Is anyone fighting in the Thargoid war, and how so?

So I decided I wanted to work on my Federation rank
Just do this.

Before we have the means that give us a fighting chance against the Thargoids I can only stay away from them, and I can only recommend that everyone does the same.
This is confusing.

We certainly have the means. There are entire communities dedicated to killing Thargoids all day long, and many pilots fight multiple variations of interceptors simultaneously during engagements. You can also massacre scouts fairly easily in unengineered AX ships.
 
Before I could get involved, the war will be long over...
It won't. You have plenty of time.
The other day, after many hours I've found a couple other minerals instead of the one I was looking for, and at that rate, I'll run out of minerals soon...
It's not so bad once you figure out how to do it most efficiently. A day or two maybe? (Perhaps a third day if you want the exciting Guardian weapons!)
Gather grade 5 materials, then trade down.
I don't play in open. If I did, I'd get shot down too easily.
That's half the problem right there! The AX combat zones are 99.9% friendly, and you will be far more effective in a wing. Stack a few missions, and literally making a billion credits an hour is very doable. (There are some good private groups if that's more your thing though)
Well, I gutted and sold the Anaconda. I never liked it and now I hate it.
Get a Vulture!
It'll take much less time to engineer, and it's so much fun to fly!
As I say, if your a member of a wing, the gains you make through bonds will more than cover a few rebuys.

Send me a friend request in-game if you like, and I'd be happy to take you Goid hunting o7
 
Yeah, as i already said, the Vulture is a great choice for the first baby steps in AX combat. It uses size 5 thrusters so you can take those from your Ferdie.

Use gimballed MCs, they are twice as effective as the turretef ones.

--

Also, Station evacuation is not a big deal and far from as difficult / impossible as you make it out to be. Take a ship no bigger than a Python (which is the optimum). Military armour!
Use Dirty thrusters, engineered as best you can, but G3 should do. With that you'll be fast enough to outrun the goids. Small shield, mb a 3D, mostly to ward against bumps during docking. Some heatsinks, both for docking in burning stations and to confuse the goids. (They basically can't hit you when your heat is <20%.) PP and PD as small as possible while enabling a 5s boost interval.

When they interdict you, just go FAOff and keep boosting until your Friendship Drive has cooled down.

--

Also, it's not really necessary to play in Open. If you play Solo, every station instance will be fresh, so only some scouts and no ceptors. For evac missions that is actually less pressure than entering a running instance with ceptors and swarms everywhere. And if you fight, just keep swatting scouts until the ceptors arrive, then bail.
That said, it is more fun in Open. :)

--

Lastly, it's rly hard to say how long the war will take, but pretty sure it'll be more than 1 year, more likely 2, so you have all the time in the world to get yourself properly outfitted. ;)
 
Thanks! Another spoiler? I'm not sure if want to look it up.
This is confusing.

We certainly have the means. There are entire communities dedicated to killing Thargoids all day long, and many pilots fight multiple variations of interceptors simultaneously during engagements. You can also massacre scouts fairly easily in unengineered AX ships.
They have shields that withstand whatever the Thargoids are using to attack them, ship hulls that don't get eaten away, ships that aren't suddenly randomly disabled when Thargoids are around and which are fast enough to outrun them, and they can overcome interceptions? It's good for them when they have all that. I don't have any of that and without working shields, with the hull being eaten away quickly, with my ship being disabled and not fast enough to outrun them, I don't have the means to fight Thargoids, so I won't even try. It was good for a scare; other than that, it's totally pointless and freaking expensive.

I have to make up for another 35 million blown out the window, so I'll go back to trading today. It's more fun to make all that money than worring about Thargoids is.
 
