Interdiction Dodgers

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I find that on almost all of my player interdictions I get through to normal space with the other chap there. Sometimes he winks out of space shortly after when he quits, but he's almost always there at the start.
 
Ive only been successfully interdicted once by a CMDR and on that one occasion as soon as i dropped out of SC i crashed to desktop!

Logged straight back in to Open and had a message waiting for me from the CMDR saying he had reported me for exploiting, fair enough, he wasnt to know, but there are some issues with Interdictions at present. CTD's and such, and then this morning, I was fuel scooping prior to jumping when I was Interdicted. I successfully kept within the escape zone and my blue bar went full and his red bar dropped to nothing, yet the interdiction continued. I continued to remain in the zone with full blue bar and no red bar but still didnt escape.
So i throttled right back to submit and the blue bar dropped and the red bar filled and still didnt drop out of SC. so then i ignored the escape zone and pointed back towards my destination at full throttle and still the red bar was full and still no drop from SC.

This carried on for five minutes till i eventually pulled the plug and logged back in....

Its a bit pointless moaning about people bugging out till these issues are resolved.
Im only ever in open and assure you all, If you interdict me, I will try to evade but would never deliberately pull the plug.

BHL has an image to maintain after all :)

I've had precisely that. I actually fought the interdiction for over 15 minutes before submitting and submitting had no effect. All I could do was kill the process. I often get the 'no-one there' when I submit to an interdiction.

Basically there's no way to tell 'good' from 'bad' disconnects so you cannot punish people.

All that can be done is that those of us who find it a bit classless should lead by example.

And in the end it doesn't really matter if you lose the odd kill. You still know you 'won'.
 
Hitting a Type 6 with say 400K of goods on board would give me a bounty of what something in the 600k - 700k? That is me getting killed 7 times in my current reasonably cheap Viper or a fine of 1.4mCr. I think that's a reasonably high price to pay for popping a type 6. I can do that in a few minutes, If I have an evening of piracy taking a few bounties between that and end up popping 3-4 type 6's I would go bust before I could pay off the fine or insurance on the ships I would lose or spend the next 6 months getting my sidewinder ganked at every station I went too. I think that's more than enough 'cost'
 
Bravo. I can't see why, with all of the tools a pirate can use, they need a "You must submit" mechanic. There's no guarantee that one path should make the same earnings as another. There's no guarantee that pirating should be profitable, let alone easy. If you want to pirate, figure it out. It's pretty cheesy when the bad guys want a hand-hold.

You should check out all the complaining going on in the Shield Cells thread. Apparently the fact Anaconda's can equip several shield cell units and so make things 'hard' means 'something must be done' (tm).

Even worse - people are putting them on low level ships and using them to resit piracy attempts. I know. The sheer nerve of some players.

I'd hazard a guess that most players like to have the opportunity to configure for survival rather than be sitting ducks but there you go.

If only there were things like rail guns and plasma drivers in the game so people who learned how to use them properly could bring shields down completely thereby rendering cells useless.

You see this all the time in games with even a minor element of PvP. The insistence that the game is balanced around it when most of us really don't give a flying leap, we just want to have a good time.
 
Four things need to happen IMHO:-

Traders are penalised if they keep dodging
The game knows if you are being interdicted, so if as a trader you keep dodging (your process just happens to end during an interdiction), after a couple of times, you are penalised in some fashion.

Pirates are heavily penalised for murder
If traders knew they wouldn't most likely be killed, they'd be much more willing to play ball.

eg: Bounties that cannot be simply paid off but which are retained for say X game hours before they can be?

NPC pirates do not murder if you play ball
Likewise if you hand over some cargo, NPC pirates will also let you go.

Dedicated jettison hot key
Allow a key to jettison one ton of your most expensive cargo (ignoring rares, unless there is nothign but rares).

This would allow you to quickly and easily "pay".



