Instant ship transfer is ok, but Auto pilot is not.

You just know some people will fly in open while AFK using an auto-pilot.
http://www.workingmother.com/sites/workingmother.com/files/291974.gif

It is most likely going to happen... In my case, If the "pirate" player will be a true pirate (and not a griefer), we will have a nice chat, I will jettison whatever he asks for, I will watch him doing the scooping sending comments into the chat like "watch out! be carefull! you have just blown one of the canisters!"

And I will have FUN.

o7 Karlos
 
PvP Pirates everywhere will rejoice at the introduction of an autopilot.

You just know some people will fly in open while AFK using an auto-pilot.

It would be like taking candy from a baby.

http://www.workingmother.com/sites/workingmother.com/files/291974.gif

I agree, it will and it should. Planning and executing will have consequences, I really don't mind if people use a AutoPilot to max out a trading grind, it doesn't effect me in any way at all. When I fly in a flight SIM or in real life, I need to monitor my flight, however the autopilot add joy to the expirence not the otherway around.

We desperately need to remove the repetitive tasks in ED, and we need to do it in a way, where the lore and overall game mechanics stay intact.
A Autopilot will stay true to the Lore and the game mechanics, it was in the old elite games and those games was fun to play.

Not saying that ED is not fun, however it is time to implement the autopilot in the game. I would ask FDEV to invite a real Pilot to the FD HQ so they can get some ideas how it should be done if they want to make it a bit more complex, if we go for the absolute minimum I am also fine with that as long as we can remove the repetivness of, wait for cool down, press J, align with star, wait for countdown, jump. After you have done this 30 times it begins to get boring and not fun, knowing that you have 800 jumps ahead of you require a large amount of alcohol....
 
I would like to add from Elite Final Frontier II

FLIGHT
---------

Your ship has three basic modes of flight: Autopilot, Manual and Engines
Off which can be selected by using the Flight Control icons F7 in View
mode. The Autopilot is by far the easiest way to control your craft but
does not give you a sense of achievement. Manual flight may take some
getting used to, but is more rewarding. Flying with engines off does not
get you very far, but has some advantages as you will see.

THE AUTOPILOT

This most useful device, although not usually fitted as standard, has been
included with your Eagle. It can be bought and fitted at a shipyard if
ever you need another one. Your Autopilot, the Robocruise automatic
navigation system, superseded the Celestial Pathfinder which was less
reliable.

The Autopilot can only be used to select a destination in the system
through which you are currently travelling. For longer journeys, a
hyperspace jump needs to be made

OPERATING AUTOPILOT IN VIEW MODE

The Autopilot can only be used when in flight.

Whilst in a View mode (use the View icon F1 if you are in another mode),
target a planet or space station which is on the screen by clicking on the
centre of the target Note that you will find it easier to find a target,
for example, a city, if the name is on screen. If names have been turned
off, select the Identification Text icon F10.

Clicking where there is no potential target deselects any previously
selected target.

When a target is selected a sight will come up with targeting squares and
the range in astronomical units or kilometres (Fig 38). If the target goes
off the screen an arrow will appear pointing in its direction. If it is
behind then Target Behind is displayed.

Use the Flight Control icon F7 and cycle through Manual and Engines Off
to Autopiiot.

The Autopilot icon will only appear if a target is selected.

OPERATING AUTOPILOT IN CURRENT SYSTEM MAP MODE

This mode can be used when the desired destination is too far away to be
visible. A target can be selected even while landed or docked but the
Autopilot can only be engaged while in flight.

Use the Map icon F2 twice to obtain the Current System map.

Use the Current System map controls until yon can see the desired
destination on the screen

Click on the Targeting icon F10.

Click on the centre of the desired destination (Fig 39).

If you wish to change the target, click on the Targeting icon before
selecting another body. Clicking on bodies without selecting the Targeting
icon will merely move that body to the centre of the screen.

If you wish to deselect the target, click on an area which is blank. This
will also disengage the Autopilot if it is currently in control.

Return to View mode using the View icon F1. Targeting squares, looking
like a tunnel leading to the destination, will be visible, if in Front or
Rear View.

