Jurassic World Evolution 2: Free Update 7 Highlight

Great stuff in this patch, especially the favorite color option, amphitheater usable on other maps, option to turn off guest hostility, and the new underwater viewing dome, but two things:

Hopefully the San Diego Amphitheater can be updated to have matching rock colors on the other biomes. I've seen some folks suggesting to rename it/remove the San Diego part as it wouldn't make much sense to have that on other maps (like on Germany, etc). I mean it's great to see it's finally a thing after folks have been asking for it since the game came out, but like a bit more could have been done with I feel, especially after waiting this long for it to be implemented.

I take it this means we aren't going to be getting any kelp (brush or decoration), or social behaviors for the marine reptiles? I know the full patch notes are not here, but these feel like major things that would be shared by now if they were coming. Would have been appropriate to have more lagoon updates and additions considering the DLC, sort of like the Late Cretaceous DLC had a massive lagoon decoration update, despite the lone addition of the Styxosaurus. The lack of kelp is so odd too because the Mosasaurus on the game's launch screen is shown swimming through kelp, but like we still don't have that in the game? Folks have been asking for since after the game came out too. Same with like the lack of benches, trash cans, and other things folks have been asking for a long time. I mean surely Frontier has taken notice of all that by now? I mean I'll keep an eye out for the full patch notes, but I'm not getting my hopes up.

The only thing I think that folks have spotted that hasn't been mentioned here yet is some kind of new fountain decoration maybe?
 
So still no kelp after all this time, alongside a dedicated marine DLC? When it would be so easy to add as deco at least (like the corals), if brushes in lagoons don't work technically.
In fact there seems to be nothing for the lagoons besides the dome, according to this highlight post.
 
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Hey Park Managers!

You might've seen some of our teasers over on our social channels by now, and we're sure you're hankering to see what's coming in Free Update 7 👀...so that means it's time for our Free Update Highlight!

We've got a range of incredible additions coming your way in Update 7...shall we dive in?


Custom Challenge Mode

Whether you've finished up on your Jurassic difficulty Challenges, or are wanting to see whether your friends' park management skills are up to scratch, you'll be able to enjoy a brand new challenge with Custom Challenge Mode. From selecting the map and up to 3 objectives, to customising over 40 settings so your challenge is totally unique, you'll be able to create - and share - your very own Challenges. Each Challenge you create will generate its own unique share code, so you can send it to your friends or share it on your social channels.

We'll even be sharing some of our own custom challenges from some familiar faces on our channels in the coming weeks, so keep an eye out!


Lagoon Viewing Dome

With the incredible new species coming to your Lagoons in the Jurassic World Evolution 2: Prehistoric Marine Species Pack, we're offering your park guests a whole new way to observe them - with the Lagoon Viewing Dome! This brand new viewing area will function much like the Remote Viewing Galleries included in our previous update, and all Remote Viewing Entrances will also now be able to snap to the edges of your Lagoons, making your guests' experience even better! Lagoon Viewing Domes will offer a whole new underwater view for your guests, allowing them to see your marine species like never before.


Skin and Dinosaur Favouriting

As of Update 7, we'll be introducing two new features to make it easier than ever before to both manage your favourite skins and variations, and keep an eye on your favourite species once they're in your park.

First up, you'll now be able to mark skin and pattern colour variants as favourites in the species viewer, allowing you a way to save the variations that you prefer in a simple, easy-to-see way. When you're in the Hatchery genome editing menu, you'll then be able to choose to only randomise your favourited colour variants, allowing you even more freedom over how your species look in your park!

You'll also now be able to favourite specific dinosaurs in your parks. This will allow you to receive notifications when those dinosaurs in particular are performing interesting behaviours, as well as placing a beacon at their current location so you can easily head to them. Your favourited dinosaurs will also appear with a green highlight on your map overview, so you can always check in on them when needed.

View attachment 363255

Placeable Ampitheatre

We're not in San Diego any more...Yep, that's right! With Update 7, you'll now be able to place the Ampitheatre in your Sandbox parks, as part of the Jurassic Park building style. We know this is something that's been highly requested, so we're very much looking forward to seeing what you do with this iconic building in your parks!

View attachment 363256

Dinosaur Guest Hostility

Want to make your prehistoric species a little more...free range? Now, with Update 7, you'll be able to! When starting a new Sandbox park, you'll be able to toggle 'Dinosaur Danger to Guests' on or off, or set it to 'Carnivores Only'. With this setting off, any prehistoric species not in enclosures won't attack or injure your guests, and your safety rating and incident prevention ratings won't be impacted, either. Nothing's safer than a dinosaur park!

Additional Sandbox Mode Settings

Dinosaur hostility isn't the only change we've got coming for Sandbox players in Update 7! You'll now be able to enjoy all maps in Sandbox Mode without having to meet their unlock requirements, so that all levels are available without requiring progression in other game modes.
You'll also find that you can now add cosmetic damage to your Sandbox buildings, without affecting gameplay. Found under the 'Demolish' menu option, you can choose to make your buildings look a little more worse-for-wear.

