Information Regarding AX Combat Bond Reward Revisions

Since 14.02 I'm having trouble with my Krait MkII cockpit. Glass is smashed with ease whenever fighting Scouts or Cyclops. It rarely happened before the update, but now every time I engage, a few minutes after, boom there goes the glass!
Is anyone experiencing the same problem?

I dont master the cold orbit thingy, and obviously wasnt the best AX pilot out there, maybe I just got worse after 14.02...
must be a build issue.... my krait has never lost her glass and it's not through lack of trying (lost more ships in last 2 weeks to thargoids as in my entire previous time playing elite(my build is far from perfect as well as I ran out of materials so my enhancements are not fully engineered and one is a guardian one which should really be a normal engineered one.

is it possible you were playing with an SLF or something and you removed a module protection?

like I said not perfect but this is what my build is if you want to see how it differs from yours

 
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Since 14.02 I'm having trouble with my Krait MkII cockpit. Glass is smashed with ease whenever fighting Scouts or Cyclops. It rarely happened before the update, but now every time I engage, a few minutes after, boom there goes the glass!
Is anyone experiencing the same problem?

I dont master the cold orbit thingy, and obviously wasnt the best AX pilot out there, maybe I just got worse after 14.02...
Now when we speak about it, last evening I noticed strange things in Aowicha, I had module damages like I'm without MRP, Scouts have been double harder, more ammo to kill them, be it enhanced AX MC or Shard or whatever, all in all thargoid fight suddenly became twice as difficult - and today morning everything was normal. I have the feeling that Fdev are
messing with AX CZs these days, and they themselves don't know what to do. I guess they want what they always want - to slow us down.
 
How to you find a wing in-game?

Do you just send around random friend requests and wing invites to people until someone accepts one?

Don't say use chat. There's no chat. You can't see chat messages while in VR. Issue: https://issues.frontierstore.net/issue-detail/55228 please upvote.


So you are left with maybe one scout mission. Or obscene numbers of scouts as you solo a wing mission. I've only seen one cyclops mission out of 20-30 board checks.
If you lack friends to wing with I suggest joining a squad.
 
Since 14.02 I'm having trouble with my Krait MkII cockpit. Glass is smashed with ease whenever fighting Scouts or Cyclops. It rarely happened before the update, but now every time I engage, a few minutes after, boom there goes the glass!
Is anyone experiencing the same problem?

I dont master the cold orbit thingy, and obviously wasnt the best AX pilot out there, maybe I just got worse after 14.02...

Make sure you fit at least 3x MRP.
An AFMU will help too. Use it to repair the MRP and whatever modules might get damaged - especially the canopy

I sometimes use this Krait Mk2 (with various weapon loadouts like 4x medium gauss, 2 gauss 2 salvation plasma, 4 salvation shards, 2 shads 2 plasma)
 
Since 14.02 I'm having trouble with my Krait MkII cockpit. Glass is smashed with ease whenever fighting Scouts or Cyclops. It rarely happened before the update, but now every time I engage, a few minutes after, boom there goes the glass!
Is anyone experiencing the same problem?

I dont master the cold orbit thingy, and obviously wasnt the best AX pilot out there, maybe I just got worse after 14.02...

Could you please share your build? As has been mentioned, MRPs are ssential, but there are other factors too (cold-ness of build, ability of prolonged flight in silent running, etc).

Make sure you fit at least 3x MRP.
An AFMU will help too. Use it to repair the MRP and whatever modules might get damaged - especially the canopy

👆this. 1 MRP provides 60% protection across modules, a second MRP covers 60% of the remaining 40% (84% coverage overall), a third one 60% of the remaining 16%... If you cram in 5 MRPs you will have 99% module coverage, i.e. virtually no damage will go to your modules (until MRPs start breaking). Even size 1 MRPs count.

A small AFMU can help with repairing your MRPs, keeping you alive even longer.
 
Thanks for the responses.

Could be the lack of MRPs. I dont have any and I think I changed it recently for a Guardian HRP. My mistake!

I did survive every encounter though. Was in Aowicha too.

There was this time when I returned to the station with 7s of oxigen left, no scanner to target the station and request docking. Just alive and breathing.
Very cool sound efects by the way FD! A bit creepy but very well done.
 
Thanks for the responses.

Could be the lack of MRPs. I dont have any and I think I changed it recently for a Guardian HRP. My mistake!

I did survive every encounter though. Was in Aowicha too.

