Elite is a sandbox game, and one that promised an offline mode to boot (I stress this, as it'll become somewhat important later on). Now, sandbox games typically let players chose their level of challenge and engagement (not to mention offer various activities). As such, asking for a "risk-free PVE" is, effectively, missing the idea by a mile because you're asking the wrong question, and no one's really asking for that.
The game should offer different tiers of challenge for those interested. For example, there are RES sites and HazRES sites, nav-beacons and their compromised variants. There are unsafe anarchy systems and safe(er) systems. All of this should play a factor in how ED functions.
Then there is the fact that exploration (in the sense that ED seems to offer it) is very much a "chillout" activity. ED isn't a JOB, so comparisons to a real life job (and how well you do or do not do it) are moot. I don't personally find this sort of gameplay appealing, but I can UNDERSTAND the appeal, and I can also understand that people interested in that sort of gameplay loop probably aren't interested in the pew-pew side of ED. You seem... to either not get it, or not care? The explorers in this instance were blown up merely "for the lulz"; there was nothing to be gained except salt, which is at leat a little bit iffy.
Now, having been with ED from the start, I can see that there would be too many issues to implement a proper PvE mode; I keep saying that IF I had a magic want and could magically whisk such a mode into existence then I'd do it without batting an eye. But real life means development and man-hours and plugging in all those weird little troublesome spots where people could still grief each other (given the various mechanics that exist in the game), and that effectively kills any chance of a PvE mode happening. But those are technical reasons, not "OMG, you just want an easy mode" reasons.
And finally, there's the promise of an offline mode... we didn't get that, and instead got solo, but the reason this is somewhat important is because the vast majority of offline games offer the player a choice of difficulty right from the start... and no one really cares what difficulty other people play their offline games on (with the possible exception of the Dark Souls crowd but they are weird). You, on the other hand, seem to be a bit obsessed on how other people spend (or would like to spend) their free time in a video-game...
First of all, Elite has traditionally been a certain kind of game. I want it to stay that kind of game. People are asking to dumb-down that certain kind of game. My 'obsession' is with trying to maintain the Elite I know as that certain kind of game. This is a very simplistic explanation of where I stand, but you should be able to understand just fine, and refrain from any further assumptions about me and my intentions in the future.
Secondly, you don't need to tell me what a sandbox is. I played the game that set the benchmark for sandboxes for over a decade, EVE Online. It's also set in a shared universe. The difference is, everything is entirely player-driven. The problem with Elite having a shared universe with segregated servers is you can do a bunch of things in solo, and if they have an affect on me, I can't stop you. What makes EVE the superior sandbox is that everything happens on one server. There is no instancing, there is no solo mode, it's all on one server. And I absolutely CAN stop you, by a variety of means, including but not limited to direct armed intervention, logistical disruption, market manipulation, resource control, and various others.
The thing is, I don't even have a problem with not being able to do that in Elite. I accept that it's a casual game that doesn't even hold a bar to EVE Online in most aspects as a sandbox. The real problem with Elite is it doesn't know what it is at all. Sandbox it most certainly is not. Can I build my own stations? No. Can I own my own planet and set up mining colonies? No. In a real sandbox, you can actually build a sandcastle.
And in a real sandbox, someone can come along and kick that castle over.
So if Elite is not a real sandbox, then "I can do what I want" is kinda redundant anyway. Isn't it?
No, of course it's not, because there's a lot you can do.
My explicit problem is what Elite was, compared to what it's become, compared to what people are demanding it become, and each new iteration, it gets dumber, the risk is lessened, and despite all this, everyone just keeps whining about something anyway. But I'll be honest, if there was a PVE-only mode with significantly more dangerous NPCs, I'd play in it. Players are few and far between anyway, and the last gank attempt on me was quite a while ago. Where is it the risk to me? Where's my 'tier of challenge'?
