Is it time once again to nerf the Python?

No, NO, and for the third time NO! The Python is the BEST all round ship in the game. Yes, it can get beaten by other vessels, but there is (currently) no other ship that has such a wide range of capabilities. Will people PLEASE stop asking for the Python to be nerfed? I would suggest that the next person who asks finds that their account is nerfed, and every ship they own is crippled!

Agreed, nerfing should never be done at all, just make ships based on the cost , period.
 

Majinvash

Banned
Majin, as you are in danger of getting this thread merged with your references to the modes I will leave it there, suffice to say, you made some good points regarding balancing, it didn't/doesn't have to be dependant on anything unless you make it that way in your head.

Fine this is my last post about it.

But are you honestly saying you CANNOT see how it would be exploited to generate huge quick profits and then jump into Open to spend them, risk free.

Majinvash
The Voice of Open
 
First: you CAN already increase your jump range by not fitting and filling cargo racks.
Second: If you take the "cargo" capacity away, you take away the multi-role aspect. Such ships need to house a large number of modules filling multiple roles.

I would really stay away from nerfing ships, doing "balancing passes" etc. It's something that we don't need and that annoys players. Many of us want to just play instead of refit and rebuy our fleet with every patch because stuff has changed without making any sense.

First: Even with the ship stripped down, I can't jump as far as I'd like to. I'd like to have it more comparable with the Asp (which still has great range even when you've got it loaded up with cargo).

Secondly: I understand where you're coming from on not wanting to take away the internal slots. So maybe just re-classifying some of those internal compartments so that they provide less cargo capacity but still give you a lot of options for internal compartment load-outs would do the trick?

As an "all-rounder" ship, I feel that it just doesn't have enough jump range. I would never take the Python exploring, but that's certainly something you could do with an Asp or Anaconda. I guess the Python is more like the Cobra then when it comes to "all-rounders".

That said, if they don't ever change anything on the Python, I will still like it and use it, these are just my preferences.
 
I understand that the title of the thread is somewhat provocative, but I am mainly querying the Pythons cargo capacity and medium landing pad capabilty.


I am currently looking to increase my trading rating and want to upgrade from my T6. I was trying different ships/configurations on edshipyard and was suprised by some of the statistics for the Python when compared to the Type 7.


I set up the two ships with all internal compartments assigned to cargo except the one used for shields (I put a size 5 shield on the Python rather than the default size 6 as it should still do the job).


Python - http://www.edshipyard.com/#/L=705,5TP5TP5TP5Rr5Rr,31B69Y7_6QB69Y8I,0AA0AA0AA7Sk08c07205U05U03w
Type 7 - http://www.edshipyard.com/#/L=70X,5QR5QR5QR5QR,316Q7_7_6Q4s4s8I,0AA0AA08c08c0727RA03w03w




Statistics of note


Hull Mass
Python - 350 T
Type 7 - 420 T


Cargo Capacity
Python - 260 T
Type 7 - 216 T


Tons of cargo carried per ton of Hull Mass
Python - 0.74 T
Type 7 - 0.51 T


Overall Ship Mass with all A-rated modules, full cargo and fuel
Python - 977 T
Type 7 - 814 T


Landing pad size
Python - Medium
Type 7 - Large




Now. Considering that the Type 7 is specifically designed to carry cargo, it's suprising to find that the Python which is an all rounder, and also supposed to be smaller can carry significantly more. Furthermore, the Python is able to land on Medium size landing pads which allows it to land on Outposts whereas the Type 7 cannot because of its larger size. This does seem especially strange when you look at the shape of the two ships with The Python being streamlined (longer), and the Type 7 probably the bulkiest ship in the game. The Python is also much heavier than the Type 7 when it is fully loaded.


By the way despite the provocative title I am not seriously suggesting that this inbalance be corrected, I just thought that the statistics for these two ships were of interest and worth throwing out to the forum.


In fact having analysed the data, I conclude that for my next trader if my budget will stretch, I should go for an entry level Python with Cargo Hold Upgrade (58M Cr) which is still likely to outperform an A-rated Type 7(48M Cr).

There is no nerf to do, Type 7 costs much less, of course it has to be inferior and offer less than a Python, I don't understand why you suggest to rebalance things, they are already balanced, a Python is not invincible in combat, it can't jump very long ranges and its capabilities are proportional to its cost, a Python costs 58M, a T7 around 16-18M, the difference in cost is huge.

They require different landin pad sizes cause the T-7 is larger than a Python, a Python is a little longer but still fits medium pad.

I think you should try to upgrade your Type-7 to maximise its cargo if you are into trading but of course, it will come at a cost, I usually prefer general purpose ships honestly and I fit them so that I have some cargo but also weapons and strong shields, a Type-x ship would probably not be for me as I don't trade that much, my cobra has 20T cargo capabilities which is well enough to play trading and smuggling missions
 
This doesn't sound like the Python needs a nerf. It sounds like the T-7 either needs to be able to carry more stuff, or fit on a Medium pad - I'd expect the "Type" craft to designed for the maximum capacity for their size - otherwise you're doing the equivalent of excusing a BMW X5 being able to carry more than a Transit Van on the grounds that it's more expensive.
 
