The new planet generation seems to have taken the seamlessness of a planetary system out of the equation:
[attempt to get an SRV into orbit]
Vow. Many realism. Grate artiste. Very applause.
AFAIR that whole “taking the SRV to orbit” thing was just exploiting a hole in ED’s FOR system (which is as full of seams as it has always been). Well, it seems FDEV has fixed that bug in a not untypical heavy-handed way (see also POI farming).
Nothing to do with terrain generation, though.
What worries me, is that you may very well be correct. I don't want them to kill my favourite game, but that's exactly what seems to be happening.

FDEV as a whole will (already has?) recover(ed?) from the EDO disaster, but I'm afraid E: D will not.
I hope I'm wrong, and there's still will to get the mess sorted so that E: D survives.
“Reports of the death of E:D are greatly exaggerated.”
While the announcement that started this thread was negative, it was nowhere near a blow to the future of E:D, the way cancelling EDO on consoles was. Rather, it was an admission that fixing the problem is way too much work for quite limited gain. As I already said, to me it was not at all unexpected.
Honestly, for a lark I gave EDO a try this week on my vastly below min spec laptop + the most basic and completely free GFnow service. 60 FPS almost constantly in the tutorial, lows at 50fps. High settings, 1080p. For a tenner a month I could play this, and all my other games, in ultra on an ancient crap laptop with onboard GPU and shared 8GB memory. I could even play it on my tablet or phone in ultra, or cast it to my TV and pretend I have a console with EDO.
Now that is interesting. Could you give more detailed specs of that laptop?
If this tiling is as rare as people claim (different people claim different things, so I have no idea what the truth is), could Frontier offer to manually change specific planet "seeds" for those very few broken planets? I honestly don't know how difficult this would be, but in theory it might be very easy. In other words, if tiled planets are just a bad roll of the dice, players could report those specific planets and ask Frontier to roll the dice again for that specific planet. It might be as easy as Dav writing a little script where he enters the system name and planet number and script generates a new seed for that planet, thus instantly fixing the planet.
Yes, it surely coudl be done; in fact something like this was done for that moon in Pomeche so that it has huge canyons and mountain ranges it has been famous of. However:
- someone would have to manually check all the planetary ports and settlements, to see if they are sensibly placed;
- it may be necessary to boot all ships landed there (outside hangars/pads) to orbit;
- there may also be other issue we are not aware of.
For these reasons, I do not think FDEV will want to invest resources in fixing single bad cases.
Or stick a tourist beacon on them and put them into the lore, could have a Codex for ticking off curious repeating patterns in the natural world.
Tourist beacon, maybe (although FDEV may be reluctant to do that, to leave the option of improving the tech
someday open).
Codex, only for manual entries by FDEV, because recognizing “curious repeating patterns” takes a human being (and the above caveat applies, too).
Plausible I guess I'm OK with - but that's typical of what I see everywhere. That's common. The mountains that look like mountains (to my mind), those are the ones that seem rare.
Keep in mind that most landable worlds are very low-g, and mountains on those are likely to look different.
By the way, we do not have many close-up pictures of low-g worlds in real life; even pictures from the surface of the Moon are restricted to the areas where landing is likely to succeed.
(We do have close-up pictures of a couple of asteroids, but those are
extremely low-g.)
I guess what I'm struggling with is ... imagine an extension to the tech that adds a whole load of new tile sets allowing for more variable, intricate, narrow and harded edged valley and ravine systems. If they're unwilling to re-generate the galaxy of Elite (by which I assume they mean planet surfaces) then how can they apply that extension without upsetting existing topography and thus requiring a fresh bake-in of surface installations etc? I guess that's why I wanted them to improve things now while it's not entirely too late. The only other possibility I can see is that they open further types of (currently unlandable) planets in the future and are free to add enhanced topography to those without upsetting the existing ones.
That is how I see it, too.
Then again, “unlikely to change in the future” does not mean it
will not change when (and if) fully atmospheric worlds arrive.