They have shields that withstand whatever the Thargoids are using to attack them
Or are shieldless builds heavy on hull?
ship hulls that don't get eaten away,
They do, but if the ship has a lot of hull, it is just slowed down
ships that aren't suddenly randomly disabled when Thargoids are around
Yes, they are, but Thargoids are predictable in thier behaviour, and a simple device prevents the shutdown field if fired at the right time
and which are fast enough to outrun them
Yes, not hard to do, a Chieftain with G3 Dirty drives can outrun most.
and they can overcome interceptions?
Can they?

It is far easier to believe that doing something is too hard, requires too much effort or is just impossible to achieve...

A willingness to 'play' the game helps a lot in getting things done, how do you think others with G5 everything, all Guardian modules and SLF got them? They 'played' the required components of the game to get them.

Edit: Typos
 
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What's so great about this Vulture?

It's a small, fast and agile Fighter with 2 large hardpoints and 4 utility slots. Thus it can pack large Enhanced AX Multicannons, which are very effective against scouts and even smaller Interceptors. And even if you get rekt, the rebuy is cheap because it's just about 1/5 of the price of the next largest ship with 2 large hardpoints (Chieftain). And it's fast enough to outrun anything except Basilisks (which however can be outmaneuvered).

Its biggest downside in general operations is its small power plant, but this doesn't matter in shieldless builds. The PP doesn't need any engineering at all.

Such a Vulture will cost about 25 million to build, and the rebuy is just around 1.5 million.

Here's a sample build:
replace the MCs with enhanced gimballed ones and the xeno scanner with the enhanced version; Coriolis doesn't have these modules in the database.
 
Or are shieldless builds heavy on hull?
I don't want to fly without shields. Hull doesn't recover.
They do, but if the ship has a lot of hull, it is just slowed down
It didn't take long on a T10. The suggested vulture has much less hull than a T10.
Yes, they are, but Thargoids are predictable in thier behaviour, and a simple device prevents the shutdown field if fired at the right time
I have to way tell when to fire it. I'm guessing you have to face the attacker to see it coming, but since I can't boost backwards when trying to get away, that device is useless.
Yes, not hard to do, a Chieftain with G3 Dirty drives can outrun most.
Really? I think the wiki said the Thargoids go 500, and not even a Mamba is that fast.
Can they?

It is far easier to believe that doing something is too hard, requires too much effort or is just impossible to achieve...

A willingness to 'play' the game helps a lot in getting things done, how do you think others with G5 everything, all Guardian modules and SLF got them? They 'played' the required components of the game to get them.

Edit: Typos
It only makes sense to play the game when things don't require too much effort, aren't impossible to achieve, aren't too hard --- and only when they are fun to do.
 
It only makes sense to play the game when things don't require too much effort, aren't impossible to achieve, aren't too hard --- and only when they are fun to do.
I think you need to find a different game that requires little effort on your part to advance and is just purely enjoyable to you. I'm not being mean here, but I think the ED learning curve, as well as its simulation elements, are a bit too much for you. You aren't having fun, and that's a shame, but not every game is for everyone.
 
It's a small, fast and agile Fighter with 2 large hardpoints and 4 utility slots. Thus it can pack large Enhanced AX Multicannons, which are very effective against scouts and even smaller Interceptors. And even if you get rekt, the rebuy is cheap because it's just about 1/5 of the price of the next largest ship with 2 large hardpoints (Chieftain). And it's fast enough to outrun anything except Basilisks (which however can be outmaneuvered).

Its biggest downside in general operations is its small power plant, but this doesn't matter in shieldless builds. The PP doesn't need any engineering at all.

Such a Vulture will cost about 25 million to build, and the rebuy is just around 1.5 million.

Here's a sample build:
replace the MCs with enhanced gimballed ones and the xeno scanner with the enhanced version; Coriolis doesn't have these modules in the database.
Wouldn't a Federal Dropship be tougher because it has more hull and can carry more weapons? I never tried one and it could be an occassion to do that.
 
These aren't "spoilers". These are resources to help you streamline your journey to fully engineered and to enjoy the game more. However, at this point you're either trolling or just incredibly rude and ungrateful, so I'm done.