My 2 cents. T-9 needs buff in range. T-7 needs buff in cargo. T-7 should be greater than Python in cargo. Look at them! Python carries more, looks sleek and docks on medium pads. The T-7 is a brick with wings so it should carry cargo like one.
 
If you buff the T7 cargo space you probably then need to buff the T9 also, otherwise the T7 ends up being too close in cargo space to the T9.

I think the correct approach isn't to buff the cargo, but to shrink the model slightly so it fits on a medium pad, and also increase it's shields by 50% or so. The Python and T9 can then continue to stay how they are (although there's an entirely separate argument about buffing the T9s cargo space so the Anaconda is not so relatively appealing for trading).

So if you wanted go further you could boost the T7 cargo by 64 tons (by increasing a class 6 to class 7) whilst also adding 128 tons to the T9 (by increasing the class 7 slot to a class 8). I think that all would balance well. The T7, with it's 50% buff to shields, medium pad and 64 further tons of cargo space will be the trading vessel of choice over the clipper, and the very slow T9 will start to look appealing compared to the much larger and longer jump range Anaconda.
 
Just my 2 Cent's:
.
There is no need to nerf the Python, there is just need for another alternative in this Tier (Tier = Price Range).
We do have a 100-200 Million Jack of all Trades (Python)
We do Have a 100-200 Million pure Cargocontainer (Type 9)
We DO NOT have a 100-200 Million pure Combatship, that actuallly excels in this role in comparison to the Python (which it should, as the Python is a Multipurpose)
.
Problem is not, that the Python is too good for what it is, problem is, it's also the only option available for what it should not be (best Combat ship in this Tier)
.
Cheers,
Nuit
 
Or a shield buff. A T7 with A6 Shields has 40MJ less then an Asp with an A5. And by putting an A6 on it, you sacrifice a metric ton of cargo potential. It comes to the same total you usual have in a Clipper, but it's slower and definitely a lot more vunerable then a clipper, at almost the same base price tag.

I daresay a Type 7 would be a free kill even with a 1000 MJ shield.
 
If you buff the T7 cargo space you probably then need to buff the T9 also, otherwise the T7 ends up being too close in cargo space to the T9.

I think the correct approach isn't to buff the cargo, but to shrink the model slightly so it fits on a medium pad, and also increase it's shields by 50% or so. The Python and T9 can then continue to stay how they are (although there's an entirely separate argument about buffing the T9s cargo space so the Anaconda is not so relatively appealing for trading).

So if you wanted go further you could boost the T7 cargo by 64 tons (by increasing a class 6 to class 7) whilst also adding 128 tons to the T9 (by increasing the class 7 slot to a class 8). I think that all would balance well. The T7, with it's 50% buff to shields, medium pad and 64 further tons of cargo space will be the trading vessel of choice over the clipper, and the very slow T9 will start to look appealing compared to the much larger and longer jump range Anaconda.

I'd be more in favour of a cargo increase for T7 and T9 - they have enough problems to deal with (inability to dock at outposts, inability to defend themselves, inability to outrun attackers, awkward to fly) I think they should have a clear advantage in capacity. And for the record, my trader is a Python, so I'm not just asking for my personal ship to be buffed.

That said, there are big traders coming next season, which could change things. If something - say a Panther Clipper - comes out which dwarfs a T-9's capacity, then that changes how we look at the freighters/traders: the T-7 is a handy low-end trader, the T-9 is mid-range, and the new Panther is the high-end, eclipsing the Anaconda and everything else.
 
And I'm tired of needless "nerf" threads - that fix nothing.

This is why FD ignore the forums, instead of constructive feedback with helpful suggestions how to improve things (without breaking everything else around it), people just scream "broken" and "nerf" over and over.
People also ignore the fact that the Devs are busy - changes don't just happen at the click of a whiners fingers. You make suggestions to improve things or help balance and then it can take months or even years for it to get tried / tested and implemented.

Heck a suggestion was made in Star Trek Online Beta back in 2009 that only got changed this year.... wanna guess how long that took ?
yeah that is the problem FD is too busy making season 2 while season 1 still broken, like SCB stacking, we still waiting on ship transport, I wonder how long until they realize we actually need that. Also, there a lot of good suggestions all over these NERF threads, in which will make FD job a lot easier if they actually listen. Additionally, if we ever going to get any Change we have to voice our opinions regardless of people like it or not, Is just an opinion after all, bottom line we all love the game and we don't want to ignore the problems we want the game to get better, but broken mechanics is not the way forward.
 
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Wow, the nerf whiners are really grasping at straws here. Just wait for Ships update. I know it's a long time to not have anything major to nerf, but just wait. Once the Ships update comes, I bet there will be at least two ships to nerf. The Federal Corvette, maybe even as the most expensive ship in the game, will be complained about because those 2 Huge hardpoints are 1 hitting players, and it'll be just SOOO unfair, we'll probably need to knock it down to just one huge hardpoint. Or maybe have JUST 2 huge hard points.

