http://www.reddit.com/r/EliteDanger...ficial_ed_live_stream_in_30_minutes_1800_bst/
they saw the "sounds of planets" video that was linked here on reddit recently
comets will be in the game
can people own stations/captial ships? the game is supporting it but it will not be there initially, maybe later
regarding pvp: whats missing is consequences for shooting people. pvp is encouraged
group chat: will be focused on during the next weeks
oculus rift dev kit 2: we're still looking into it, needs some improvements
planetary landings: (the expansion). coming in stages. landing on moons might be first for example, more interactions later
imperial ships during beta: the beta area in space is nowhere near their empire, so maybe near the end of beta but not for sure
reputation & rankings: achievable with other activities other than killing people. might affect ability to dock at stations if you have bad reputation. they want consequences for your reputation
exploration stuff in beta: will be implemented soon(ish)
120ly around sol: human space. after that only some stations can be found
no wormhole shortcuts will exist
what supercruise is missing among others: AI needs to use supercruise so its less empty
will the AI learn to dock properly: we certainly intend it to get better
are you worried that group mechanics will split the community? for game simulation it doesn't matter, every group affects the background simulation. we want to encourage people to play in "all" group, but don't want to block people that want to play on their own
the game plays in a single galaxy (gameplay wise) but is hosted in a cloud, i.e. multiple servers instead of a single one
there will be more content and features released during the beta phase
galaxy map: main thing will be adding a route planner, also the galaxy data needs to be finalized. then there will be an in-system map!
ED will stay more than playable without HOTAS
larger systems will have more than one station in them
there will be hidden stuff to find in the universe as a part of the exploration gameplay
engine upgrades, sacrificing parts in exchange for specilaizing your ship will come
ultimately people will be starting in different locations
overcrowded stations (not getting clearance to land) has to do with AI blocking pads atm
ideally they want more than 32 players per instance. but they need to balance it
exploration gameplay: finding data and finding planets/stations/whatever. being rewarded for that (credits?)
pirate ships will offer different bounties, the AI will have ranks too - correlation between the two
you will be able to disable small parts of the ship by shooting, e.g. the cargo hatch (already in the game)
will mission locations be less vague? depends. some are vague by design so you have to research and look for them. some will be easy
it will be possible to follow a friend out of supercruise soon
debris lasts only for the gameplay session
focus with weapons atm: defensive stuff, such as mines
there will be no third person view to actually PLAY in, but there might be other ways to get a look at your ship from the outside
will any ships have transparent floors? no.
wipe at the end of beta
Edit 1:
kickstarter rewards will be available for gamma phase
while the galaxy is procedurally generates they have overrides, so they can insert stuff on their own, or make solar systems be like their original counterparts
clouds (nebulae?) are real objects in the distance, but you can't visit them