We hope you've enjoyed this highlight covering the new free update, Park Managers! Full patch notes on all the quality of life changes, as well as bug fixes will be available on 10 August.
Keep your eyes peeled to our forums and social channels for any and all updates, get more information on the new Jurassic World Evolution 2: Prehistoric Marine Species Pack here, and add to your Steam Wishlist here.

Want to see the Free Update and the Jurassic World Evolution 2: Prehistoric Marine Species Pack in action before the launch? We'll be previewing all the newness on our next livestream, at 16:00 BST on 9 August, over on Twitch and YouTube!

What are you most excited for in the upcoming free update? Let us know in the comments below!
You can follow us on Twitter, Facebook, Instagram, Tiktok and YouTube or join the discussions on our forums.
Why does the Amphitheater still say "Jurassic Park: San Diego" if it's not in San Diego?
 
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I beg that randomised dinosaur unlock/digsite order is in the challenge settings. I'll lose all hope if it isn't.

IT WAS IN THE FIRST GAME.

The absence of it is the only thing that stops this game feeling like a complete upgrade. The amount of replayability a randomised unlock order brings is immeasurable, and it stops you from using the same roster in all of your parks. It was always a fun challenge when one of the first genomes you would get was a large Theropod that you weren't fully equipped to contain. This feature is why JPOG holds up so well, and it changed everything for me when they added it in JWE 1. No 2 saves are the same. But this game ends up feeling samey because it doesn't have it. If it isn't in this update, I hope there's enough support left in this games life for them to add it by the end.
 
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Regarding Dinosaur Hostility.

What counts as “Carnivores Only”?

I’d assume all meat feeder animals, the Spinosaurs (Suchomimus and Baryonyx as well)

But I’m wondering about the Pterosaurs. Will they still attack guests on Carnivores Only? It would be cool to have a setting where you can let them loose and not have to worry about them attacking guests. Kinda like the ADS from Dominion.
I think they mean all carnivorous theropods of every type. All carnivorous theropods (not omnivorous or herbivorous theropods) are directly dangerous towards visitors.
 
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That's all ? really? after all this time and all these requests? we have the right to an update and such poor content??
No new marine feeders (live sharks, squid, amonites)?
No new customization of the lagoons?
No Marine Vegetation Brushes?
Only ONE new attraction for the lagoon?
No Tylosaurus able to feed in shark feeders like mosasaurus and kronosaurus?
No new behaviors for marine animals?

how can I say that I am a little disappointed.
I'm not going to congratulate you on the new underwater observation gallery because it was OBVIOUS that it had to be done, and from the BEGINNING of the game.

In short, Can't wait for Prehistoric Kingdom !!
 
I wish instead of the Amphitheater you guys make the Biosyn headquarters placeable cause at least then it looks like a modern building and you could have enclosures attached to it to look like a giant house for a certain class of animal. Other than making a fighting arena, how am I supposed to use the amphitheatre in a regular park?

You really don't see the potential of the amphitheatre in your parks? It is already a pre-set dinosaur arena and an impressive set piece that I can easily think of several scenarios where it could be used as a nice park entrance, highlight a star attraction, or otherwise be used in a plaza or the like to make an attractive guest area.
 
"You'll also find that you can now add cosmetic damage to your Sandbox buildings, without affecting gameplay. Found under the 'Demolish' menu option, you can choose to make your buildings look a little more worse-for-wear."

YES!!! Now we can finally create a Site B/Fallen Kingdom styled park!
At last I can finally use the DPG guest type.

Been dying for this ever since Kaio's first mod with it!
 
You really don't see the potential of the amphitheatre in your parks? It is already a pre-set dinosaur arena and an impressive set piece that I can easily think of several scenarios where it could be used as a nice park entrance, highlight a star attraction, or otherwise be used in a plaza or the like to make an attractive guest area.
It’s okay I just don’t see use in its especially when you have a colder region map like Canada and the theatre is surrounded by desert rocks which stick out like a sore thumb. Plus it has San Diego written on it which is kinda annoying when it’s outside of San Diego.
 
Hey Park Managers!

You might've seen some of our teasers over on our social channels by now, and we're sure you're hankering to see what's coming in Free Update 7 👀...so that means it's time for our Free Update Highlight!

We've got a range of incredible additions coming your way in Update 7...shall we dive in?


Custom Challenge Mode

Whether you've finished up on your Jurassic difficulty Challenges, or are wanting to see whether your friends' park management skills are up to scratch, you'll be able to enjoy a brand new challenge with Custom Challenge Mode. From selecting the map and up to 3 objectives, to customising over 40 settings so your challenge is totally unique, you'll be able to create - and share - your very own Challenges. Each Challenge you create will generate its own unique share code, so you can send it to your friends or share it on your social channels.