There was this time when I returned to the station with 7s of oxigen left, no scanner to target the station and request docking. Just alive and breathing.
Very cool sound efects by the way FD! A bit creepy but very well done.
To elaborate, with three MRPs you get 94% module protection, meaning almost all module damage is redirected towards the MRP (84% with two MRPs). Without any, the canopy is usually toast very quickly on ships like the Krait or Chieftain, especially if you let the enemy fire at you head-on. They always fire center-mass, and head-on, that means the canopy is in the way :).

The usual AX recommendation is fitting one MRP as large as possible to tank the damage and two small ones to get the percentage up. Also, on ships with military slots, I think you need to put the large one NOT in a military slot, because weirdly it will get used last.

Even on non-AX builds you should fit one or two MRP if your ship has a fragile exposed canopy.
 
Now it's fair to say that AX CZs are much better than before patch 14.02. Not perfect, but much better. Now we can earn more combat bonds than before, even with reduction, because conflict zones are not blocked and Hydras appear and good fight is there, not only endless scouts and a few cyclopses.
Another question is what to do with credits if you already have billions, and what to do with combat bonds, because it looks they don't change anything in this war. Only to keep them
for future CG with better rewards than this current one. But most important thing is there - to have good fight, to have fun!
 
The AX-Combat is still broken. I was alone in an Open Session, no other CMDR was there, I killed 30 Scouts, 3 Cyclops and 1 Basilisk, I was payed for the kills, no one other shoot the Thargoids, why only 10 Scouts, 1 Cyclops and 0 Basilisk count? The money is not the problem, I have enough of Ingame Credits, but what about the Combat rank? It only raises with the counted kills, but if they don't count, your rank will be still the same. You set the Scouts down from Elite to Deadly, no Problem, but please do your homework and make sure that the ranking system finally counts sensibly and, above all, correctly. I'm getting really fed up with it. I don't know how many times I've used the issue tracker and also voted for this known mistake. You shouldn't work so much on the credits, but rather on an error-free system, otherwise the whole ranking system doesn't make sense or only for those for whom it counts correctly.
 
The AX-Combat is still broken. I was alone in an Open Session, no other CMDR was there, I killed 30 Scouts, 3 Cyclops and 1 Basilisk, I was payed for the kills, no one other shoot the Thargoids, why only 10 Scouts, 1 Cyclops and 0 Basilisk count? The money is not the problem, I have enough of Ingame Credits, but what about the Combat rank? It only raises with the counted kills, but if they don't count, your rank will be still the same. You set the Scouts down from Elite to Deadly, no Problem, but please do your homework and make sure that the ranking system finally counts sensibly and, above all, correctly. I'm getting really fed up with it. I don't know how many times I've used the issue tracker and also voted for this known mistake. You shouldn't work so much on the credits, but rather on an error-free system, otherwise the whole ranking system doesn't make sense or only for those for whom it counts correctly.
If it wasn’t for the fact you said you were paid for all those ships I would blame NPCs as they can kill steal too.
 
If it wasn’t for the fact you said you were paid for all those ships I would blame NPCs as they can kill steal too.
Hm...I have never seen an NPC who killed an Basilisk and I know that I shoot that Thargoid on my own, there was no NPC around me. I sware. It's not the first time, that the Journal is completly broken and doesn't count for the combat rank. A few months ago, I shooted NPC's on a compromised Navbeavon. At least 250-300 NPC's, almost Elite and Deadly, my combat rank stucks and I have 0% progression on my Combat rank. How many ships of Elite and Deadly must I kill for 1%? My Combat rank ist Elite 1, but after a Update, don't know which one, It's broken and stucks and counts wrong, incomplete or not at all.
 
Modified Embedded Firmware: 8 Units [Rarity Grade: 5]
This is great, wonderful, etc. but is it possible to change materials rewards so it's not an "all or nothing" scenario any more?

For example, if presented with that mission and I already have 93 MEFs in my bins, then I won't be able to accept that reward since I only have room for seven. It'd be nice if missions giving material rewards would just be more "fine, you can have them, but you only have storage space for seven of them so tough cheese lad, you're losing out on one"
 
On the subject of breaking canopies, is anyone else getting inaccurate warnings regarding Canopy status. I've repeatedly got warnings that my Canopy was now at 50%, when in fact it was still between 72-86% intact (due to MRPs). Not complaining, as I rather it overestimate the damage and warn me early, just thought it was odd.
 
