Incompetence in game design

But when this happens here over and over and without the turret issue being involved and the fanbois that have a lifetime backing investment to protect jump all over these posts with statements of pilot error..which is totally patho, cannot see this as a insanely stupid mechanic, it will remain along with all the other petty inane unpolished aspects.

The point wasn't that the OP was guilty of pilot error in the "blue on blue" fire but that the OP ignored the fact that he was "wanted" and piloted his ship into a station in the system where he was wanted and got shot up by the station and the cops. The "incompetence" is not in the game design (which could be better) but in not realising that you will get shot up by the authorities if you are "wanted".

Can I also point out that if the OP is a "noob" as people have said - how come the insurance was over 5mil ? The fact that the OP recently registered for the forums doesn't make him a "noob". (Oh how I hate that word - it is almost as bad a "nerfed" - :( . )

(P.S. Yes I am a "fan-boy" but I still think loads of things in E D can be improved - removing automatic bounties where fines would be more relevant is just one example.)
 
I understand why you would get executed for blocking a pad or station entrance. If that wasn't the case, you would have a bunch of tryhards griefing other players by blocking station access. The game gives you plenty of time to clear out if it is a piloting error on your part. It makes sense. It's not even a question of fairness, it's just illogical to be killed for 400cr no matter what the circumstances. Illogical game design breaks immersion.


You're making the mistake that Humans and logic are in some way intertwined to the point that they make sense.
Humans are irrational and capable of the most heinous of acts against their own species...and for far less than 400cr.
If you don't pay what's due, you are open to all kinds of insidious behaviour in such a galaxy as what we reside in.
If you want to stay safe, stay on the right side of those who can hurt you the most.
It's called Elite: Dangerous for a reason and since they've started making it more dangerous, where it is only denying players money there are tears. They aren't even getting wanted and chased from systems as it currently stands.
Ever wonder if they made some system types KOS or Totalitarian where any infringement means constantly attacked?
Scary huh?
Mind you, there's far better players than me that would love that kinda thing.
 
Last edited:
While chasing a wanted ship in the Eravate system some authority vessel flew between my turrets and my target, and I got a 400 credit fine.

I managed to escape and flew to the space station where the fine was to be payed (Ackerman Market) but got my ship destroyed by the authority vessels before I could enter the station.

After regenerating and paying the insurance I still couldn't pay the fine and while leaving the space station got my ship destroyed again. So it happened twice over a 400 credit fine.

A 400 credit fine cost me some 5.000.000 credits.



And again!

If your ship has a 5 million credit rebuy, you should know enough by now to avoid destruction. Either jump to a different system or don't get scanned.
 
You're making the mistake that Humans and logic are in some way intertwined to the point that they make sense.
Humans are irrational and capable of the most heinous of acts against their own species...and for far less than 400cr.
If you don't pay what's due, you are open to all kinds of insidious behaviour in such a galaxy as what we reside in.
If you want to stay safe, stay on the right side of those who can hurt you the most.
It's called Elite: Dangerous for a reason and since they've started making it more dangerous, where it is only denying players money there are tears. They aren't even getting wanted and chased from systems as it currently stands.
Ever wonder if they made some system types KOS or Totalitarian where any infringement means constantly attacked?
Scary huh?
Mind you, there's far better players than me that would love that kinda thing.

The old "it isn't dangerous enough" argument.
Getting killed for 400cr isn't dangerous.
Getting immediately interdicted and launched into a star after dropping out of hyperspace isn't dangerous.
Getting rammed by system defense every time they try to scan your ship isn't dangerous.
Getting chain interdicted after every jump just because you are carrying more than one mission isn't dangerous.
NPC's that don't suffer heat damage, don't run out of ammo and don't miss with fixed weapons isn't dangerous.
Don't confuse dumb game design with "dangerous".
 
Op would you like a blanket or a hug now?;]

Group Hugg everyone!

Hug.jpg

Now please deploy your Hard Points and carry on...
 
It's called Elite: Dangerous for a reason
And that reason is because "Dangerous" is the rank you need to access Founder's World to join the ranks of the Pilot Federation's elite. It has nothing to do with the galaxy being actually dangerous or not.

That being said, FD really need to reintroduce the tiering system for fines/bounties from the previous games, because there is literally NO downside versus what we have now.
 
