I pledged for the final game today ($20 tier) based on Scott Manley's video. Have a feeling it isn't going to make the goal but we'll see...
I pledged for the final game today ($20 tier) based on Scott Manley's video. Have a feeling it isn't going to make the goal but we'll see...
B
Sadly it seems to be going slow, they deserve to be way past funding by now.
I hope alot of people are just waiting closer to the end date before they put their money in.
I am pretty sure they'll reach the basic goal - things are usually moving a lot faster in the final week. ED -for example- suffered from this "mid-campaign" crisis as well: at one moment, it looked like they won't make it, IIRC.
Latest video was truly breathtaking by the way. I think I watched it three or four times in a row
Yeah I'm pledging for that procedural engine which looks fantastic. Noticed in the videos I watched that combat was not looking great, ship cockpit UI is terrible (although I like the look) and while I dig the whole "seamless" thing we will see what happens when other players are added to the mix. Hopefully they will be adding weather systems to the mix.
I hope they make the goal. 2017 is a ways away and I'm thinking this year will also bring atmospheric landings to elite.
Everything looking good so far. And I'm not in for very much if the whole thing goes up even if it does get funded (with the option to pay for early access to alpha and beta later of course).
"Gas giants have no surface so there will be a limit to how deep in the atmosphere you can fly before your ship gets crushed by pressure. We’re planning on having some battlescapes ( like flying mining outputs/stations ) in their high atmosphere similar to Bespin in Star Wars. The environment could be hazardous ( massive storms, lightning that could randomly hit your ship if you’re not careful ). If we raise enough money we’ll improve the visuals with volumetric clouds / storms."
It looks like a great piece of software engineering with no idea what to do with itself.
Looking at the rate of progress, I'd say the project will be lucky to hit the first stretch goal. What rings an alarm bell for me is that this has been in development for over half a decade. It looks like a great piece of software engineering with no idea what to do with itself.
Plus it's a complete no no for me being Windows only.
B
Sadly it seems to be going slow, they deserve to be way past funding by now.
I hope alot of people are just waiting closer to the end date before they put their money in.
The highlights
Engage 100's of players in epic space battles involving everything from small, nimble interceptors up to immense, powerful capital ships
Seamless interplanetary warfare across a procedurally generated, true to scale solar system
No loading screens! (except when the game first starts)
Jaw dropping visuals allow you to experience alien worlds in a way you previously could only dream of
Newtonian physics with different flight models for atmosphere and space
Offline sandbox mode for exploring and trying out different ship/weapon combinations
Windows PC
Community oriented focus with support for modding
The time it's in development isn't such a big issue if you consider that they did that in their spare time.
I think they should have jumped on Kickstarter sooner, but it speaks to them that they didn't want to ask for money until they thought they were ready for it.
I am sorry but i disagree.That is not true, they asked for money and donations before, they attempted to get a game going before, just on their own site.
I am sorry but i disagree.
Never in the history of this project i've noticed anything like you describe.
Quite the contrary.
Can you elaborate on that one please ?
Infinity is the postponed massively multiplayer online space simulation video game originally intended to be the first game built on the I-Novae engine by I-Novae Studios. While the I-Novae engine has been in development since 2004 (as a personal project until 2010), development of Infinity never started.