This has been an interesting read but I don't see any mention of any traders in slow, cumbersome and basically defenseless vessels reporting how they chose to stick around and *fight* their way out of an interdiction encounter or how a trader in such ships actively initiates interdictions. From what I can tell, interdictions are initiated by people in *fighter* type ships which by definition are designed to be offensive and highly manoeuvrable. Furthermore, I doubt interdictors go out of their way to target other well equipped/offensive ships unless they're looking to prove how BA they are or how 'leet they are. So - what am i rambling on about? Simple: If piracy and hunting down traders to steal their cargo is a legitimate pursuit in the game, and I think it should be, then I also believe that the victims should be able to adequately defend themselves (which really is not the case at present) by perhaps having access to weapons and defences that would compensate for the pathetic lack of manoeuvrability of the ships they fly. These could be weapons that will ONLY fit on trader type vessels even if they are biased towards defense alone would still give them some chance to *win* the encounter. At the moment, the only option seems to be to try and run like hell and escape which in itself is not very effective. I think this is why people pull the plug, because the chances of surviving such encounters (for most people) is probably seen as remote.
I play SOLO most of the time, as a trader and know 1st hand that these trader ships are just big fat cash cows with virtually no means to fight off any aggressor and my only defense is to try and run - and that usually works albeit with some battle scratches and scapes to tend to at the next port. The sad thing is, I would love to play in open play, where real people are and have some degree of interaction with them but against any aggressive pirate/griefer type player I know I wouldn't stand a chance in my old jaloppy of a hauler ship (even with it's fully decked out class 1 weapons)
Having some kind of voluntary PvP flag toggle (like in so many other mmo games), might at least allow those people who want to PvP to do so and those who don't to still experience the *community* play of open play without having to lock themselves away in the dark and lonely SOLO mode as present. And, giving hauler/courier vessels the means to defend themselves would (should) make for a more rewarding game experience for everyone. ATM, it's open play for the PvP fighter. pew pew types and solo mode for everyone else - or at least that's how it feels to me.
My apologies for the long winded response, but I felt I had to put forward one possible reason why the problem raised by the OP exists and how maybe it could be reduced if not eliminated.
I play SOLO most of the time, as a trader and know 1st hand that these trader ships are just big fat cash cows with virtually no means to fight off any aggressor and my only defense is to try and run - and that usually works albeit with some battle scratches and scapes to tend to at the next port. The sad thing is, I would love to play in open play, where real people are and have some degree of interaction with them but against any aggressive pirate/griefer type player I know I wouldn't stand a chance in my old jaloppy of a hauler ship (even with it's fully decked out class 1 weapons)
Having some kind of voluntary PvP flag toggle (like in so many other mmo games), might at least allow those people who want to PvP to do so and those who don't to still experience the *community* play of open play without having to lock themselves away in the dark and lonely SOLO mode as present. And, giving hauler/courier vessels the means to defend themselves would (should) make for a more rewarding game experience for everyone. ATM, it's open play for the PvP fighter. pew pew types and solo mode for everyone else - or at least that's how it feels to me.
My apologies for the long winded response, but I felt I had to put forward one possible reason why the problem raised by the OP exists and how maybe it could be reduced if not eliminated.