If you look at RCT1/2 and 3. If you look at Sawyers UI for 1 and 2 The toolbar is at the top rather than the bottom my thoughts are that the reason behind this is because RCT is not just a building game it's a management game and people also like to observe their peeps so having the toolbar at the top means the UI does not hinder you view and immersion.
So my ideal UI would be something that's usable but also doesn't impact or distract from the immersion of the game. Main screen should be vibrate/colorful and fit the theme of the game. Like the website from page: https://www.planetcoaster.com/
and the teaser trailer
So my ideal UI would be something that's usable but also doesn't impact or distract from the immersion of the game. Main screen should be vibrate/colorful and fit the theme of the game. Like the website from page: https://www.planetcoaster.com/
and the teaser trailer
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