It's an event organised for and by explorers - that others chose to tag along is up to them, however the event was not designed for them.
Feel free to organise an event - and see who turns up.
i think you are missing the point here Robert.
To avoid the enourmous amount of sodium infux, they could have looked to various sects of the community to help them in thier endeavour. It might be for explorers, but in no way shape or form was there sufficient outsourcing from the rest of the community to help it run smoothly.
People being kicked from, or otherwise refused access to the fleetcomm PG alone goes a long way to show this.
The root problem with the division in this game is that people refuse to see things from any other point of veiw other than thier own. Fdev's design goes further to limit this with the inclusion of modes, effectively, right from the off, creating the boundaries that now define these sects. (I'm not getting into that discussion, it is just a valid point relative to this conversation).
In the long term, it has reared its head in every kind of player run event (and a few notable others). People are unwilling to cooperate. They are unwilling to all try to work together for any greater goal unless it sits firmly within thier sphere of comfort. (Not judging, thats just how humans are)
FDev set the precident at the very beginning. It's not really a great surprise to see it persist this long into the games lifecycle.
People being split into these very segmented systems, like the moded system and clear cut dividers between careers with the only overlap being engineering, just breeds constant dislike for the other sects of the playerbase because at absolutley zero point are any of these players made to interact with each other. Thus resulting in people thinking thier way is the only way and anyone who does'nt agree and play like that is playing the game wrong. (See Yamiks for further mocking of this very simple fact)
The end result is a playerbase who is totally focused on one thing and gives not one care to anything else anyone does because as far as they are concerned, those people have thier own segement and should stick to it. Modes are not likely to change, nor is the way the careers are designed. But what can change is how people decide to interact with one another.
Events like DW should be pulling intrest from every area of the community, because an event of that scope pretty much requires input from as many folks as can be mustered to be truly successful. Not only would more events that include more of the playerbase be more likely to garner favour between groups in game, but people might actually, if by some bloody miracle, actually start to make folk respect the way others want to play the game.