total time was about 1hr 10 min and that wasn't messing with the throttle at all/maxed out.
That said, having it as an engineering pipeline again just gives players the option to working toward something that will make their lives easier. If someone wants to hop, skip and jump 15ly at a time all the way to colonia, good, freaking luck. Pros and cons to it all. Either way you can't please all of the people all of the time.
Hence why i'm suggesting having it has a mechanic that more or less gives players the option to fly in systems a bit quicker.
While i was staring into emptiness, i had a thought: instead of altering the ships in a given capacity (equipment, engineering etc), why not add a second jump point to systems with destinations that lie further than x Ls away from the "primary" jump point? Something that would have to be targeted manually, otherwise you're flying the long way. There would have to be something that prevents players from jumping out and jumping back in 250,000 Ls away. God Forbid a BGS tick gives a sweet single-system trade route in system that yields 600x profit per drop.
That's why people are proposing direct jumps to the secondary stars, so we don't have to make any changes to SC at all.
Because there is really no reason to travel that 350,000Ls, 600,000Ls, 1million+ Ls or even that 0.22Ly in SC.
Especially in occupied, civilized space in the Bubble.
And if we can make direct jumps to secondary stars, we also wouldn't need to ask for stuff like intrasystem-, or micro- jumps.
It's fine if I cannot jump from the A to B star. Because if I had intended to go to the B star, I would have jumped directly to it from outside the system.
It's really not a great change to the game.
I can understand the science if you say you will not be able to differentiate and individually target each of two stars that are orbiting around each other only 10 Ls apart. Fair enough. And we also honestly don't need that. But stars that are 0.22Ly apart... you can already differentiate them IRL via parallax. So it doesn't make any scientific sense why you would not be able to target the secondary star, if you can already lock on to the primary, especially using 34th century technology.
The only restriction is artificial. Really. Some people can try to B.S. their way around mass, beacons and other voodoo pseudo science.
But let's be honest. It's just all about a bunch of pretend space-truckers wanting to keep their old boys' club alive. They need this artificial time sink to remain relevant. And FD is obviously pandering to this, and are an accessory.
OK so our resident pseudo-science pusher has already said that nav beacons are the reason why we can jump to a star in the system.
So, why not just put more beacons around secondary stars all around the bubble? Wouldn't civilized society endeavor to make all locales accessible, especially within their borders?
I can understand if beacons aren't available far out of the bubble, and that you can only lock on to the most massive star in the system. That's fine. Let the explorers have their 99.99% of the galaxy hard to travel. Let them watch paint dry. But in occupied and developed territories, local governments would have added these enhancements for spacefarers.