Is it wrong to prey on the weak??

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Yes, but it is not wrong in game as it's allowed in the game. Wrong indicates morality. If you personally believe it's wrong then that's your personal morality making itself manifest in your gaming experience. It may be unpleasant for those on the receiving end but it is not wrong in a overall game sense. That said I am guilty of the same morality intrusions in my game; there are just some things I believe are wrong -for me- to do, but being this is a game & not the Real World, that does not mean those things I believe are wrong for me to do are wrong for others to do as well. IT'S A GAME.

wow another sensible person ^^ whooo
 
If you were an animal, and you were higher up in the food chain, then your prey would usually be weaker than you.

However, the distinguishing feature that humans have over animals is that they exhibit conscious thought, and empathy for other humans - at least most humans do, otherwise there'd be constant chaos and mayhem on the streets. We are mostly civil creatures we humans. Mostly.

Humans who exhibit behaviour demonstrating a lack of empathy for their fellow human beings, are usually thought of as being not quite human, perhaps as being down at the level of animals. Those ones are often captured and brought to some form of justice depending on the severity of the crime commited, whether it be fines, a custodial sentence, or - depending on the country - even death.

Which type of creature do you wish to be? One who shows empathy for their fellow human being, or do you wish to be considered as no more than an animal?

Entirely up to you. :)

Now these are interesting statements. I love them.
However, it makes you think;
Watching the news and reading the papers quickly reveal the vast number of human beings actually acting like the above defined animals these days.
So maybe we are just fooling ourselves into thinking that we are better than animals...? Maybe we even are worse, since we do have analytical thinking and define our own moral.
After all: animals hunt and kill for survival. And very few prey on their own species even then. ;)
 
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Hah, I won't bother talking about human nature with you unless you have at least read Machiavelli, Rousseau, Aristotle, Socrates, Tocqueville, Madison, Bentham, Schumpeter, Dahl, Whitman, Emerson, or someone that gives you a good account of human nature.

Not saying that your opinion is wrong, you can think however you want, but without some supporting statements I find it rather hollow.

You seem to be saying that the only way anyone can have any real understanding of human nature is if they've read books about it? Is that what you mean?

I mean obviously you wouldn't want to discuss Machiavelli, Rousseau, Aristotle, Socrates, Tocqueville, Madison, Bentham, Schumpeter, Dahl, Whitman, Emerson with someone who hadn't read them. That would be pointless.

But the idea that the only way someone can have any understanding of "human nature" is from reading books seems odd.
 
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"Extreme" would be a word I would use for human players to single out newbie human players in a game, and destroy their ship/character just because they are newbies.

So what's your point? The fact that players doing what OP said is indeed extreme means I cannot use the same word to describe your statement?
 
Your posts now are pretty much proving the first allegations people made, your first post suggested you think it might be wrong and that you feel guilty about it. You "seemed" to want our opinions, now you are arguing forcibly that you are within your right. Which would suggest your first post was indeed just to get attention and possibly more kicks from what you are doing

Repped for truth.

The OP's remarks to those who commented unfavorably about his actions shows he was not looking for an answer. Rather he was seeking approval.

Amazing how people think they can hide behind punctuation......
 
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Bounty systems doesnt work as crime prevention. Instead they represent a status symbol that plants fears in opponents that is afraid of ingame death.

If the bounties were higher they might attract more interest from bounty hunters. Another solution is, as Wicz said, local law enforcement. A fast and lethal response from local authority vessels should happen in cases where people are attacked in "safe" systems. Not instant, but certainly quick.

In searching for solutions and trying to look at the morals of this we should remember that this is a roleplaying game. In Star Wars, when Han shot first, he obviously had a dark streak to him. Not long prior to seeing Han gun down a man holding him at blasterpoint we saw Obi Wan slice off another mans arm in what was a bar-room brawl. Later we see Tarkin destroy an entire planet and everyone on it just to make a point. Do we find sociopathic, violent, and even genocidal tendencies in Harrison Ford, Alec Guiness, and Peter Cushing? No we don't, because it was just a story.

If someone ganks other players merely to irritate the person on the other side of the screen they're being a proper ass about things. But if they're roleplaying as Josh Mahoobob the one-eye, the crazy guy who cracked up after spending 10 years in an imperial prison, killing half his guards Riddick style before stealing a Viper and flying off into anarchy space then they're just building their own story. And that story is part of the lore of this game.
 
To me its the same as (in the case of MMO's) a level 40 ganking a level 2 player who has barely learned to play the game yet. Don't really see a difference to the situation here as described.
 
Look, buddy, it's a cutthroat galaxy, where people fly around in battle space ships and kill each other & NPC's according to their own role-playing desires within rather wide boundaries laid out by developers.
[I](emphasis mine)[/I]

There's the problem right there, and its one that keeps coming up again and again: the boundaries are far too wide.

