INRA Base Discoveries

TBH I'm still not clear on how exactly the particular system and planet was identified.

'Intuition'. :D

I remember my own intuitive attempts to search one of the planets out in Hawing's Gap back when people were looking for the bases out there. Two whole nights of intuitively flying around a planet that had already been confirmed to hold a base, intuitively looking for it without success, which is hardly surprising when you consider that even a tiny 400km radius planet has a surface area of just over 2 million km2.

Ultimately though, nobody really seems to care, so...
 
Excellent, thanks. I'll follow down that trail on my next session!

By the way, can we as a community band together and *demand* that any breadcrumb trail which terminates at a planetary surface location *must* include coordinates? I'm not saying that the coordinate info has to be front and center, but there absolutely *must* be a set of coordinates which can be found at some point for every one of these puzzles. Some of them, as near as I can tell, terminate with the revelation that there is "something" amazing on planet Y in system X, but it gives no coordinates. That is unacceptable. There is NO WAY for a single person to find these sites if coordinates are not somehow included in the puzzle.

If I knew and could be 100% confident that coordinate clues were findable *somewhere* for every one of these puzzles, then I might follow a clue-trail all the way to "System X, Planet Y, no coordinates given," and then continue searching for other clues as to coordinates. As it stands, when I get to "System X, Planet Y, no coordinates given," I give an exasperated sigh and do a google search to get the remaining information which is obnoxiously left out, and inevitably have to spoil the surprise and fun of making the "discovery" for myself in the process.

Some of the puzzle/clue-hunt trails *do* give out coordinates at the end, and they are so much better for it. If your clue trail culminates in a POI which you expect us to find by dumb luck trial-and-error planet-scouring, then it is incomplete and BROKEN. If you have some other special method for locating these things, such as with the special Thargoid laser-pointer device; then fine; but please understand that planet searching by eye is Not A Thing.

Frontier: Please include coordinate clues for ALL clue-hunt breadcrumb trails leading to planetary POIs!
 
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With regard to POI coordinates, I agree something is needed here. I remember back when the Guardian sites were made to appear when I was within 1000Ls. While welcome in comparison to having to search multiples of Earth's own surface area visually for tiny specks of light or shadow, still the change killed so much thrill of the hunt due to the incredibly huge 1000Ls size.

I'd be pleased simply to have that POI detection radius dialed down to say, 3000KM to 8000KM or so. I would still need to search, and could do that search reasonably in Super Cruise. Groups of coordinated players could have a decently large planet searched in just an hour or two session.

Something like that would preserve the thrill of the hunt, without getting into "GIANT X marks the spot" territory.

And as to giving coordinates, I'm hoping that future hunts like this will maybe give some clues that make use of geographic features. Clues thoughtfully making mention of a deep canyon, large crater, or mountains nearby. Something like that alone would VASTLY cut down a search area to something manageable by a single player.
 
With regard to POI coordinates, I agree something is needed here. I remember back when the Guardian sites were made to appear when I was within 1000Ls. While welcome in comparison to having to search multiples of Earth's own surface area visually for tiny specks of light or shadow, still the change killed so much thrill of the hunt due to the incredibly huge 1000Ls size.

I'd be pleased simply to have that POI detection radius dialed down to say, 3000KM to 8000KM or so. I would still need to search, and could do that search reasonably in Super Cruise. Groups of coordinated players could have a decently large planet searched in just an hour or two session.

Something like that would preserve the thrill of the hunt, without getting into "GIANT X marks the spot" territory.

And as to giving coordinates, I'm hoping that future hunts like this will maybe give some clues that make use of geographic features. Clues thoughtfully making mention of a deep canyon, large crater, or mountains nearby. Something like that alone would VASTLY cut down a search area to something manageable by a single player.

I'm onboard with anything as long as it's way more specific than "go search the surface of this entire PLANET."

But yeah I like your idea: how about the POI appears both in your left-hand panel and as a little circle icon once you drop low enough to be in orbital cruise, and you're at least flying over the same quadrant of the planet as the POI? That way you still have to make a commitment to going down to the planet and cruising around a bit, and you still get a little bit of the thrill of the search, but it isn't unbelievably idiotic and impossible?

