TheMegaTurnip
Banned
in that case it could a standard running the instance which can't send enough information to the pro causing skipped packets and lag that way as the game is waiting for the information which isn't coming fast enough.
Factor in Internet issues with that as well and it's not a pretty sight
"Netcode" is programmer jargon as we couldnt get round to saying "Networking system" all the time.
I shall enquire about my opponents device, thanks mate, nice answer.