Also, never mind that the base model will be 1,000x the cost of a Viper, if 4 vipers in a wing can't take it down, then it must be nerfed, we'll start with the shields, or maybe make sure internals can't have many SCB, and definitely not many utilities for shield boosters. Also, make sure that thing pitches at 0.0000002 degrees an hour, or it will just be totally unfair.
 
I actually agree with them, I wouldn't take that ship from Earth to Mars with that FSD and fuel tank in real life. I will be better off with a hauler. I'm not even a FDL lover

Yea, i used it for a long time but in the end all its strength are not worth the trouble, i really hope Frontier will buff it's average agility, bad jump range, low power available and maybe tiny more cargo.

This ship shouldn't be tagged as a bounty hunter ship, cause bounty hunters need to follow/chase there target which cannot be done with 11-14 Ly jump range.
 
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This ship shouldn't be tagged as a bounty hunter ship, cause bounty hunters as to follow/chase there target which cannot be done with 11-14 Ly jump range.


RES hunter is more like it, IF the RES is in the same system as the FDL.
Only ship in game currently I've not flown yet.... and TBH, from all the reading I've done - I don't want to now. :(
 
WHo said the FDL is gimped?

http://coriolis.io/outfit/fer_de_la...0404044a5d5d532h.Iw18aQ==.Aw18aQ==?bn=PVP FDL

Highlights:

1000+ shields
19 DPS (you can change your weapon loadout to what you like)
788 Armor
292/393 speed
3 shield cell banks (12 cells)

In anyone's objective opinion, this does the role of combat fighter, or combat, better than the python. So all that talk about how the Python being a multipurpose ship, but is better in any configured roll than the specialized ships is crap.

In it's best configured fighter roll, the python has less shields than the FDL, less damage output.

I hope FD runs through all the possible configs and runs the numbers before listening to someone make statements like "the python in its combat fit, is better than the specialized FDL"

The utility mounts on the FDL alone is awesome. Perfect balance. So I stand corrected, even the pricing is fine.
You got to be joking right? That was the worse PvP load out I had seen. E thrusters? No Chaff? No interdictor, but you do have an scanner for what? sightseeing, A rated sensor? B rated life support. So, even if I decided to roll with that I won't be able to deploy my weapons, even after I set my priorities, in conclusion try again.
 
RES hunter is more like it, IF the RES is in the same system as the FDL.
Only ship in game currently I've not flown yet.... and TBH, from all the reading I've done - I don't want to now. :(

You are very right not to, this ship has a great "character", the sound and the physical shape are amazing, but the Vulture prove to everyone that balanced ships regarding every stats are much better than unbalanced ones.

Not even talking about the new Viper mk 4, i mean i never seen it in action, but by reading the description i feel like it's a big disappointment for all viper lovers, if you ever buy a Viper what do you want ?
simple: speed and firepower first, then maybe agility and shield second, and so on.
if you ever want the mk+1 of the same ship, you want basically the same things but pushed even more right ?
how do they describe the Viper mk 4 compared to it's older version ? slower, less agile, with the exact same firepower oO they add more shield and cargo...


sometimes i wonder who make these choices ? i mean Frontier Devs are amazing for everything except ships stats
EDIT: ho i forgot, it's a bigger target too...
 
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Wow, the nerf whiners are really grasping at straws here. Just wait for Ships update. I know it's a long time to not have anything major to nerf, but just wait. Once the Ships update comes, I bet there will be at least two ships to nerf. The Federal Corvette, maybe even as the most expensive ship in the game, will be complained about because those 2 Huge hardpoints are 1 hitting players, and it'll be just SOOO unfair, we'll probably need to knock it down to just one huge hardpoint. Or maybe have JUST 2 huge hard points.

Also, never mind that the base model will be 1,000x the cost of a Viper, if 4 vipers in a wing can't take it down, then it must be nerfed, we'll start with the shields, or maybe make sure internals can't have many SCB, and definitely not many utilities for shield boosters. Also, make sure that thing pitches at 0.0000002 degrees an hour, or it will just be totally unfair.
No I think the argument will be the Annie " will be the new Python" SCB stacking is going to be a problem for the Cutter or Corvette 1on1 against an Annie pilot. And I think the problem is going to be more apparent at that higher level, I cannot wait.
 
All you people calling for nerfs are missing the point and are the main reason for the failure of many other multiplayer games. There are multiple manufacturers of ships, they are all going to be trying to find ways of having their ship have an advantage over a competitors ship of a similar class. Arguing for them to be all the same makes no sense. Do you really want

Generic Combat Ship
Generic Exploration Ship
Generic Cargo Ship

All in Small, Medium and Large sizes? That is what will happen if FD follow the constant cries for nerfs.
I think you are missing the point, by your logic an Armored Escalade should be better than a Military Humvee just because it cost more? Again dedicated fighters in the game should be better than Multirole's. I'm not suggesting the Viper should be at the same level of the Python neither.
 
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