Alternatively, imagine if when a "Pirate" killed a player, it was immediately broadcast over coms, so any local bounty hunters could start looking in that system :)

OK. In return,
Interdiction MUST become an attack, that is, using it against a "CLEAN" ship automatically results in wanted status, and fines.
This deals with combat logging. At the present, because interdiction is not classed as an attack, the interdictee is perfectly at liberty to log off without penalty. Those are the rules.

Fines/bounty must be commensurate with the trader's loss. With a persistent criminal record that has consequences as to where a player can dock to rearm.

Interdictors MUST have limited ammunition to prevent repeated spam interdictions or interdictions that fail result in a five minute cool down period.

MINES should be undetectable. The military buries or disguises mines for a reason, so why are they visible on the scanner in Elite, surely PvP players wouldn't complain, after all it is supposed to be Elite: Dangerous isn't it.

You laid out your terms, these would be mine. Don't like mine, now you understand why yours are not favourably recieved.
 
then this morning, I was fuel scooping prior to jumping when I was Interdicted. I successfully kept within the escape zone and my blue bar went full and his red bar dropped to nothing, yet the interdiction continued. I continued to remain in the zone with full blue bar and no red bar but still didnt escape.
So i throttled right back to submit and the blue bar dropped and the red bar filled and still didnt drop out of SC. so then i ignored the escape zone and pointed back towards my destination at full throttle and still the red bar was full and still no drop from SC.

This carried on for five minutes till i eventually pulled the plug and logged back in....

That has happened to me once. A very odd bug. Eventually I just let go of the controls and nothing happened. Five minutes later I pulled the plug. I've not been able to replicate it and as I wasn't recording at the time there seemed little point in reporting the bug. Just one of those things.
 
perhaps they think you are a griefer who will just open fire and destroy their ship and cargo without even speaking to them or making demands. Just happened to me, tried to evade, had to submit and was met with a wall of lead, no demands and no warning, destroyed the ship and a full load of rares.

i will be exploiting the disco bug in future.

Be nice if we could issues bounties on commanders ourselves.

Be the griefer, avoid getting griefed, cheat away your game. That is the elite community. I am disgusted by you, utterly disgusted.

And yeah, please give me a bounty, I want to give some more people huge amounts of credits by allowing them to kill me. Please play solo were you belong to.
 
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You should check out all the complaining going on in the Shield Cells thread. Apparently the fact Anaconda's can equip several shield cell units and so make things 'hard' means 'something must be done' (tm).

Even worse - people are putting them on low level ships and using them to resit piracy attempts. I know. The sheer nerve of some players.

I'd hazard a guess that most players like to have the opportunity to configure for survival rather than be sitting ducks but there you go.

If only there were things like rail guns and plasma drivers in the game so people who learned how to use them properly could bring shields down completely thereby rendering cells useless.

You see this all the time in games with even a minor element of PvP. The insistence that the game is balanced around it when most of us really don't give a flying leap, we just want to have a good time.

If you are going to try and summarise a post do so properly, you are just showing how silly your point is. There are much more valid arguments in that thread than that right or wrong
 
Hitting a Type 6 with say 400K of goods on board would give me a bounty of what something in the 600k - 700k?

Don't do it when you can't afford to then. That's what traders who moan about being killed without insurance are (rightly) told.

I've no problems with piracy. I just would prefer it to not be an easy choice but a real 'outlaw' choice. Once we have more than one Cmdr slot that could be an interesting choice i'd be happy to try out.

Maybe if piracy had actual consequences and the costs of casual, risk free killingwas too high a price to pay except by the dedicated Pirate people who play in Solo might join us in open.
 
OK. In return,
Interdiction MUST become an attack, that is, using it against a "CLEAN" ship automatically results in wanted status, and fines.
This deals with combat logging. At the present, because interdiction is not classed as an attack, the interdictee is perfectly at liberty to log off without penalty. Those are the rules.

Fines/bounty must be commensurate with the trader's loss. With a persistent criminal record that has consequences as to where a player can dock to rearm.

