oh and the scout is almost twice as expensive
It's a larger Mk 3 with a class 5 optional and SCO. That's it. Still has class 4 internals. Same 4 utility. It's 1.9 mil or something to buy (once unlocked) which is like 6 times the cost of a cobra mk 3. The hand wringing is not really justified imho. Frontier offering compelling ships is just exposing sunlight to the remaining fleet.
Thing is, amazing as the CM5 is, there are always better ships for the job so I don't think it's game-breakingly OP.
Sure, it makes things like the T6 and the AspS look a bit pathetic but, honestly, they always were.
Some ships were validated by their price, but well, we know what happened with that.
Exactly.
Things like the CM3, Adder, Hauler, T6 etc were all the product of an economy that paid you maybe a thousand credits for data delivery missions.
Now, you first visit to a station in the newbie zone can set you up with enough data delivery missions to earn a couple of million credits.
If FDev really want to avoid a lot of "newbie" ships becoming completely redundant, they need to find a way to incorporate them into the whole "colonisation" thing.
Like I keep saying, make it so new colonies only have small pads until they're established and then revise the stat's of various small ships to make them useful for different things.
The only thing keeping those ships valid these days is the first few hours of gameplay where you don't really have many credits or know how to make them. A player could spend 10-20 hours in a T6 or other ship before figuring out the better ways of making money.
I dunno, maybe 100m is too expensive, but at least like 10m-20m, so you have SOME reason to use something else for a bit. You will still come back to the cobra mk 5 later on for Odyssey content.
Vulture has large hardpoints though, and size 5 distro and that alone makes it already quite close in terms of combat ability. And it comes with higher hull hardness as well, so its being more suited to take beating, than C5, from variety of weapons.For example, take Vulture for combat, some recommended Cobra mk3 others Viper 4 or DBS. So, it's a bit of a shame that few people will recommend other flavors, when the meta ship is within reach, you can't blame them for that.
I does not.And what is your opinion, is Cobra mk5 too good for a small ship and don't you feel control of Cobra mk5 feels too arcade?
This is a fair summation of the whole topic.A number of ships have been fringe use for about 7 years. All the new ships have done, is make that obvious.
Agree. Similar to the Vulture I’ve had to stick with 0E shield boosters to save power to make the weapons worthwhile. A couple of GSRPs fills in the missing MJ, thanks to the abundance of optional internals.It's massively power limited. If all you're doing with it is filling it with multi-cannons, heatsinks and cargo racks, then no issue, but if you want to put power-hungry equipment in all those lovely slots, then you're very quickly going to have to start making difficult choices. The Vulture has the same Power Plant limits, but fewer hardpoints and internals to worry about, and the luxury of a Class 5 Distro which makes things a lot easier to actually use in a fight.
If the existing ships need some work, then that's way more productive, brings the rest of the ships in better focus and is considerably more beneficial than pearl clutching at some new ships and deciding we really all ought to be riding pony and carriage again. Frontier have already hinted there might be some power (plant) related improvements.
Maybe give them a chance to move forward with the improvements? See how it shakes down.
Do you mean convergence?...Vulture has better hardpoints...
It's nice but pretty OP imo.Cool ship, but I don't know if FDev didn't overdo it by making the agility and controllability of this ship arcade-level? Better agility by 20 points than Eagle.
Not that I'm nitpicking, but do we want new ships to go in the direction where they're super easy easy to control and literally have no flaws? Each of the previous ships had some quirks, smaller or bigger, and that made them interesting, leaving a lot of room for experimentation. This one had this, that one had that, etc.
And we get a ship that beats the Eagle and Vulture in agility, speed, etc. Boost acceleration beats other ships hands down, top speed with full armor and weapons - wow. And... those insane lateral thrusters.
I regret that a bit, because I like small ships and I had each one for special tasks, because each one is unique in something. And here I get a ship that's better at everything. I know I don't have to fly it, but... those previous ships look pale in comparison and in fact in your game you can limit yourself only to ships that came out this year, right?
Many new players will ask - what small ship would you recommend? Of course everyone will write that Cobra mk5. Because this ship simply beats everything in its category hands down. Previously there were different opinions. For example, take Vulture for combat, some recommended Cobra mk3 others Viper 4 or DBS. So, it's a bit of a shame that few people will recommend other flavors, when the meta ship is within reach, you can't blame them for that.
And what is your opinion, is Cobra mk5 too good for a small ship and don't you feel control of Cobra mk5 feels too arcade?
![]()
It kind of makes sense from an in-universe perspective: Technology advances, and the different ship manufacturers are trying to outperform each other with their new ships, developing more advanced technology.And what is your opinion, is Cobra mk5 too good for a small ship and don't you feel control of Cobra mk5 feels too arcade?