Good luck.
I'm merely undecided if I want to improve my Federation ranking figuring it out myself or if I want to yet again just follow some instructions from someone else who has figured it out for me. Maybe at least once I might figure out something myself.

That doesn't mean that I don't appreciate resources. If I can't figure it out I can still use them instead. Using the resource now you've pointed me to might mean that I can't figure it out myself anymore, which would I call a spoiler. I won't know before I look at it, in which case it might be too late.
 
I'm merely undecided if I want to improve my Federation ranking figuring it out myself or if I want to yet again just follow some instructions from someone else who has figured it out for me.
We showed you how to gather mats efficiently. You said that you've stopped engineering, because it's too hard and no fun. We showed you how to unlock all the guardian stuff in 1 trip to, at most, 3 locations. You showed zero interest. You say that you don't like to fly hull tanks because hull doesn't recover, you don't use a field neutralizer because it's "useless" even though the rest of us use them just fine, and you claim that you can't "boost backwards" despite the fact that toggling flight assist off pretty much allows us to do exactly that (it's how we use flak vs swarms and fight scouts). You say you need help with Fed grind, so we provide you with guides on Fed rank grinding, but you won't click on them because you want to figure it out yourself... which begs the question, why are you here asking for help?

So, I'm pretty much convinced you're just trolling and threadtending at this point, and I think everyone else who has tried to help you is probably feeling the same way. It was a good troll, because you seemed earnest and genuinely confused by some things, but you clearly have no interest in either researching these things yourself or taking anyone's advice. Anyway, as I said before, good luck. I hope you find something you really do enjoy playing.
 
We showed you how to gather mats efficiently.
I've been one of these places where you supposedly would find lots of materials a long time ago, and it was very disappointing. There were many materials and you had to relog and do it over and over again after flying a long way out to that place. Hence I'm not too excited when other places like that are mentioned.

You said that you've stopped engineering, because it's too hard and no fun.
No, I didn't say that.

We showed you how to unlock all the guardian stuff in 1 trip to, at most, 3 locations. You showed zero interest.
Where did you show that? I must have missed it.

You say that you don't like to fly hull tanks because hull doesn't recover,
I never said that.
you don't use a field neutralizer because it's "useless" even though the rest of us use them just fine, and you claim that you can't "boost backwards" despite the fact that toggling flight assist off pretty much allows us to do exactly that (it's how we use flak vs swarms and fight scouts).
No, it doesn't. Sure you can turn your ship around with FA disabled. But when you do that, you're facing whatever has interdicted you and will shoot you down. Boosting then brings you only closer to whatever interdicted you, and that's the last thing you want.

How do you use a field neutralizer when you have no indication of when to use one?

You say you need help with Fed grind, so we provide you with guides on Fed rank grinding, but you won't click on them because you want to figure it out yourself... which begs the question, why are you here asking for help?
I haven't asked for help with that. I only said I decided I want to work on it and that it turned out to be a very bad idea to go by what the wiki says. It was an interesting experience that confirmed me in my decision to stay away from Thargoids, which is why I brought it up here.

So, I'm pretty much convinced you're just trolling and threadtending at this point, and I think everyone else who has tried to help you is probably feeling the same way. It was a good troll, because you seemed earnest and genuinely confused by some things, but you clearly have no interest in either researching these things yourself or taking anyone's advice. Anyway, as I said before, good luck. I hope you find something you really do enjoy playing.
If you think so ... I said I'll stay away from Thargoids and yet you're ed when I don't take advice that leads to fighting them. When I attempt to figure something out myself --- which a kind of research --- you're ed that I don't want to research and don't want to read potential spoilers. Maybe you're the one trolling because you're trying to make me do things I don't want to do, the way you're doing them, and when I don't do them, and not your way, you get ed and call me a troll.

