in open play cause they will all be in groups or in solo lol. next question?
 
What people dont realize is that a good percentage of people that play this game enjoy the open world and interactions with other players, so if there is no action with other players the will not play this game nemore, and then then ppl who are playing it will not be sufficent enough for ED to keep the servers up "and yes there is a transaction server dedicated". and then guess what happens???? ED closes it and you have nothing.

Your crystal ball vs. mine then.

ED will survive BECAUSE of solo play, not despite it.
 

Snakebite

Banned
But you any many others seem to be making the assumption that things would change if FD somehow forced the choice between open/solo/group play.

FD's stance appears to be that by allowing players to switch some that would otherwise play Solo will come over to Open - according to Sandro I think it was.

If they made it no switch I reckon all that would happen is the dedicated solo players would stay solo - the group players would stay group and the rest would stay Open -

Problem here is that no haulers = no pirates = no bounty hunters As the haulers are trucking in bubble wrap mode then the open world falls down....

There is no food at the bottom of the food chain....


And then you'd still have to cut the playable area down to say 5 systems if you wanted to force people together - and then it wouldn't be Elite.

This has been discussed many times before, and it is completely false that you need to reduce the size of the Galaxy to get people together. It can easily be acheived
by creating events and plotlines that revolve around the core federation and imperial system, a few people may go wandering the Galaxy but most people will gravitate to
where things are happening....
 
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