It doesn't make any sense and seriously undermines the value of rapidfire mods. For turreted/gimballed weapons add more jitter sure but if I'm using fixed weapons I am already disadvantaged enough when it comes to trying to hit modules (or the ship... or a barn door). I choose fixed because I like the skill element of using them, generally on smaller ships, and being rewarded with increased damage, less heat etc.
I just don't think that removing the jitter will somehow unbalance the game, most people are going to go with overcharged at the moment anyway, but it will improve the gameplay experience and immersion - why is my fixed aka bolted down cannon waivering about the place like it's about to fall off??!!
I just don't think that removing the jitter will somehow unbalance the game, most people are going to go with overcharged at the moment anyway, but it will improve the gameplay experience and immersion - why is my fixed aka bolted down cannon waivering about the place like it's about to fall off??!!
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