Investigation into the "Mysterious Stranger"

Not sure what if anything but a speck of sand to the beach that is this effort (/tiphat at all of the above) this adds but I have received 4 tip offs running the station rescue missions in Sol this week. The last three after completing missions for Aegis Core Faction (allied status). I don't recall who or where I got the first one from other than it was during the first week of the station rescue "event".

Looking forward checking them out after the fires go out (guessing tomorrow) or I hit Rear Admiral (hopefully tonight) whichever come first. The first three mission target systems are about 200-300 LY from Sol "down and a bit to the "right" (Pleiades, Svarogich, and Djabara system). I haven't looked at the last one as I got it as I was turning in my last salvage missions before logging.

It'll be a good chance to expand out a bit and explore. I've been working missions near to starter zone getting some funds/ skills up since restarting in Jan.

o7
 
Not sure what if anything but a speck of sand to the beach that is this effort (/tiphat at all of the above) this adds but I have received 4 tip offs running the station rescue missions in Sol this week. The last three after completing missions for Aegis Core Faction (allied status). I don't recall who or where I got the first one from other than it was during the first week of the station rescue "event".

Looking forward checking them out after the fires go out (guessing tomorrow) or I hit Rear Admiral (hopefully tonight) whichever come first. The first three mission target systems are about 200-300 LY from Sol "down and a bit to the "right" (Pleiades, Svarogich, and Djabara system). I haven't looked at the last one as I got it as I was turning in my last salvage missions before logging.

It'll be a good chance to expand out a bit and explore. I've been working missions near to starter zone getting some funds/ skills up since restarting in Jan.

o7
I can assume that the last one is for HIP 12248 5 a.
Beware that only that pointing to Pleiades is a crashed ship site - and it will disappear this Thursday (during server maintenance). All three others are bases, and those in Djabara and HIP 12248 are tough to infiltrate by ground.
 
I can assume that the last one is for HIP 12248 5 a.
Beware that only that pointing to Pleiades is a crashed ship site - and it will disappear this Thursday (during server maintenance). All three others are bases, and those in Djabara and HIP 12248 are tough to infiltrate by ground.
Thanks for the tip. o7
 
I got a bunch of these Tip Off missions during the station rescue runs, generally when choosing a Rep+++ option. The biggest source for me was definitely the Labour faction in Rhea, although some imperial faction in Achenar also spawned one or two iirc.
 
@Kayvan , @Chaparral - I just want to underline that neither the order of assignments, nor the destinations proposed - none of them in fact is affected by any particular minor faction you've mentioned, only the galactic system coordinates - i.e. the system you are in - are of importance. That could be any other faction in Sol, Rhea or Achenar.
 
@Kayvan , @Chaparral - I just want to underline that neither the order of assignments, nor the destinations proposed - none of them in fact is affected by any particular minor faction you've mentioned, only the galactic system coordinates - i.e. the system you are in - are of importance. That could be any other faction in Sol, Rhea or Achenar.
Mine were both from Sol. I will include that again once I post the pics. It was fun doing a base run again. Haven't needed to do them since the MEF is a common mission reward. Did have to hunt down an AF to clear up my skimmer bounties though...: ;)
 
Well, most of my Tip Offs came exactly right after handing in a Rep mission for the Labour faction, just like "secondary contracts" usually do. Ofc it may be a coincidence that it was (almost) always that faction but my observation is what it is. :)
 
Well, most of my Tip Offs came exactly right after handing in a Rep mission for the Labour faction, just like "secondary contracts" usually do. Ofc it may be a coincidence that it was (almost) always that faction but my observation is what it is. :)
All of them - to be precise - come exactly after you are handling in a mission (REP is not obligatory). I can only assume that's in in fact you own choice to select the "REP" kind of pay out whenever it's possible, is't it?
If you read the mission completion "thank you" message attentively - you can even notice a keyphrase that precedes any tip off mission assignment=)
 
Gotta say - these medium security bases are fun. Goliath, turrets, skimmers, multilevel beacons that need to be scanned. Chased off by a squad of 3 ships, synthesizing hull repair on the fly, Calling in the mother ship while the cops pound on it form above. Tearing off to find another IF to clean up my record. Kind of wish there was a shadey contact in every port giving out these missions, or that they were chained in a long and creepy narrative - maybe leading to cthulu type spacemadness or some fargod cult. Kudos to FDEV - give the person that put these together a cigar.
 
Gotta say - these medium security bases are fun. Goliath, turrets, skimmers, multilevel beacons that need to be scanned. Chased off by a squad of 3 ships, synthesizing hull repair on the fly, Calling in the mother ship while the cops pound on it form above.
Let's see how it looks in the Odyssey.
 
