How is this new Initiative different from the regular old bog-standard Community Goals in ANY way? This appears to be exactly the same thing as the old CGs but with a different name.
What am I missing here?
Example of Old vs new system from the video the II can actualy fail in the CGs the targets were so low that even tier 1 was a completion
New
We get to choose were the mega ship would be traveling to...
Old
we have zero say and the ships fixed were Fdev wanted with no choice for the users the mega ship was purely F-dev choice
According to the video
New =we can opose the mega ship company and back a rival group which from the video would cause the mega ship to fail..
Old = there was no way to stop the other mega ships from being built only failure of people to turn up resulted in failure..
New = the rival faction if successful will get the tech and the mega ship will never be built or jump because the rival faction got the funding not them...
In the OLD CG for mega ship there was never a counter group there was only bounty hunting...
CGs were a single fixed action for a week with bonus credits... they haven't been linked to any thing for years that eefects the galaxy in a big way most mega ships built by the last CG just sit in system doin nothing...
This one would from the video insure you don't need to jump 2000Ly to get to a planet again to get the tech...