On the subject of breaking canopies, is anyone else getting inaccurate warnings regarding Canopy status. I've repeatedly got warnings that my Canopy was now at 50%, when in fact it was still between 72-86% intact (due to MRPs). Not complaining, as I rather it overestimate the damage and warn me early, just thought it was odd.
Repair limpets will fix a canopy as long as it's not completely gone. So you might get the warning then an NPC throws a limpet on you, bumping it back up.
 
Greetings Commanders,

Along with Update 14.02, as many of you are aware, there came some changes to AX combat bond reward values.

We're aware that this information was not provided as either update notes, nor did it come with prior warning ahead of the release, for which we truly apologise.
This was a genuine oversight and it was never our intention to cause disrespect to those of you engaged in current efforts around the Galaxy.​

With that being said, the design team would like to share with you some further insight into reasoning behind the value adjustments to combat bond rewards for Thargoid defeats.




Values before and after Update 14.02.

Thargoid TypePre-Update 14.02Post Update 14.02
Scout (Marauder)80k65k
Scout (Other variants)80k75k
Cyclops8mil6.5mil
Basilisk24mil20mil
Hydra60mil50mil
Medusa40mil34mil
Orthrus30mil25mil

Balancing Choices.

Factors which deemed it sensible to make the above amendments to AX combat bond rewards, grew from tweaks and changes made to overall AX scenarios and factors, such as:
  • Thargoids now being found in greater numbers, in wider reaches.
  • Scenarios have AX Military which are armed with AX weapons to help take Thargoids on.
  • Commanders are acquiring better AX weapons, for example being gimbled and those with enhanced damage.
  • Commanders received an new, improved AX Scanner.
  • Commanders are now able to outfit more AX weapons with the latest Experimental Weapon Stabiliser (5 or 6 weapons instead of 4).
Therefore, with all of the above adding up, some balancing of rewards made sense.
The newer reward values do remain higher than what they were at launch (approximately 3.2 times greater), when Thargoids were considered, arguably, at their hardest to defeat compared to now.




The Goal.

From all of the above considered, the overall goal with adjustments made to AX combat bond rewards as part of 14.02 was to prevent the potential of inflated credit bloat, without it feeling unjust to Commanders without equal payoff in other areas.

Another example of bringing balance to these alterations, is that Massacre Missions now reward more materials than regular missions do, as a way to offset the reduction in rewards, with an additional view to help with the engineering grind a little.

Examples:

Mission TypeReward 1Reward 2
MASSACRE MISSION: Eliminate 1 Medusa Interceptor (Threat Level 7, and not a team mission)Modified Embedded Firmware: 8 Units [Rarity Grade: 5]6,881,263 CR
REGULAR MISSION: Emergency Bulk Supply: 720 Units of RoboticsModified Embedded Firmware: 4 Units [Rarity Grade: 5]1,763,101 CR
MASSACRE MISSION: Eliminate 1 Basilisk InterceptorExquisite Focus Crystals: 6 Units [Rarity Grade: 5]2,634,541 CR
REGULAR MISSION: Emergency Bulk Supply Contract: 124 Units of TritiumExquisite Focus Crystals: 3 Units [Rarity Grade: 5]13,070,675 CR




Thanks for your time and thoughts around this, Commanders.

Again, we absolutely sensed and completely understood the frustration many of you expressed and once again extend our apologies with having not communicated these changes in more depth with you.

o7
No problems there, though my exploration friends did laugh at me even with high payouts after collecting a single flower sample for 70+million... Things are not tuned as far as time consumption and destruction possibility goes.
 
No problems there, though my exploration friends did laugh at me even with high payouts after collecting a single flower sample for 70+million... Things are not tuned as far as time consumption and destruction possibility goes.

That would be the problem with Exobio payments and not with AX combat (or any other activity)

But then again, if we consider the Exobio payments as an incentive for people to buy Odyssey - then why not?
More copies of Odyssey being sold, more chances to have a longer lasting game \o/

Edit: Still, 2 Hydras in 30 minutes, 100 millions in bonds that are 100% foolproof - there is no way you can lose those bonds before you cash them
While exobio payments? trip downhill of the mountain and all that cash will be gone.
 
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That would be the problem with Exobio payments and not with AX combat (or any other activity)

But then again, if we consider the Exobio payments as an incentive for people to buy Odyssey - then why not?
More copies of Odyssey being sold, more chances to have a longer lasting game \o/

Edit: Still, 2 Hydras in 30 minutes, 100 millions in bonds that are 100% foolproof - there is no way you can lose those bonds before you cash them
While exobio payments? trip downhill of the mountain and all that cash will be gone.
You have a point. Or several.
 
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