Is anyone fighting in the Thargoid war, and how so?

I think the wiki said the Thargoids go 500, and not even a Mamba is that fast.
Not stock - but I mentioned G3 engineered, did you miss that?
I have to way tell when to fire it.
Listen...
It only makes sense to play the game when things don't require too much effort, aren't impossible to achieve, aren't too hard --- and only when they are fun to do.
Perhaps ED is not actually your ideal game? Depending on exactly what you like to do, naturally. But you appear to like very little of the play neded to progress.
You say that you don't like to fly hull tanks because hull doesn't recover
No, I didn't say that.
and...
I don't want to fly without shields. Hull doesn't recover.


I'm tempted to agree with comments above regarding your own posts.
The game requires you to play many different styles to progress to the point where you can play as you wish. Perhaps No Man's Sky, or Star Citizen, would provide you with the effort free entertainment you appear to desire?
 
Before we have the means that give us a fighting chance against the Thargoids I can only stay away from them, and I can only recommend that everyone does the same.
1. The cutter can outrun interceptors.
2. the type 10 cannot.
3. I fly a type 10. I have taken down 2 hydras by myself, in the type 10, which cannot run. Hydras are currently the hardest interceptors (or at least the biggest damage sponges, I personally think the basilisks are nasty and fast).

I understand you staying away from them, but we all have different levels of ability with different things. There are hell of a lot of us that have no problems destroying Thargoids and have been doing it long before the maelstroms arrived.

I can also put a cutter / type 10 / type 9 / anaconda through the slot at 250 (practice smuggling, security can't scan you above 250). Here's a tip: if you get stuck, toggle your landing gear, it will unstick you. It's all practice and knowing your ship.
And as I said earlier, that's ok, you're not there yet. I have all the toys, because I did the grind a long time ago. And it is a grind, but it is by no means impossible. Annoying? yes. Poor gameplay design to make us jump through hoops to get weapons to fight an invading alien army? Absolutely. Impossible? no, it is not.

but I won't be staying away from them, no
 
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thargoid planetary combat zones pay out quite well, cyclops, bassi's and 20,000,000 bonus for completion. and hydra's if you want after the completion. I enjoy them with a krait mk2 and in a couple to a few hours you can make serious credits in one evening...
 

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I'm not taking part in the war, personally. I'm a conscientious objector :D

Just kidding: I found the combat side way to difficult and don't have the setup or time to join other players. My choice.

If they (wishful thinking) ever do on-foot Thargoid fights, I'll rethink things - especially if they could be doable/designed for solo mode.
 
I don't want to fly without shields. Hull doesn't recover.
/quote
Then don't. I have shields and manage just fine. Even from the days when fighting them was more like a gentlemen's duel.

It didn't take long on a T10. The suggested vulture has much less hull than a T10.

I have to way tell when to fire it. I'm guessing you have to face the attacker to see it coming, but since I can't boost backwards when trying to get away, that device is useless.

Really? I think the wiki said the Thargoids go 500, and not even a Mamba is that fast.
/quote
If so, the wiki is wrong. GASP I know, how can that be?
Only one goes fast, that is the Basilisk.
 
Really? I think the wiki said the Thargoids go 500, and not even a Mamba is that fast.
The wiki is wrong about the 500. All the interceptors go 450. The Basilisk can do 530. If you can't outrun them, pop a heatsink and boost PAST them, they turn slow. Keep the heat sinks running so your heat is below 20, and they'll lose you, they can't track you if you're cold.

You are wrong about the "not even a Mamba is that fast", though.

My Cutter does 530
My Phantom does 535
My Clipper does 600.
My Courier does about 885

my Keelback does 480. KEELBACK.

There are certainly people with faster builds than that.

a BIG part of this game involves some degree of theory crafting on ship builds, but the basis of speed is Dirty Drives Grade 5 with Drag Drives.

The gist of all this is you're making these grand statements about "stay away from the thargoids they're OP!" when you're just not equipped to deal with them. Being equipped to deal with them involves engineering, which is a sucky grind, yes. So if you don't want to engineer and do the stupid hoop jumping for AX and Guardian stuff, then you should stay out of Thargoid controlled territory because you're going to die there.