As for exploration being a 'chill out' activity, why? What makes it a 'chill out' activity specifically? Or have you just assumed that it is?
Why should you get rewards for 'chilling out'?
And dude, you need to go back and read my posts. I don't get 'that'? I'm not interested in PVP in this game. I am an explorer. That's what I enjoy. I would enjoy it more if it were ACTUALLY DANGEROUS! Players present a danger, and whilst I don't go looking for fights with them, every single expedition I go on in open that ends with an attempt by one to destroy me is exponentially more thrilling than every journey that ends without incident. But again, we're back to that other question: where is my tier of challenge? Why is it that I shouldn't get mine, and everyone else should get their easy mode? Their 'chill out', as it were?
You're right that games should have multiple tiers of challenge in some form, of course. My point here is, it shouldn't be up to the players what they are. The devs present the challenge, the player rises to it. If you want to make your own challenge, you make your own game.
Oh I get it, though. I get the appeal of getting things without earning them. It seems to be a very pervasive idea lately, and not just in this game. I also get the distaste for PVP in this game. As a very avid PVP'er in EVE Online myself, coming into Elite, the PVP felt.... dry. Oh I tried it. Did very well. My first fight was in a Viper III in the beta, against another Viper. I interdicted him and started shooting, and suddenly, he rammed me and I lost my shields. So I hit FA-off, boosted, and threw my Viper into a 'crazy ivan', making myself very hard to hit. I continued to boost away from the other Viper, the pilot of which decided to get smug, and declared, "Yeah, you better run punk!" as he continued to pursue me. Little did he know, there is a difference between running, and a tactical withdrawal. Just as my shield finished recharging, I got another smug message: "today's your lucky day. I've decided to let you go." Funny, I thought, because I haven't decided to let you go. I turned the Viper around with its shield back online, and went straight at him, a pair of medium cannons (not multis, cannons) and a pair of small beams blazing in a head on pass that took him from full shields to 0 health in less time than it takes to finish a cannon reload.
It was a good fight. A fair fight. There was something there I enjoyed, but ultimately, it seemed pointless. In EVE, I get loot. I get a killmail. If I'd lost, I'd get a lossmail. We'd be able to message each other with a private chat, and talk about the fight, have a laugh and say 'gf' or, if my opponent got salty, smack talk until he blocked me. None of that happened in Elite. And the sense that I had something to lose.... it was never there. Not like in EVE, where my cheapest frigates are 300-500mil a pop and literally every neutral in low-sec local is someone trying to kill me.
The PVP in Elite is stale, dry, and pointless to me. That doesn't mean I didn't learn how to do it, and keep up with whatever PVP cookie-cutter meta is popular this week. Because in learning how they do it, you learn how to counter it, by either fighting it, evading it, or even avoiding it altogether. But you know what really makes a sandbox a sandbox? It's not the sand quite so much as what you choose to do with it. Maybe I'll build a castle. Maybe I'll pick up a pile of it and throw it in your eyes. The point is, it's my CHOICE. And in a real sandbox, choice matters, and has consequences.
In your PVE-only open mode, the consequences of choice are irrelevant. You don't have to decide whether to choose speed or armour over jump range, because there is no threat that requires you to have speed or armour. You don't have to choose between shields or cargo, because there is no threat that requires shields. Your choice is always the same: max jump range, max cargo, etc etc. There is no real choice in a PVE-only open if there is no risk that results in consequences for a poor choice. Which is precisely why I'd be okay with a PVE-only Open mode IF, and only IF, the NPCs were at least as half as dangerous as players, with a massive increase to the difficulty of interdiction evasion, and the return of marauders and reavers that aren't interested in your cargo, only your blood.
Because Elite is meant to be a certain thing. If it is not that certain thing, it is not Elite. That's my obsession. Otherwise, I don't care how you choose to play. You do you. Burn your sandcastle down, see if I care. I've been with ED from the start, too. The real start was in 1984.