Last edited:
I want to know how someone can grind their way up to a 100 million credit ship (OP has posted several times that they have a 5mcr rebuy) without knowing such basic facts about the game as how the bounty system works.

Sorry, but you should know better.
 
I understand why you would get executed for blocking a pad or station entrance. If that wasn't the case, you would have a bunch of tryhards griefing other players by blocking station access. The game gives you plenty of time to clear out if it is a piloting error on your part. It makes sense. It's not even a question of fairness, it's just illogical to be killed for 400cr no matter what the circumstances. Illogical game design breaks immersion.

So it would be OK for try hards to block pads and get killed to dissuade that action but they should be able to attack you with impunity?

Got it.

There already is an accidental shot rule in the game. Perhaps an Easy mode should be introduced that makes it blatantly obvious you're pummelling random ships incompetently? Automatic weapons limiting that turns your guns off?

It's a rule in a game. That doesn't even lead to punishment if you want it to not. It's trivial. But it needs to be there so aggressive ships can be attacked. Get used to it.

- - - - - Additional Content Posted / Auto Merge - - - - -

Aaghh, the horrors of pvp.
Where have the days gone of pure wonderful offline Elite gaming.....
This is a good example of how pvp poisons very useful gameplay solutions.
I should make a list :(.

FD could keep stricter rules for pvp interactions.

No, it's been made very clear the game is attempting to not go down the route of separate rules for pvp.

If an npc attacks you, you get to retaliate almost immediately and authority comes to your defence. This is how it should be.

The absolute bottom line here is some people don't like dying in a game and think the rules should be altered to suit their thin skins.

The fact that many of these people need to resort to calling the developers incompetent without bothering to come up with even one constructive suggestion that wouldn't ruin the game is enough to tell us what these people are motivated by.

It's not to see the game improve.
 
Last edited:
So, being killed by cops for minor infractions is unrealistic and doesn't make sense?

Well, I have the solution! We will get the character-creator in the near future, right? The solution would be to limit the player-characters skin colors to dark brown tones and make the cops (I imply that we will be able to see NPCs faces, too) white guys. Should cover any claim to realism, as we have nice real-world examples for this in certain countries, don't we?

But no, what am I thinking? A game placed in a "cut-throat galaxy" definitely should be more fair and forgiving than the real world. Because, who could live with such a wrongfulness? At least, if it affects yourself (in a game) and not somebody else (in real life) ...
 
What do you guys think of the global 6k bounty for killing any ship, any rank, any system no matter what? Does that sound like good game design? I guess because it doesn't negatively harm you, you don't think it's a bad mechanic.
 
Just going to throw an idea out there:

It'd be nice to be able to have more direct control over turrets. Ceasing fire by selecting a different target or changing firegroups feels a bit more like a workaround than a proper solution.
 
Hmm - None of this thread happens if the OP understood properly his combat situation. ie not just where the targeted enemy is, but where the friendly ships are. In the heat of battle it's very easy to get carried away. If I was your CO I wouldn't want you watching my six. Whilst the fine/bounty is trivial, the offence of shooting a friendly craft is a major one. One of the techniques of combat fighting is to manage the distance to target so as to balance effectiveness of shot with visibility to avoid these situations. My personal opinion is the bounty/fine for friendly fire should be much higher. In all my hours playing I think I hit a friendly ship once and that was when my wife asked me a question and I lost concentration.
 
This hasn't been addressed in 2 years despite people complaining about it every day. I wouldn't expect Frontier to care about it now.
 
This hasn't been addressed in 2 years despite people complaining about it every day. I wouldn't expect Frontier to care about it now.
Probably because it's not FD's problem if a player can't watch their fire. Incidentally, FD did address it so that your 400cr bounty expires after 8 minutes and a hyperspace jump.

People complaining about it are too used to the Friendly Fire OFF settings that plague modern games and remove any need for positional and situational awareness.
 
This hasn't been addressed in 2 years despite people complaining about it every day.

They certainly have addressed it. Compared to what was happening after release, the current mechanics are a huge improvement. All the complaints I've seen over the last couple of months have been due to pilot error or a misunderstanding (often a refusal to understand...) of the system. That isn't anything FD can do anything more about (you've got to put some pretty big blinkers on to ignore all the warnings that pop up).
 
the incompetence in game design in this game could be found in something else.

but i don't want face up to that kind of discussion, it could be too much offensive for nothing.
 
Back
Top Bottom