My problem with you is you're extrapolating this to everyone else, when basically you're standing in the middle of a battlefield wearing a speedo and holding a pool noodle and telling at the armored knights to run away the enemy is too strong ;)
 
"Alert - Energy Surge Detected"

3:45 and 4:35 in the video I posted.

I think the caustic damage is more of a problem for me - but with the new Caustic Sink Launchers, that's not so bad now either o7
The systems of my ship were flickering, going on and off, and the FSD malfunctioned every time before it could finish charging while I was boosting as much I could to get away, until my ship was finally destroyed. I've not seen any such warning.

The available ships are not suited to fight Thargoids. That message couldn't have been any more clear.
 
The systems of my ship were flickering, going on and off, and the FSD malfunctioned every time before it could finish charging while I was boosting as much I could to get away, until my ship was finally destroyed. I've not seen any such warning.

The available ships are not suited to fight Thargoids. That message couldn't have been any more clear.
you're just wrong.
this video is from 2 years ago.
Source: https://www.youtube.com/watch?v=nGYAzuhVi_A&ab_channel=Kaethena
 
Nobody is forcing you to like any particular part of the gameplay, much less engage in it. What riles people up is when you make claims that are simply false, and then reject any rectifications of faulty assumptions or advice how to be more successful. That has nothing to do with different tastes, either.

Especially when you say something is "impossible" or "useless", even though thousands of players demonstrate every day that they are very possible and/or totally usable. And conversely when you insist on using approaches that run contrary to what players have found to be useful over years of gameplay. You are free to do so regardless - like, running shields when everyone tells you it's a bad idea - but then you don't get to complain when your approach doesn't work.
I can only go by what I see happening. You can't argue against the actual events I've experienced. I don't mind if you want to hang yourself out to dry by flying without shields while trying to overcome the problem that the available ships are fundamentally ill equipped, by design, for the task you want to use them for. That you may be having some success with that doesn't change the fundamental problem. If you ask yourself if you would fight the Thargoids like you do if it was for real and if you were dead for real once Thargoids shoot you down, what would you answer?

That said, your other question:

Not the Dropship, as it's rather slow and sluggish.
A little, yes, though I'm finding it quite likeable.

The Assault Ship on the other hand is a very valid and popular choice. I've always been a Chieftain fanboy but now I grudgingly admit that the FAS has become my favourite AX ship, and the one I've used to gain my AXI progression ranks.
The recommendations for the Vulture refer mostly to scout hunting, and as I said because it's so much cheaper to build and replace. And ofc not requiring a Fed unlock.
Once my rank is high enough, I'll try the Assault ship. That'll be interesting.

FTR most interceptors have a top speed of 450, except the Baslisk that can do 550. The trick here is to boost past it with FA Off because it is slow to turn; by the time it has done a one-eighty you'll be >3km away and will be able to escape.
As if I would know that when something interdicts me and I try to get away ... I can only assume that if I were to turn towards whaterver intedicted me instead of trying to run, I'd be shot down even sooner.
 
And I don't use shields. A lot of damage from thargoids bleeds through shields anyway, the shields go down fast and use up a ton of SYS, which I need for the Shutdown Field Neutralizer, Caustic sinks, and heat sinks. Shields just get in the way more than they help, I find. I'm clearing settlement raids, to the tune of like 10 cyclops, the occasional basilisk, medusa, tons of scouts, without dying.

It's doable. I'm not the greatest AX pilot out there, and it was damn hard at the beginning. I have died, so what. 25 million rebuy on the t10, made 150 million clearing the settlement.

Would I do it for real? No, that's why I play a game. And to be fair the only time I died was I got hit by a stray shutdown I wasn't expecting while boosting towards the ground and I ended up hitting the ground at like 300km/s.
 
Really? I think the wiki said the Thargoids go 500, and not even a Mamba is that fast.

I want to use this disgusting statement as a very representative example of the typical nonsense on which you base every false assertion about how (or whether) something should be done. A lot of Commanders have put a lot of time and effort into attempts to help you, and you always respond by introducing false and easily disprovable assertions then concluding that everyone else must be wrong.