But see now we're fantasizing about real changes to the way the game works, and none of this can possibly happen until the end of 2018, by which point Oh my God I HOPE they will have implemented something much better than this.

So in the meantime, what Frontier can do RIGHT NOW to fix their game and advance the CURRENT story, expending as little effort as possible and simply by changing some text; is to add coordinates into all of the existing puzzle trails, and to ensure that any future puzzle trails must include coordinates somewhere in them.
 
Many lulz were had that day. :D

It's OK, I was just testing a theory - the guy who found it posted in here last night and noticeably swerved a couple of people asking him the same question.

I've seen enough. All I'll say is that if it was me, I would have at least taken the time to think of something before heading to the forum.
 
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There are plenty of things more annoying than that :p
e.g. Knowing and not being able to tell ;)

Can you tell us the reason you can't tell?

Is it because your a moderator?

Does it have to do with the terms of service of the game?

If it because it would involve breaking the forum rules? If so, is it because of naming and shaming?



And finally, is it not possible to get someone else to post it on reddit and give us a link, to get the information out anonymously?! :)
 
Telling you the reason why I can't say the reason why, would allow you to deduce the reason why though :p

Yes, Which is why I am asking.

This way, you can't get into trouble for telling someone, and I still find out :)


I am being silly.

A lot of people in here

https://www.reddit.com/r/EliteDangerous/comments/75axlh/inra_planetary_base_found_on_hermitage_4_a/

Think there's something dodgy afoot though. You do have to wade through a lot of general Elite salt to get to that bit though, be warned.
 
Telling you the reason why I can't say the reason why, would allow you to deduce the reason why though :p

Hahaha I genuinely just sorted coffee onto my desk. Sorry, I feel like I kind of got you into this :D

I should probably say here, I'm not suggesting that the commander concerned did anything untoward (datamining etc) I suspected he might have been tipped the wink by someone at the Expo is all. Personally I don't really care but I know some people would, in which case I'd have thought having a cover of some kind to explain it away before making a forum post would have been sensible. Now, it all just looks really suspicious.
 
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Can't vouch for the INRA site, but I found the Thargoid Scout wreck on my own by following clues. Sort of. I think part of the disovery might be down to a bug in the game where if you scan one site in a system, you will get markers for others added to your left-hand panel (have we confirmed that this is in fact a bug?)

Anyway there's a decent breadcrumb trail that leads you close to the scout crash:

The survey vessel Victoria's Song is in HIP 17125, in orbit near the crash site of the scout. I found Victoria's Song by following the signal match from a Listening Post in Pleiades IH-V c2-5, which I visited because it is one of the systems mentioned in GalNet as having been hit by Thargoid attacks (and there are indeed additional points of interest to be found in the system which are directly related to the GalNet article). The Listening Post points to HIP 17125, and if you fly around and scan (or at least approach within 1000ls) every planet in the system, which I always do; you'll eventually find Victoria's Song. After I finished up at Victoria's Song, I noticed the Crash Site as a POI on my left-hand panel, so I flew there and found it. Now, if its appearance on my left-hand panel was due to a bug and hence not an intentional part of the game's flow; I have no idea how anyone was supposed to find it. To the best of my knowledge there are no listening posts or other in-game clues which point to the crash site specifically.

Or it could be we were supposed to pick up clues from the location shown in the FX17 teaser trailer for events "to come in the next few weeks in 2.4" .... and you got there ahead of this ;)
 
Or it could be we were supposed to pick up clues from the location shown in the FX17 teaser trailer for events "to come in the next few weeks in 2.4" .... and you got there ahead of this ;)

Who knows. I just followed the route Kaocraft did and I don't think the Victoria's Song is supposed to reveal the crashed scout ship as it's logs just mention finding something in Aries Dark Region DB-X d1-63, which I believe is where one of the alien bases can be found. Unless of course the crashed scout ship gave them the Aries Dark location and was supposed to have been present in game for months (but if so why is that not even hinted at in the logs)?
 
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