I'm unsure if this is something that will be considered or not, but seeing as Elite pits all players into the same Universe I find it increasingly surprising that the company advertise the new content for Elite on live streams, Thargoids, new tech etc (naturally confined to Horizons mostly) without considering that some players may have bought the base game thinking it to be the FULL game, only to then have to buy Horizons separately, which has all of the latest, and in my opinion, mandatory content updates locked behind it? It makes no sense that the old base game continues to be sold without any of the content updates that have made Elite a better game, therefore I feel it probably harms the impression given by the new players who might not enjoy it enough to invest in Horizons afterwards. The base game is devoid of content without planetary landings. It is just space and space stations, zero engineering and far less immersion since said players cannot enjoy any of the story based content that involves Horizons content.
It's bad enough that base gamers are put in the same universe as players who have heavily engineered ships with specialised weaponary that the base gamer simply has no means to counter.
Make the base game Horizons from now on and do the game a favour, noting my previous point... ��
You make a good point. I too hope the parts of Elite are fused again.
What is often missed in this discussion is the role Frontier's decision to drop Mac development played in separating the "base" from "horizon" versions. Here is what we think happened. We won't know for certain until someone's NDA runs out, and there is a story like those about
botched development in CCP around EVE/Dust/World of Darkness. But our understanding to date may help this conversation.
In the beginning, the base game was the full game. Sometime before the release of the horizons update, however, Frontier decided to drop the Mac client. Having collected millions from Mac and Windows backers and customers, and promising to continue development for the mac and windows in tandem, this decision put Frontier between a rock and hard place. So Frontier falsely claimed Metal (1) did not do compute shading, said they would support the Mac when it did (a contradiction), stonewalled the mac community for information or explanation, designed Mac out of all but maintenance releases, and recently shifted its promise to "consider" supporting a Mac client.
This perspective might be controversial in this forum because you haven't had the facts. If you read through what the Mac community has discovered, you'd gain a different insight into the issue. You can start with
this thread wherein I provide a timeline. Extensive discussion of this issue on that forum if you look around. Probably a bit much for most, and I can't blame you.
And thus the update to Elite was split out into two forks -- base game and Horizons. The base game was intended or served the purpose of maintaining a veneer of commitment to the mac. Whether this was its sole, primary, or additional purpose is not known. Doing so did provide arguable legal indemnification from violations of consumer protection (e.g., bait and switch) regulations and other laws that may apply. Horizons became the true next step in Elite.
Several caveats. No, this has nothing to do with windows or mac fanboys. Most of us run both MacOS and Windows and have access to Horizons. No, the community did not expect an immediate release of a Mac client in Metal. We wanted communication and transparency, understanding that not only does a port take time, but ports to consoles were in process. Yes, the community was very supportive of Frontier. Now, not so much. Most of us have moved onto Window via bootcamp, windows boxes, or cloud game.
The Mac client being dead, this reason and
perhaps the main reason for splitting Elite into base and horizons has been removed.