In the same fashion as a shield generator is "even a game". Or hardened bulk heads. You equip your ship to protect it against unwanted effects. That costs CR, adds weight, blocks slots - but offers protection.Once you explain how a button to essentially disable an entire activity is even a game.
Now you.
I agree. But while I'm neither a ganker, pirate, PvPer or BGS player, I still think seeing more human players would be one little step towards making the galaxy feel a little less generic.I don't see a need for this since open only is prolly not going to happen. Yes, gankers, pirates, other PvPers, and open only BGS people, might want to get rid of PG/Solo modes because it would force whatever players that did not quit the game over it, into open. But I can't see Open becoming the only mode available any more than I can an Open PvE mode coming into existence. However much anyone might want those things. Especially since the console players have to pay for online modes.
Overall, the ED community is great and full of helpful and supportive CMDRs, who write their own stories in a game that hardly provides any.
Still, most interaction between CMDRs takes place outside the game, as playing in open inevitably subjects you to the small subset of CMDRs whose greatest enjoyment in ED lies in ruining the gaming experience for others. A common problem for MMO games, and one that is actively addressed by pretty much every MMO provider for good reasons. PvP games use matchmaking in an attempt to establish balanced matchups between players of roughly the same skill group. Story-driven open world games offer options to avoid PvP combat interactions for players who prefer to avoid it.
This concept here is an idea for how the MMO part of the game (i.e., playing in open) could be made more attractive to a broader player base. I don't expect this idea to be picked up, and I fully expected the ganker/git-gud crowd to raise a clamour immediately. That's nothing new.
AID alone wouldn't be enough, of course. The instancing would need to be readressed, as would the still existing problem with cheaters. Crime & punishment could still use another workover, if you ask me. I posted a concept idea for that before the last c&p overhaul already:
How to make griefing more fun
Okay, now that I got your attention... ;) Seriously, though - yes, this is the 997th thread about what FDev could do about griefing. Many (if not all) of these ideas have probably been posted before. Still, it's a collection of things that did cross my mind over time, and I tried to convert...
It's all just ideas. I'm not a secret undercover FDev agent looking for feedback on features that are in the pipeline already. The chances that any of these ideas will be picked up are minimal to none. That won't stop me from posting more, though. You've been warned.