Interdictors MUST have limited ammunition to prevent repeated spam interdictions or interdictions that fail result in a five minute cool down period.

MINES should be undetectable. The military buries or disguises mines for a reason, so why are they visible on the scanner in Elite, surely PvP players wouldn't complain, after all it is supposed to be Elite: Dangerous isn't it.

You laid out your terms, these would be mine. Don't like mine, now you understand why yours are not favourably recieved.

Sorry what? How should a bounty hunter do his job without interdicting randomly people to do a Kill Warrant Scan? Clean is always just local clean and we have no Kill Warrant Scanner in super-cruise so I have to interdict you to check, just like authority npcs will interdict you to check your cargo.

You act like a grumpy kid that does not like the rules of the game, and find excuses for cheating. Just like those griefers try to rationalize their actions when they abuse the station mechanics to kill players and dock before the station can react to their fire. It literally just another side of the same coin. Them on the PVP side of said coin and you on the pve side. Silly people.
 
If you are going to try and summarise a post do so properly, you are just showing how silly your point is. There are much more valid arguments in that thread than that right or wrong

I just did. I've seen no valid arguments but I've seen a ton of self-interested justifications. Just a few people who want the game changed for their benefit and everyone else's detriment.

But you're in luck of course, Frontier are changing things. Just a question now of how far down the slippery slope of letting the PvP tail wag the dog they'll go and what the impact will be on the Open population if it makes it harder for unwilling participants of PvP to survive.
 
You should check out all the complaining going on in the Shield Cells thread. Apparently the fact Anaconda's can equip several shield cell units and so make things 'hard' means 'something must be done' (tm).

Even worse - people are putting them on low level ships and using them to resit piracy attempts. I know. The sheer nerve of some players.

I'd hazard a guess that most players like to have the opportunity to configure for survival rather than be sitting ducks but there you go.

If only there were things like rail guns and plasma drivers in the game so people who learned how to use them properly could bring shields down completely thereby rendering cells useless.

You see this all the time in games with even a minor element of PvP. The insistence that the game is balanced around it when most of us really don't give a flying leap, we just want to have a good time.

Please don't go off topic (& off the rails) in this thread (too). Keep your shield cell opinion in that thread. Let's keep this thread about piracy/interdiction dodging ;)
 
Don't do it when you can't afford to then. That's what traders who moan about being killed without insurance are (rightly) told.

I've no problems with piracy. I just would prefer it to not be an easy choice but a real 'outlaw' choice. Once we have more than one Cmdr slot that could be an interesting choice i'd be happy to try out.

Maybe if piracy had actual consequences and the costs of casual, risk free killingwas too high a price to pay except by the dedicated Pirate people who play in Solo might join us in open.

To be fair, piracy is at the same time without any gain too. I am all for having bounties on killing ships with the amount of credits that the insurance costs are and as well reducing bounty pay out to of the insurance costs of the lawless player or even just a fraction of that. At the same time pirates really need some love on the plundering part of their profession. Those limpets really should transfer from one cargo bay to another directly, npc freighter should be have more often something worthwhile in their cargo hold and drives should be able to get repaired by traders, so that you can deactivate them as pirate to steal the cargo without problems.

But all this becomes pointless as long the game allows anyone to leave open any second without punishment, because far to many are bad losers and still refuse to play in solo.
 
I rarely dodge an interdiction, usually cos my cobra kicks butt, so if you try you can be assured of getting a facefull of my c1 beams and cannons, just have to hope ur shield and armor can stand it, my mirror armour just deflects yours, so looking forward bumping heads., lol. P.s. There's always a bigger, better faster ship, be careful what you wish for, the result might mean your the chicken...
 
Sorry what? How should a bounty hunter do his job without interdicting randomly people to do a Kill Warrant Scan? Clean is always just local clean and we have no Kill Warrant Scanner in super-cruise so I have to interdict you to check, just like authority npcs will interdict you to check your cargo.