If you are in flight click on the Flight Control Icon F7 and cycle to
Autopilot to engage it. To return to Manual flight, use the Flight Control
icon F7 and cycle to Manual or Engines Off.

The Robocruise will automatically plot and maintain the course to your
destination. It will also lower the undercarriage and dock or land for
you, having automatically asked for clearance, while you freshen up. Some
pilots find it disorientating when the Robocruise engages and swings the
ship round. The true Spacehound knows that it is only locking on to the
new course.

Remember you can only trade and do business in cities or at space stations.
If you do land anywhere else the console will indicate Landed (Rough).

The Robocruise really comes into its own when used in conjunction with the
Stardreamer Time Control unit which is fitted as standard on all ships due
to regulations regarding Wilbron's psychosis. This condition is known to
afflict the space traveller who endures lengthy, uneventful journeys.
Boredom becomes so intense after all leisure pursuits have been exhausted
that pilots have been known to fly their craft into the odd star or planet
just to liven things up a bit.
 
Wilbron's psychosis. This condition is known to
afflict the space traveller who endures lengthy, uneventful journeys.
Boredom becomes so intense after all leisure pursuits have been exhausted
that pilots have been known to fly their craft into the odd star or planet
just to liven things up a bit.

HAHAHAHA this made my day!
 
Yeah Wilbron's psychosis has been hitting me a few times, however not to the point where I wanted to crash into a planet or star.

It was quickly noted that crew and passengers would suffer from what came to be known as ‘Wilbron’s Psychosis’. This condition was known to afflict space travellers who endured lengthy, uneventful journeys. Reportedly, in some extreme cases, boredom became so intense after all leisure pursuits had been exhausted that pilots were known to have flown their craft into stars or planets just ‘to liven things up a bit’.
As a result, much effort was given over to automation and perceived ‘time control’. The StarDreamer was the result of many years research into how to counter this problem by a certain Dr. Rabbne, who accidentally discovered that she could induce a semi- hypnotic state into individuals, rendering them unaware of the passage of time.

Manually controlling the ship is unhealthy and outright dangerous!
 
Yeah Wilbron's psychosis has been hitting me a few times, however not to the point where I wanted to crash into a planet or star.



Manually controlling the ship is unhealthy and outright dangerous!

Instead, trust your friendly AI PAL9000. With him at the helm, enjoy a pinata at your orca's pool on your way to sagitarius XD

That's going to end well lol.
 
Keep it simple and stupid, make it take up a module slot and don't let it near any scanner or weapons controls and I have no problem with this.
 
Instead, trust your friendly AI PAL9000. With him at the helm, enjoy a pinata at your orca's pool on your way to sagitarius XD

That's going to end well lol.

The occasional rogue engineered AI would be an awesome addition...

*After a long stint on the fringe of the bubble, enjoying the lonely feeling*
"Computer, plot trajectory for Theta Octantis, scoop every three jumps. Wake me if theres a hostile contact... We're going home."
"I'm Sorry Commander Dillontheman. I cannot do that.'
*Life support systems deactivated*
 
Keep it simple and stupid, make it take up a module slot and don't let it near any scanner or weapons controls and I have no problem with this.

Thank you for a positive comment!

Would you have a problem with hired NPC crew, which would take care of your ship? Maintenance staff, in case of Beluga you need some waiters NPCs, Notice-board keeper, Navigator, PILOT....

Would you have a problem with NPCs - each and everyone of them - having their rank, history, abilities ? I mean for a pilot off my multimilion ship, i dont wanna mess around with a rookie behind the stick right?


I can see your point with exploration honks... I do agree, that no exploration data should be gained, when the ship is under NPC control.
But with dogfighting? Thats another story...


I actually love piloting... Elite Dangerous has a very nice and well made flight model, I am enjoying every minute of normal space flight and piloting, especially dog fighting... I think, that 2.2 will be just a start of something much much bigger... Its doable, I trust Frontier that NPC crew will be a thing, sooner rather than later... Season 3? 4? 5? 6? 7? 8? 9? 10?


In 2.2 we will get ship launched fighters and we will have to hire NPC pilot. Imagine that you lauch your fighter and let your NPC pilot fly the mothership. Pirate eagle attacks your mothership and your NPC pilot sends him into oblivion in seconds with your modded weapons. You in your fighter do not shoot at all. Should the bounty go to your transactions tab or not?
 
