So, the important point is it's not as special as we'd like it to be. Ah well, "knocking the wind out of my sails" has been a theme, so just add this instance onto the pile, right over there in that dark dusty corner.
I can only apologize but "knocking the wind out of your sails" was not my original intention.
More, I can say now that introducing Tip Off's in game was really a genial idea from FD. Oh, how many tons of high quality tinfoil theories I've discovered when I've searched all the available sources for the mentions of that in-game phenomena=). And some new do appear on a regular basis after all those years. It have taken 5 years just to get some light on the "identity" of the "mysterious stranger" - excellent result from the game design point of view, imo.
Once again I must underline that I'm speaking about
game mechanics - and not about it's "outcome" like tip off end messages.
Yes, I don't see any "technical" connection between TDW - or any other minor faction - and those texts, neither to the particular locations they can be obtained. So, for example, if you get a text containing something like:
"... I've hidden the coordinates in the local news network servers... " (with English game-client) on a particular site,
then starting to search stations in nearest systems for them is not a wise decision according to my data. And not only due to the explanation, hm... "suggested" by Dominic Corner, but by the nature of this game mechanics =)
However the texts themselves are the separate topic. Alongside with groups that they do form according to game mechanics. I do not analyze them - I just leave it up to you, commanders. There are
145 pieces of text that do form
nine groups of messages and only
one of them has been ever under the scope of an investigation (by CoR). Oh yes, I have my own opinions and assumptions about the nature of some of them, but that is only my opinions and speculations and not the "scientifically" established knowledge=)