Gotta say - these medium security bases are fun. Goliath, turrets, skimmers, multilevel beacons that need to be scanned. Chased off by a squad of 3 ships, synthesizing hull repair on the fly, Calling in the mother ship while the cops pound on it form above. Tearing off to find another IF to clean up my record. Kind of wish there was a shadey contact in every port giving out these missions, or that they were chained in a long and creepy narrative - maybe leading to cthulu type spacemadness or some fargod cult. Kudos to FDEV - give the person that put these together a cigar.
There are quite a few opportunities related to planetary settlements that have been never implemented - even if originally planned - leaving just "placeholders" where some design ideas have been buried for eternity. And the reason is simple - biggest part of the player base are more interested in "efficient" ways to deal with those ground settlements. So one can make an attempt to sneak in, kind of stealth gameplay, while others prefer shortcuts like bombing/dive bombing that can solve most of problems.
Also, since the datalink scanners have been added on-board most of alternatives became obsolete. Even for tip off mission you need to scan only one terminal - CDT - and in 90% of cases fast in-scan-out with a ship is the easiest solution.
 
There are quite a few opportunities related to planetary settlements that have been never implemented - even if originally planned - leaving just "placeholders" where some design ideas have been buried for eternity. And the reason is simple - biggest part of the player base are more interested in "efficient" ways to deal with those ground settlements. So one can make an attempt to sneak in, kind of stealth gameplay, while others prefer shortcuts like bombing/dive bombing that can solve most of problems.
Also, since the datalink scanners have been added on-board most of alternatives became obsolete. Even for tip off mission you need to scan only one terminal - CDT - and in 90% of cases fast in-scan-out with a ship is the easiest solution.
It is interesting on my last mission, I couldn't get the menu 2 mission completion message to proc until I had done the timed data beacon run. I scanned the com beacon first thinking that would progress the mission - but it didn't happen. It was a med security base if that makes a difference?
 
It is interesting on my last mission, I couldn't get the menu 2 mission completion message to proc until I had done the timed data beacon run. I scanned the com beacon first thinking that would progress the mission - but it didn't happen. It was a med security base if that makes a difference?
In fact "com beacon" could not work.
Only a limited subset of all possible settlement layouts could serve as targets for Tip Off missions - those that have quite "noticeable" CDT - "Core Data Terminal" - the one emitting the "column" of green light.
And there are always two alternative methods to get the tip off end message log - either to win the "scan datapoints chain" minigame, either just to scan this CDT terminal (I do even suppose that the former methods "was not intended by design" =) )
 
The core data terminal has a distinctive almost bowling pin appearance with a spherical base and cylindrical top. Usually positioned on a second floor. I scanned this feature first and the menu 2 story message did not proc.
 
The core data terminal has a distinctive almost bowling pin appearance with a spherical base and cylindrical top. Usually positioned on a second floor. I scanned this feature first and the menu 2 story message did not proc.
Nope.
CDT looks exactly as a "normal" datapoint, but have different coloration and emits this "green light", visible even at great distances (kilometer away)
B5Et6Sr.png



And that is not a "core data terminal" (with "spherical" base):
sjLIfi1.png
 
I've been given a handful of these missions recently, usually after reaching a certain reward credit threshold after completing a number of Robigo passenger runs.

I haven't been pursing them however because I did one a number of months back that turned out to be a complete waste of time.

I had to land on some distant planet and scan a crashed ship's data core. No matter what I did, I couldn't scan it.

I found out later that it's one of those long-standing bugs that FDev has never got around to fixing.
 
I've been given a handful of these missions recently, usually after reaching a certain reward credit threshold after completing a number of Robigo passenger runs.

I haven't been pursing them however because I did one a number of months back that turned out to be a complete waste of time.

I had to land on some distant planet and scan a crashed ship's data core. No matter what I did, I couldn't scan it.

I found out later that it's one of those long-standing bugs that FDev has never got around to fixing.
That's really strange.
Years ago there were one crashed ship layout that have that bug. But it was fixed long ago. In fact I'm aware that currently in game there are only two instances of a bit "mysterious" crashed ship layout that have nothing to scan, both of them have no connection to tip off missions (completely different stories).
Now I can confirm that there are no tip off related locations - "crashed ship sites", "unidentified wreckage" or settlements - that have less than at least one scannable appliance that do render a tip off related "log".
However I can suppose the origin of the situation described by you.
Most probably you have received one of the missions directing you to the crash sites in Pleiades.
To be precise they have the "unidentified wreckage" class, not the "crashed ship sites".
The latter always contain one scannable appliance - "Comms Control". In addition some of them do contain another appliance "that looks like scannable" - "server bank" - but it is not in fact scannable (yes, there are bug reports describing this).
However as I've said you can always scan "Comms control" instead and get the message. So most probably you have noticed first the "server bank", tried to scan it, and failed, and have not searched for the comms control.
Tip Off missions have always exclusively one log - no more, no less. Some rare sites have multiple "scannable" appliances, but they all act as being the same - if you scan one of them, others will be "marked" as already scanned.
 
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