You're right. Interdiction cannot be a crime. If i'm interdicted by any ship of equal or lower class than mine I will start shooting and not stop though. So long as you're cool with that you interdict away. It's part of the game.
 
OK. In return,
Interdiction MUST become an attack, that is, using it against a "CLEAN" ship automatically results in wanted status, and fines.
This deals with combat logging. At the present, because interdiction is not classed as an attack, the interdictee is perfectly at liberty to log off without penalty. Those are the rules.
I seem to remember a galnet post at release dealing with this, so it's probably an idea they've had already.

Fines/bounty must be commensurate with the trader's loss. With a persistent criminal record that has consequences as to where a player can dock to rearm.
That's already the plan. IIRC the plan is to have a bounty right now, which, when clears, turns into an no time limit fine. This fine would have to be paid on rebuy, so if you dock somewhere you have an unpaid fine, that'll make your next death rather more expensive.

Interdictors MUST have limited ammunition to prevent repeated spam interdictions or interdictions that fail result in a five minute cool down period.
Five minutes is far too long. If I fail an interdiction it's 1 minute. That's more than enough time for my target to be well out of there. There are ways to avoid multiple interdictions, maybe you won't reach the place you wanted to go, but that's not so bad now is it.

MINES should be undetectable. The military buries or disguises mines for a reason, so why are they visible on the scanner in Elite, surely PvP players wouldn't complain, after all it is supposed to be Elite: Dangerous isn't it.
Meh, maybe. No strong opinion right now.

My turn. While I'm all for better penalties through bounties, we also need pirating to pay more. Black market income should be higher.

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I rarely dodge an interdiction, usually cos my cobra kicks butt, so if you try you can be assured of getting a facefull of my c1 beams and cannons, just have to hope ur shield and armor can stand it, my mirror armour just deflects yours, so looking forward bumping heads., lol. P.s. There's always a bigger, better faster ship, be careful what you wish for, the result might mean your the chicken...
I do hope you're using fixed ones. So many people think their gimbals will actually work against other players. Given you're mixing projectile and laser, I'd guess you aren't. I get quite a few tough guys trying to fight back when I interdict them. Almost all fail due to an over-reliance on gimballed weapons. Other mistakes include no shield cells.
 
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I rarely dodge an interdiction, usually cos my cobra kicks butt, so if you try you can be assured of getting a facefull of my c1 beams and cannons, just have to hope ur shield and armor can stand it, my mirror armour just deflects yours, so looking forward bumping heads., lol. P.s. There's always a bigger, better faster ship, be careful what you wish for, the result might mean your the chicken...

You raise an interesting point there - If you look at most traders, the game rewards disarming your ship. ie: Many traders are flying around in things like Lakon 6's without even shield generatators as the game rewards disarming your ship to squeeze in as much cargo as possible and reduce weight etc, instead of actually defending yourself.

Hence when these people are interdicted, they dare not risk being blown apart in 2 seconds, so "dodge.
 
You're right. Interdiction cannot be a crime. If i'm interdicted by any ship of equal or lower class than mine I will start shooting and not stop though. So long as you're cool with that you interdict away. It's part of the game.

Hey I am a bounty hunter, getting people angry with me and starting to shoot comes with the job. ;-)
It is indeed part of the game.

And you might find out that it still to some degree the pilot that makes or breaks a fight, may god show mercy to your soul when you start shooting at me, because I won´t. :p
 
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Perhaps the devs should consider a "ship suspension" for say 30 seconds after an interdiction. Niether player can move / fire (no ship control, everything bar chat disabled) allowing for any communications to take place, allows for both parties to prepare a strategy, then at 30s control is restored.. allows time for pirate to state his intentions and prey to respond....
 
To be fair, piracy is at the same time without any gain too.

True. Piracy is an incredibly ill-thought out aspect of the game. It's just an excuse for people to attack and kill people at the moment. As a step towards making it rewarding maybe in some anarchy stations pirated goods should sell at a huge premium and no other trading should be possible? Piracy needs to be high risk and high reward not no-risk and no reward.
 
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