It's not an unusual pattern. Nowadays, everyone who doesn't (pretend to) like everything no matter what will be called a troll. Everyone who thinks different will be banned or blocked, especially when daring to critize something.
 
Me:
You say that you don't like to fly hull tanks because hull doesn't recover
You:
I never said that.
Also you:
I don't want to fly without shields. Hull doesn't recover.

No, it doesn't. Sure you can turn your ship around with FA disabled. But when you do that, you're facing whatever has interdicted you and will shoot you down. Boosting then brings you only closer to whatever interdicted you, and that's the last thing you want.
You boost, FA off, then just turn your ship around and you keep drifting at boost speed in the direction you boosted.

How do you use a field neutralizer when you have no indication of when to use one?
Sound. There is a clear warning.

It's not an unusual pattern. Nowadays, everyone who doesn't (pretend to) like everything no matter what will be called a troll. Everyone who thinks different will be banned or blocked, especially when daring to critize something.
Actually, it's your pattern that's obvious. Ask for help - ignore help. Say something - then say you didn't say it. It's very clear at this point.
 
How do you use a field neutralizer when you have no indication of when to use one?
"Alert - Energy Surge Detected"

3:45 and 4:35 in the video I posted.

I think the caustic damage is more of a problem for me - but with the new Caustic Sink Launchers, that's not so bad now either o7
 
We showed you how to gather mats efficiently. You said that you've stopped engineering, because it's too hard and no fun. We showed you how to unlock all the guardian stuff in 1 trip to, at most, 3 locations. You showed zero interest. You say that you don't like to fly hull tanks because hull doesn't recover, you don't use a field neutralizer because it's "useless" even though the rest of us use them just fine, and you claim that you can't "boost backwards" despite the fact that toggling flight assist off pretty much allows us to do exactly that (it's how we use flak vs swarms and fight scouts). You say you need help with Fed grind, so we provide you with guides on Fed rank grinding, but you won't click on them because you want to figure it out yourself... which begs the question, why are you here asking for help?

So, I'm pretty much convinced you're just trolling and threadtending at this point, and I think everyone else who has tried to help you is probably feeling the same way. It was a good troll, because you seemed earnest and genuinely confused by some things, but you clearly have no interest in either researching these things yourself or taking anyone's advice. Anyway, as I said before, good luck. I hope you find something you really do enjoy playing.
just report him to the mods. its an obvius troll at this point.
 
It's not an unusual pattern. Nowadays, everyone who doesn't (pretend to) like everything no matter what will be called a troll. Everyone who thinks different will be banned or blocked, especially when daring to critize something.

Nobody is forcing you to like any particular part of the gameplay, much less engage in it. What riles people up is when you make claims that are simply false, and then reject any rectifications of faulty assumptions or advice how to be more successful. That has nothing to do with different tastes, either.

Especially when you say something is "impossible" or "useless", even though thousands of players demonstrate every day that they are very possible and/or totally usable. And conversely when you insist on using approaches that run contrary to what players have found to be useful over years of gameplay. You are free to do so regardless - like, running shields when everyone tells you it's a bad idea - but then you don't get to complain when your approach doesn't work.

That said, your other question:

Wouldn't a Federal Dropship be tougher because it has more hull and can carry more weapons? I never tried one and it could be an occassion to do that.

Not the Dropship, as it's rather slow and sluggish. The Assault Ship on the other hand is a very valid and popular choice. I've always been a Chieftain fanboy but now I grudgingly admit that the FAS has become my favourite AX ship, and the one I've used to gain my AXI progression ranks.
The recommendations for the Vulture refer mostly to scout hunting, and as I said because it's so much cheaper to build and replace. And ofc not requiring a Fed unlock.

FTR most interceptors have a top speed of 450, except the Baslisk that can do 550. The trick here is to boost past it with FA Off because it is slow to turn; by the time it has done a one-eighty you'll be >3km away and will be able to escape.
 
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