Those of us old enough to remember the original Elite and Frontier, those who immersed themselves in the lore both official and fan-created, those who Kickstarted this project as an update to that universe, and especially those who pledged significant sums to write officially licensed fiction with much narrower boundaries than the game currently permits, all understand this. Those who don't have that attachment to the legacy don't understand it, while some who are aware of it choose to ignore it because the current implementation better fits the way they've always want to play.

Nobody can blame anyone for playing a game in a way they enjoy, and which is permitted by the implementation. You can wish they wouldn't, and you can even appeal to their better nature with varying degrees of success, but you can't blame them.

The blame for the current situation lies squarely with Frontier Developments who continue, for reasons known only to them, to ignore three decades of lore both old and new in favour of a galaxy-wide free-for-all with constraints so weak as to be more or less non-existent. Until they pull their collective fingers out and implement functional, sensible and lore-canonical rules for criminality and punishment in supposedly high security systems then nothing will change and these arguments will just continue to orbit each other until the heat-death of the universe.

Powerplay may include a step towards this, or it may not. Only time will tell. The ball is totally in Frontier's court, as it has been all along, but until now they've seemed stubbornly reluctant to play a shot. I would love to know why.
 
Not only is it NOT wrong to prey on the weak, it's kinda expected of humanity. It's what we do.

Since we have no natural predators, culling the herd is a responsibility that falls to us. -Sid

"Necessary evil" is what sometimes must be done for survival. Enjoyment of it is NEVER right or proper.
 
You seem to be saying that the only way anyone can have any real understanding of human nature is if they've read books about it? Is that what you mean?

I mean obviously you wouldn't want to discuss Machiavelli, Rousseau, Aristotle, Socrates, Tocqueville, Madison, Bentham, Schumpeter, Dahl, Whitman, Emerson with someone who hadn't read them. That would be pointless.

But the idea that the only way someone can have any understanding of "human nature" is from reading books seems odd.


If you are assuming that people are equally competent as Tocqueville speaks of the individualism. Then you must realize how dangerous a thing that is. We established threshold and standards in this society for a reason. We reference old texts for the precise reason to maintain culture and traditions. If you want to dismiss or degrade those figures, you are in denial of the very society that influenced you to become the person you are today.

As Maudlin puts it, counterfactuals have no transitivity, but are imperatives.

On the other hand, I agree that there are intelligent individuals capable of having a competent grasp of human nature without surveying said authors and their works. However, if that is the case, they will also be able to support their position and reasoning competently without using said materials.

However, the post I replied to gave no support to his/her hollow statement, which I shall dismiss as incompetent and incomplete.
 
"The strong do what they want, and the weak suffer what they must" is a very old expression; it dates back to Thucydides - not Machiavelli.

Machiavelli was an interesting case in point: he was a bootlicker in the employ of a powerful autocrat, Lorenzo "The Magnificent" De Medici, who paid him to write admiring fluff-pieces to verbally fellate his ego. Nowadays, Machiavelli would be a reporter on FOX News and would specialize in writing defensive pieces explaining that Cheney was really a great leader who had the world's interests at heart. What was ironic was that Lorenzo was a hereditary noble; his "greatness" had more to do with what uterus he came out of than anything else that he did. Like so many plutocrats, he convinced himself that he deserved it, of course.

If you're going to traipse out authoritarian tropes, stick with Nietzsche and steer away from the professional bootlickers like Locke, Burke, and Machiavelli.


I used Machiavelli due to his stand in terms of how the a system that fosters only human nature is better than pursuing an universal truth, such as Christian values. Which agrees with Nietzsche (that you brought up). As a more modern philosopher, of course Nietzsche has better accuracy than the ancient authors. However, denying the ancient philosophers of their significance in their contribution to our culture is quite an insult.

Further more, Machiavelli was not a bootlicker. "The Prince" was a work of sarcasm, evidently by his status when he was removed from power and exiled. Then you can infer from "The Discourse," that he wanted to establish a republic. Yet, that republic was unrealistic, therefore allowing us to see how "The Prince" is the reality that we live in, despite being in disguise of a "republic" that he envisioned.
 
Over the last 2 days i have had my first 3 human kills on ED. They were all taken at Riedquat hanging around the nav beacon and were all suprise attacks on newer players. Am i wrong for attacking innocent players and taking their scalps or does anyone else find it actually exhilerating like i do?? I really hope someone else enjoys it, i've been feeling everso guilty.

How can you kill other players? From my experience they just jump away or log off. Also, what is the profit in killing other players? Were they wanted?
 

Yaffle

Volunteer Moderator
Well that escalated quickly.

Time for it to end before it really gets out of hand.

Oi, you, put down that trident.
 
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