PvP Is there really no ingame reward for PvP?

Well, there should be something...at least for PowerPlay! It's no wonder we are infested with Station-Griefers and Group-Gankers if there is nothing else to do in PvP
 
You're not supposed to shoot down people without rewarding cargo or for bounty... There is no reward for that and there shouldn't be one in my opinion.
 
You're not supposed to shoot down people without rewarding cargo or for bounty... There is no reward for that and there shouldn't be one in my opinion.

Why shouldn't there be a reward? I mean, not for killing random CMDRS, but - for example - killing a CMDR from a enemy faction. What is said against that?
 
Why shouldn't there be a reward? I mean, not for killing random CMDRS, but - for example - killing a CMDR from a enemy faction. What is said against that?

Jimmy Joe Bob is playing PP for someone, calls up his bud Johhny Reb

Yo Johhny, I wanna run up my PP numbers. Join this PP faction and join my PG and meet me in some random system

*two hours and several hundred deaths for Johhny with no risk for Jimmy Joe Bob

Thanks bud, that really got me over the hump.


Yeah, Ummmm, no.
 
The incredible satisfying interaction with other humans is its own reward.

I don't get extra rewards when I leave my house and talk to people either.

To be fair, this is a perfectly valid stance - the better question is where is the PvP content.

I don't care about mindless credits. I have PvE for that.


You're not supposed to shoot down people without rewarding cargo or for bounty... There is no reward for that and there shouldn't be one in my opinion.

Unable to equate PvP with anything but murder. Please, tell me all about how original you are.
 
Jimmy Joe Bob is playing PP for someone, calls up his bud Johhny Reb

Yo Johhny, I wanna run up my PP numbers. Join this PP faction and join my PG and meet me in some random system

*two hours and several hundred deaths for Johhny with no risk for Jimmy Joe Bob

Thanks bud, that really got me over the hump.


Yeah, Ummmm, no.

This point was brought up in different forum threads about the topic, however if we talk about getting merits, it would still be much easier to just kill a bunch of NPCs for Merits rather than wait for you friend to respawn and find you a hundred times.
 
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This point was brought up in different forum threads about the topic, however if we talk about getting merits, it would still be much easier to just kill a bunch of NPCs for Merits rather than wait for you friend to respawn and find you a hundred times.

camp 9k outside a station, friend docks at station setting spawn point there, buys cheapo ship, undocks, flys 9k in a straight line, gets blown up, repeat.
 
camp 9k outside a station, friend docks at station setting spawn point there, buys cheapo ship, undocks, flys 9k in a straight line, gets blown up, repeat.

Why not put a timer on? No Merits for killing the same CMDR within a certain amount of time?
Also: If anyone really wants to play in such a boring way, for me he kind of earned it ;) (jk of course^^)
 
Well, there should be something...at least for PowerPlay! It's no wonder we are infested with Station-Griefers and Group-Gankers if there is nothing else to do in PvP
You assume these people would stop doing that if they got content. The station griefers would still grief stations, the group gankers would still gank in groups. They'd just do it in the context of that content.

By the way, there are PvP groups who are quite actively PvPing. They have found a way to enjoy PvP.
 
You assume these people would stop doing that if they got content. The station griefers would still grief stations, the group gankers would still gank in groups. They'd just do it in the context of that content.

By the way, there are PvP groups who are quite actively PvPing. They have found a way to enjoy PvP.

Of course there will always be killers. That is true of any game that has non-optional PvP in any areas.

But there's nothing stopping "content" being content for the good guys too. Where's the PvP bounty hunting encouragement? The only ships capable of killing a CMDR criminal outright, and we make it hard as possible for them to do so.

Create "some random PvP location" and I am sure you wouldn't stop murder. Now, if there were mechanisms for hunting criminals down and correct punishment of combat logging...you can at least weed out the weak gankers and challenge the more capable - and you give the good guys some real PvP with real purpose to enjoy.
 
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You assume these people would stop doing that if they got content. The station griefers would still grief stations, the group gankers would still gank in groups. They'd just do it in the context of that content.

By the way, there are PvP groups who are quite actively PvPing. They have found a way to enjoy PvP.

