I understand why you would get executed for blocking a pad or station entrance. If that wasn't the case, you would have a bunch of tryhards griefing other players by blocking station access. The game gives you plenty of time to clear out if it is a piloting error on your part. It makes sense. It's not even a question of fairness, it's just illogical to be killed for 400cr no matter what the circumstances. Illogical game design breaks immersion.
So it would be OK for try hards to block pads and get killed to dissuade that action but they should be able to attack you with impunity?
Got it.
There already is an accidental shot rule in the game. Perhaps an Easy mode should be introduced that makes it blatantly obvious you're pummelling random ships incompetently? Automatic weapons limiting that turns your guns off?
It's a rule in a game. That doesn't even lead to punishment if you want it to not. It's trivial. But it needs to be there so aggressive ships can be attacked. Get used to it.
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Aaghh, the horrors of pvp.
Where have the days gone of pure wonderful offline Elite gaming.....
This is a good example of how pvp poisons very useful gameplay solutions.
I should make a list

.
FD could keep stricter rules for pvp interactions.
No, it's been made very clear the game is attempting to not go down the route of separate rules for pvp.
If an npc attacks you, you get to retaliate almost immediately and authority comes to your defence. This is how it should be.
The absolute bottom line here is some people don't like dying in a game and think the rules should be altered to suit their thin skins.
The fact that many of these people need to resort to calling the developers incompetent without bothering to come up with even one constructive suggestion that wouldn't ruin the game is enough to tell us what these people are motivated by.
It's not to see the game improve.