What about the fact that you can't collect you power play salary?
You can, but not by using your mouse. Can confirm it worked yesterday.
What about the fact that you can't collect you power play salary?
Ah ok, yeah I think you're right but, I'm liking the sound of the new way and still needing to probe for that.That’s always been only after DSS probing, not after FSS scanning.
Unless it changed in a recent patch, and I missed it? (Will be very pleased if so - have been asking for it to be from FSS scanning since the early days of the 3.3 Beta! )
You can, but not by using your mouse. Can confirm it worked yesterday.
No mention of fighter lag at all, or instancing or ANY MULTIPLAYER ISSUES... is this for real??
wing beacons crashing the game? blocking being abused on the regular to crash peoples games??
Im glad the AX guys at least got some fixes but this is embarrasing. How long will it take them to realize that not being able to play with friends without something breaking horribly is killing a very dedicated portion of the playerbase?
Edit: how about cheating or the numerous exploits available?
It's a good idea in principle, but for landables the POI scan results bottleneck on the first body with vulcanism, and every other body with vulcanism just extends the bottleneck.Alternatively, start the FSS and scan one planet to start the generation-process. This process will take time regardless of whether you stay watching that one planet or move on to scan the others, so you can also return to it later, e.g. after all stellar objects in the system have been found, to check the finished scans.
FSS: Long delay when scanning planets with geological sites
- As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible). This can take tens of seconds.
- As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
- It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
- As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process.
- Please note: this will not affect Thargoid or Guardian sites, which will show up instantaneously.
High resolution screenshots create tiling artifacts in bright objects
- We will implement a fix that should prevent tiling artifacts in bright objects when taking a high-resolution screenshot
- As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible). This can take tens of seconds.
- As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
- It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
- As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process.
- Please note: this will not affect Thargoid or Guardian sites, which will show up instantaneously.
Still wasting time with this FSS then? When everybody thought a terrible mechanic couldnt get any worse, FD has set out to prove people wrong!
Not sure but I read that as “in addition to”.And we get...
Yeah that's real game breaking stuff right there.....
FSS: Long delay when scanning planets with geological sites
- As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible). This can take tens of seconds.
- As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
- It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
- As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process.
- Please note: this will not affect Thargoid or Guardian sites, which will show up instantaneously.
There was no consensus. Some wanted the old system. Some liked the new more.
FSS Scanner Change
The proposed solution for the FSS Scanner taking a long time potentially could make a worse user experience if the probabilities give too many false positives for bio sites. Leading to time wasted mapping bodies that have no sites.
I have been working on EDMC plugins that use the FSS journal events and have observed that the journal event is generated with a flag for volcanism almost immediately. This means that prescence of volcanism could be displayed immediately ( but not the count of sites ) Indeed the EDMC canonn plugin displays an Icon to show volcanism as soon as the scan starts and long before the scan has completed.
My proposal is that you simply do away with the count of signals on the FSS scan.
90% of the time only geological signals are present so and we know you could display the presence immediately without a count. This would massively improve scan times even if you continues the full scans for other types.
Bio sites and other sites generally scan quicker so if you simply displayed Biological without the count when the first site is resolved then I think that would be acceptable. The fact that the scan was taking longer would actually indicate that there might be something worth sticking around for and the wait would not be as annoying as it is now
But they couldn't keep everybody happy as it would involve open only with PvE flags or no PvE at all or no open at all, multiple ways of scanning for bodies / full system map/ black blob system map / map built by scanning... You are smart enough to see where I'm goingThis is the entire point of suggesting they keep everybody happy not one group at the expense of the other. Still im sure FD know what they are doing
Edit: could i suggest somewhat likely and not very likely aswell
Grin and bear it, all we can do really
I think there is a solution which might be both better for explorers and easier to implement. Please take the following idea into consideration: https://forums.frontier.co.uk/threa...hanges-in-the-next-update.530539/post-8156169 (and the next post).As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process.
My PC is a bit quick, framerate on the FSS screen is 300+ (normal screens a little over 100) so takes a sniff over 6 seconds to scan. In VR (80FPS) scan time is nearer 20 seconds. So waiting for completion isn't a chore in pancake - but noticed very much so in VR!Yeah i guess. Altho i cant help feeling that positive changes would be the better path to take. Im just wondering, do you not wait "tens of seconds" cause your system is fast or cause you simply dont care what is there?