Of course you will still have people doing those things, but I would dare to say it would be less. Also I have to point out, that concerning grievers, I went from complaining about them to appreciating them, because they are currently the one thing that put the "Dangerous" into Elite ;)

The thing is: I wanted to get into PvP (and maybe PowerPlay) lately and it was a bit disappointing to find out that there isn't really much to do. This isn't about Money or something, but about giving a gameplay mechanic a real ingame purpose.
As for PVP-Groups: I have done a few friendly duels, they are great fun, but within the game itself, they don't really get you anywhere.
 

Arguendo

Volunteer Moderator
Trust me bud, just construct a thread asking for a piece of PvP content to be developed, and wait for the complaints to come in that "you should stop asking for content I can't do".

That the playerbase thinks content has to be aimed at all players at once is really quite disturbing.
I must have missed those threads, but I'll take your word for it. Making PvP meaningful is someone everyone should be for in a multi-player online game imho. Doesn't necessarily mean it should be the most lucrative route out there, but it should atleast have some purpose. Atm it pretty much has none.
 
Of course there will always be killers. That is true of any game that has non-optional PvP in any areas.
Of course you will still have people doing those things, but I would dare to say it would be less.
What I meant was: ganking is simply using superiour force, which is good practise if you're fighting a battle over marbles. You don't want an exciting battle, you want an effective battle where you get the most bang for your buck.
Stations will always be the converging point for ships, which are already in normal space, so no interdictions required. Which makes it a premium hot spot.

That's what I meant those practises will still go on, but with a different context.

I hear EVE is a PvP content heavy game, and I also hear there's much ganking going on there. PvP content will not get rid of asymmetric battles or choke points.
 
What I meant was: ganking is simply using superiour force, which is good practise if you're fighting a battle over marbles. You don't want an exciting battle, you want an effective battle where you get the most bang for your buck.
Stations will always be the converging point for ships, which are already in normal space, so no interdictions required. Which makes it a premium hot spot.

That's what I meant those practises will still go on, but with a different context.

I hear EVE is a PvP content heavy game, and I also hear there's much ganking going on there. PvP content will not get rid of asymmetric battles or choke points.

I love you Ziggy but I am not sure what you are getting at overall.

Of course there will be always be murder and of course it will happen at hotspots.

That doesn't mean that some decent PvP content would be a bad thing (and I know you know this already), it doesn't mean decent PvP content wouldn't budge a few gankers over, and the development of content such as bounty hunting will be a clear, unequivocal advantage in the direction of applying consequence to them - which would in turn reduce the numbers because only the murderers that gitted gud survive.
 
I love you Ziggy but I am not sure what you are getting at overall.

Of course there will be always be murder and of course it will happen at hotspots.

That doesn't mean that some decent PvP content would be a bad thing (and I know you know this already), it doesn't mean decent PvP content wouldn't budge a few gankers over, and the development of content such as bounty hunting will be a clear, unequivocal advantage in the direction of applying consequence to them - which would in turn reduce the numbers because only the murderers that gitted gud survive.
Would it help if you take into account the post I replied to :)
Well, there should be something...at least for PowerPlay! It's no wonder we are infested with Station-Griefers and Group-Gankers if there is nothing else to do in PvP
I have not made any ethical statements about PvP content. I just don't think that content will rid us of these practises.

And I am highly doubtful of effective bounty hunting because of PvP content. What that requires is integrating the bubble's political spectrum into the mechanism. As in flagging a wanted player entering a high sec system and broadcasting this information. Which sounds peachy of course, until you realise that many of the gankers are also attention seekers. Judging the "please notice me" youtube videos that are posted. Nothing would give them more joy than being broadcasted as baddie within the game.

And given how easy it is to escape encounters, they will be doing so with little risk.
 
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Goose4291

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Would it help if you take into account the post I replied to :)

I must be missing something, because I am really not getting it. I can't see anything related to the previous posts other than the assertion that ganking happens at choke points: notably these choke points could be moved a little with the right "content"...

It's probably me though. Just back to work and my brainz aren't in gear yet.
 
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