I know I'm joining the conversation a bit on the late side.... Sorry.... first week on this forum But I did read this whole tread.
Had a long long talk with arti on the chat and on discord about that and I don't exactly agree with him. On my side I had nothing but support from the community. Sure, I also get 2 DV almost as soon as I post an asset, but I figured those are from the peeps that were against the toolkit items in the first place. We do agree on the fact that there's always more work done than peeps think - good or bad = if you are a beginner, even a bad model and bad texture will take you a while just to learn how it works.
But this is not a marketplace like the unity store or UE4 marketplace nor should it be. Quality is not a requirement for publishing user content. Since we're all artist, we can all apreciate artistry of any level and welcome it to the community with kindness... benevolence. That, my friends, is all up to us! And like any game mod, we mostly hear the bad stuff. Giving rates on the workshop while you shop for items is not exactly the best way to get legit feedback for your creations. How many will actually test them and go back to comment. They will either look, rate and comment (not even subscribe to it) or subscribe, download and never be heard from again. Be honest, we all do that... the interface is not exactly designed so that good feedback can be given. If only the thumps up was directly in game, that would be different (i.e. on the thumbnail). But we got what we got. And having user content is better than not having it.
Been doing mods and that kind of stuff for years, so I guess that's why I'm not really phased by this unbalanced appreciation.... on modding site, you look at 2 info to gauge quality : downloaded / bug reports. Thumbs up, votes, nice comments and other stuff dont mean anything just because of the way feedback is aquired and... the internet.
What Planco COULD do tho is be careful to name the creators of toolkit items on their own streams and highlight better what's been created what's good about them... Seen the community park stream with chanté massively use one of my creation but never mentioned it (they covered their treasure lava cave in coin piles and I'm super happy about it) ... maybe because they believed to be from the game, idk.... The planco stream could be a great place to actually give a bit of knowledge about the design of assets. You could get someone from the art team on the stream once in a while to make a ''toolkit wonderland'' and comment on the very nice creations already in the workshop and give good info about what was done by the artists... highlight the special love put into each creation, just like they do for blueprints.
Had a long long talk with arti on the chat and on discord about that and I don't exactly agree with him. On my side I had nothing but support from the community. Sure, I also get 2 DV almost as soon as I post an asset, but I figured those are from the peeps that were against the toolkit items in the first place. We do agree on the fact that there's always more work done than peeps think - good or bad = if you are a beginner, even a bad model and bad texture will take you a while just to learn how it works.
But this is not a marketplace like the unity store or UE4 marketplace nor should it be. Quality is not a requirement for publishing user content. Since we're all artist, we can all apreciate artistry of any level and welcome it to the community with kindness... benevolence. That, my friends, is all up to us! And like any game mod, we mostly hear the bad stuff. Giving rates on the workshop while you shop for items is not exactly the best way to get legit feedback for your creations. How many will actually test them and go back to comment. They will either look, rate and comment (not even subscribe to it) or subscribe, download and never be heard from again. Be honest, we all do that... the interface is not exactly designed so that good feedback can be given. If only the thumps up was directly in game, that would be different (i.e. on the thumbnail). But we got what we got. And having user content is better than not having it.
Been doing mods and that kind of stuff for years, so I guess that's why I'm not really phased by this unbalanced appreciation.... on modding site, you look at 2 info to gauge quality : downloaded / bug reports. Thumbs up, votes, nice comments and other stuff dont mean anything just because of the way feedback is aquired and... the internet.
Like you and others have said in this thread, it's not only the appearance that is important, but also the technical design, such as the polygon count, well-optimised LOD's and textures. Unfortunately, not everyone realises this, which in turn can be one of the reasons why community members may express their negative opinions about specific items, simply because they do not realise how much work and time it costs to make an item for the game in a way that it is both good looking, usable and also causing no (or minimal) negative impact on game performance.
What Planco COULD do tho is be careful to name the creators of toolkit items on their own streams and highlight better what's been created what's good about them... Seen the community park stream with chanté massively use one of my creation but never mentioned it (they covered their treasure lava cave in coin piles and I'm super happy about it) ... maybe because they believed to be from the game, idk.... The planco stream could be a great place to actually give a bit of knowledge about the design of assets. You could get someone from the art team on the stream once in a while to make a ''toolkit wonderland'' and comment on the very nice creations already in the workshop and give good info about what was done by the artists... highlight the special love put into each creation, just like they do for blueprints.
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