I fly a combat Mamba a lot, specifically because it does move faster than that. Its speed is an integral part of my strategy, which I have used to reach top ten Commanders in several Community Goals prior to Frontier revealing those ten, and top Commander since. Actually I keep it balanced so that its boost speed remains just above 600, which you can see in this video of a starport approach, or you would be able to see it if attempts to show you a video were not also met first with contradictory statements which suggest your not having watched it. Only upon being challenged later do you follow with useless excuses about not having been able to watch it, which you could have mentioned originally but chose to omit. That is a deliberate waste of the time others are trying to give you, which is one of the most disrespectful things you can do.

For reference, a Mamba which is below the minimum mass threshold of A-rated Thrusters with grade 5 Dirty and the Drag Drives experimental effect will boost 642. In the extensive stream of narcissistic nitpicking with which you will almost inevitably respond despite my mentioning it in advance, there is nothing you can do or say which will change or disprove that. Exactly as @Radixbase says, you really are just wrong, and it is beyond belief that such is the case as a result of you being given information originally.

I fear most for the lost opportunity of those Commanders who might read your 500 assertion and use that wrong number to decide not to try a Mamba, one of the most beautiful and enjoyable starships available.

To everyone else, please just stop trying to help limpetdwarf. You are all excellent and your time is worth so much more elsewhere!
 
I want to use this disgusting statement as a very representative example of the typical nonsense on which you base every false assertion about how (or whether) something should be done. A lot of Commanders have put a lot of time and effort into attempts to help you, and you always respond by introducing false and easily disprovable assertions then concluding that everyone else must be wrong.

I fly a combat Mamba a lot, specifically because it does move faster than that. Its speed is an integral part of my strategy, which I have used to reach top ten Commanders in several Community Goals prior to Frontier revealing those ten, and top Commander since. Actually I keep it balanced so that its boost speed remains just above 600, which you can see in this video of a starport approach, or you would be able to see it if attempts to show you a video were not also met first with contradictory statements which suggest your not having watched it. Only upon being challenged later do you follow with useless excuses about not having been able to watch it, which you could have mentioned originally but chose to omit. That is a deliberate waste of the time others are trying to give you, which is one of the most disrespectful things you can do.

For reference, a Mamba which is below the minimum mass threshold of A-rated Thrusters with grade 5 Dirty and the Drag Drives experimental effect will boost 642. In the extensive stream of narcissistic nitpicking with which you will almost inevitably respond despite my mentioning it in advance, there is nothing you can do or say which will change or disprove that. Exactly as @Radixbase says, you really are just wrong, and it is beyond belief that such is the case as a result of you being given information originally.

I fear most for the lost opportunity of those Commanders who might read your 500 assertion and use that wrong number to decide not to try a Mamba, one of the most beautiful and enjoyable starships available.

To everyone else, please just stop trying to help limpetdwarf. You are all excellent and your time is worth so much more elsewhere!
my only issue with this is that the Type 10 is actually the most beautiful ship. especially with the extended spoilers ;)
 
To everyone else, please just stop trying to help limpetdwarf. You are all excellent and your time is worth so much more elsewhere!
I think the saddest part is that limpetdwarf isn't even rage farming. He just really enjoys wasting people's time under the guise of needing help, which tells you a lot about the kind of person they are.
 
Dear Limpetdwarf,

yes, fighting Thargoids is not easy. No, it is not impossible (as you see in Videos etc). To do it, you need training, experience, engineering and it would not hurt to listen to advice. There are also other, easier, ways to counter the Thargoid invasion like evacuation of refugees for example. So...what do you want? If you think engaging Thargoids in combat is your way, you have to follow the steps to prepare your ship and enlarge your skills. If you just want to counter the ongoing invasion it would be faster to concentrate on other activities (evac and logistic support). This is also a honorable way to get involved and Cmdrs who do supporting activities are not of less value then fighters as the mix of actions is important.

Best regards

Tobias
 
I fly a combat Mamba a lot, specifically because it does move faster than that. Its speed is an integral part of my strategy, which I have used to reach top ten Commanders in several Community Goals prior to Frontier revealing those ten, and top Commander since. Actually I keep it balanced so that its boost speed remains just above 600, which you can see in this video of a starport approach, or you would be able to see it if attempts to show you a video were not also met first with contradictory statements which suggest your not having watched it. Only upon being challenged later do you follow with useless excuses about not having been able to watch it, which you could have mentioned originally but chose to omit. That is a deliberate waste of the time others are trying to give you, which is one of the most disrespectful things you can do.
GOOD GRAVY that's fast docking!
 
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