Game says I have 3,000 hours, I prolly have 2,000 proper playing hours. Closer to 3,000 if you include station breaks when reading the forums.
I've never needed any help getting around.
Sure, I did have to prepare to get to other places or just do it the hard way but I wouldn't still be here if I didn't engage with it.

Why do you not want to play the game and have it play it for you?
 
Game says I have 3,000 hours, I prolly have 2,000 proper playing hours. Closer to 3,000 if you include station breaks when reading the forums.
I've never needed any help getting around.
Sure, I did have to prepare to get to other places or just do it the hard way but I wouldn't still be here if I didn't engage with it.

Why do you not want to play the game and have it play it for you?

Because pressing J repeatably is not playing the game, there are no gameplay involved and it doesn't make the game more interesting.
Some people like to do repetitive things, I'm one of those people who don't.

Auto pilot was in the old games, and it didn't play the game for me then, and I do not expect it to do it now.
 
I agree with all your points, especially about the repetitive tasks in need of being toned down a lot, and I'd love an autopilot, pretty much the way you describe it.
 
Not sure about this. What happens when interdicted? Auto-pilot kills them for you?

If you have to watch the whole time in case of disasters, isn't just watching more boring than flying?

The way I see it, it would be like Eve so yes. You can choose to fly autopilot but as it drops you 20km off the gate you are an open target to any players or NPCs and should not rely on it to save you - it's designed for convenience, not a PRESS BUTTON, WIN GAME button.

To me the idea of a autopilot that aligns and charges the ship up and handles the main jumping - Yes. But it shouldn't do fuel scooping, not should it fight interdictions - at this point it should return to player control. One thing it *could* do is not jump if the fuel in your tank is below say 25% - it should advise the player and return to manual control.

For in-system I wouldn't be opposed to it too. You could limit it to systems only with shipping lanes (that is, there is a pre-defined path) or could allow it in any system but again as soon as anything happens that is outside the parameters of allowing a smooth flight path manual control is always handed back to the player.

The game has been out for over two years now and I've done enough jumping to know that it *is* tedious and any quality of life improvement like this would be welcome from me.
 
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The way I see it, it would be like Eve so yes. You can choose to fly autopilot but as it drops you 20km off the gate you are an open target to any players or NPCs and should not rely on it to save you - it's designed for convenience, not a PRESS BUTTON, WIN GAME button.

To me the idea of a autopilot that aligns and charges the ship up and handles the main jumping - Yes. But it shouldn't do fuel scooping, not should it fight interdictions - at this point it should return to player control. One thing it *could* do is not jump if the fuel in your tank is below say 25% - it should advise the player and return to manual control.

For in-system I wouldn't be opposed to it too. You could limit it to systems only with shipping lanes (that is, there is a pre-defined path) or could allow it in any system but again as soon as anything happens that is outside the parameters of allowing a smooth flight path manual control is always handed back to the player.

The game has been out for over two years now and I've done enough jumping to know that it *is* tedious and any quality of life improvement like this would be welcome from me.

Love your videos, and we agree :) o7

- - - - - Additional Content Posted / Auto Merge - - - - -

Obviously once you come under fire then the ALARM SOUNDS! Just the same as it should when FIRST BECOMING WANTED STATUS!

Yes, the ship will not fight for you at all, just like your cruise control in your car wont try to escape from the Police :D
 
First, I know that this is a touchy subject, however please bear with me.

We need to remove the repetitive tasks in Elite, to make the game more FUN to play. I'm sure all can agree that "flying" your ship in Elite is a huge part of the gameplay, and also why many of us enjoy playing in Elite Dangerous. The problem arrives when you need to do the same tasks over and over and over again. It's not fun and it kills the gameplay by 100%.

<snip for space>

IIRC Elite 2 and 3 had similar mechanisms. I do recall that it didn't release control when under attack which led to a panicked fumble to take control back.

I look forward to that again and hope this makes it in. I fear however that until FD puts some content into super cruise that is more than the possibility of interdiction it won't happen.
 
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