Ideas based on 2000+ hrs in game
- Increased "life" onboard ship - NPC Engineers (aka "Scotty") could be hired (similar to mechanics for NPC fighter pilots) for larger ships who can help maintain module health even without an AFM (but better with AFM) and hull damage (if repair limpets are installed). The NPC engineer would occasionally send messages to commander asking to take modules offline for repair or deploy repair limpets. Commander can decline request, accept request, or postpone request e.g. "ok", "no" or "ask again later" via message reply.
- Increased "life" onboard ship - NPC fighter pilots could message commanders suggesting they deploy their fighters, as above with ability to decline, accept or postpone via message reply
- Increased "life" on board ships - occasional random banter messages from onboard NPC. Commander could increase/decrease banter messages via replies, e.g. "less chatter" or "keep up the good work". At the moment it feels like any hired personnel are slaves who aren't allowed to interact onboard the ship.
- Increased "life" in deep space exploration - e.g. RNG one-in-50 jumps, NPCs could spawn, these would be fellow deep space explorers that have gone a little crazy after too long in the deep. They could interdict just because they are desperately seeking some human company for a while, e.g. just wanting a few banter messages to and fro, but will fire upon you if you do not make some effort to send messages of moral support. Others might just be desperate for some materials to synth essential supplies and we'll fire upon if they don't get them - nb, this would require allowing jettisoning/scooping materials similar to cargo.