We'll even be sharing some of our own custom challenges from some familiar faces on our channels in the coming weeks, so keep an eye out!
It'll also be cool to be able to create a JPOG scenario. Using game only species on Isla Sorna etc...
 
It’s okay I just don’t see use in its especially when you have a colder region map like Canada and the theatre is surrounded by desert rocks which stick out like a sore thumb. Plus it has San Diego written on it which is kinda annoying when it’s outside of San Diego.
So many things can “stand out like a sore thumb” in Sandbox anyways, depending on how one plays it. Why shouldn’t the San Diego amphitheater be too? That’s why I always knew the conclusion rumors on why it wasn’t placeable until now were fundamentally false, and that it would stay like as it does should it ever be something you can build in Sandbox.
 
This update is cool and all but imo you guys are focusing on the wrong things. The game have already a more than reasonable amount of species, its time to get attractions.
There is no point on having a giant brick that you have to imagine is a lab, a cinema or a gym??? they dont change at all apart for a different generic sign outside de building.
Lets have a themed rollercoaster o carrusel or something like that. You know, some theme park stuff.
The movies are over, there will be no dlc expanding on them so unless there si a JWE 3 on the way, this is the perfect time to go all out.
I wanted park management tools not turtles.
 
So, I have some issues with this update:

1. Given the DLC theme, this seemed like a perfect time to give lagoons a major update and overhaul. Marine creature social and idle interactions, new marine feeder types and diets (live shark, squid, jellyfish, seaweed, crustaceans, etc.), submarine and/or boat tours, lagoon terraforming, underwater terrain and foliage brushes, lagoon water depth and clarity adjustment options, amphibious creatures and accompanying AI/mechanics, and more have been heavily requested, neigh strenuously demanded at this point since lagoons and marine creatures have been the most neglected and underdeveloped aspect of the game. Unless there's a lot more they're not saying, feels like a massive wasted opportunity and a colossal L for Frontier.
2. Why was it so difficult to code the game so the San Diego amphitheater could be placed anywhere? That feels like something that should've been settled in the first or second title update to the game at the latest.
3. The favoriting of creature skin colors and pattern colors sounds great in theory, but without the option to favorite specific combinations of skin and pattern colors together for random egg clutches, the utility of this feature sounds a bit limited to say the least. Also, something that would've been more useful, which like lagoon improvements has been strenuously requested many times, is the ability to see previews of creature skin and pattern colors in the hatcheries or at least the ability to open the species viewer while playing on any map to look at how these things would turn out.
4. The custom challenges sound interesting, but the issue is no one plays challenge mode unless it's the first five maps to unlock all the cosmetic skins. None of the others have any associated rewards unless you count Steam or console achievements (I personally don't). I get that the point is to create custom scenarios which others can play, giving a low-key multiplayer aspect to the game, but I just don't see how this was highly requested or of paramount importance compared to other things.
5. The free-roam and ability to turn off creature-to-guest hostility sounds great in theory, but there's just one huge issue: creatures can escape the map boundaries. I had this happen recently on one of the square maps where a Herrerasaurus randomly teleported outside the map boundary. I was able to tranquilize it, but was unable to retrieve it and put it back where it belonged. Had to reload the autosave to fix the issue. Also, pterosaurs still sometimes randomly escape their aviaries even with escapes turned off and no damage to the aviaries. Do you see my point? Without tweaking things so that creatures cannot physically cross the map boundary, people will be randomly losing wandering creatures left and right. Like I said, great in theory, but given the still-persistent problems and the current way the game handles what can and cannot cross the map borders, I don't think it will be wholly practical.
 
Excited and happy for what we're getting. Disappointed that despite this being a marine species-focused DLC there's only one thing for lagoons in the free update. Did you guys accidentally make lagoons really hard to do anything with while making the game? Terrain changing, larger decoration pieces, kelp, all too complicated? Giving marine animals social interactions, environmental interactions, passive behaviors like spy-hopping, breaching, etc too intensive? Literally the only addition to their behavior since the game launched was them killing themselves against the lagoon wall.
 
It’s okay I just don’t see use in its especially when you have a colder region map like Canada and the theatre is surrounded by desert rocks which stick out like a sore thumb. Plus it has San Diego written on it which is kinda annoying when it’s outside of San Diego.

I'll definitely give you the San Diego bit, I think they could have given it a generic subtitle if they weren't going to tailor it per biome like "Jurassic Park Canada" or whatever. I think the rocks might not be a huge deal breaker though as zoos all over have environmental theming for certain things, so seen from that light, maybe you can stomach it better.
 
So, I have some issues with this update:

1. Given the DLC theme, this seemed like a perfect time to give lagoons a major update and overhaul. Marine creature social and idle interactions, new marine feeder types and diets (live shark, squid, jellyfish, seaweed, crustaceans, etc.), submarine and/or boat tours, lagoon terraforming, underwater terrain and foliage brushes, lagoon water depth and clarity adjustment options, amphibious creatures and accompanying AI/mechanics, and more have been heavily requested, neigh strenuously demanded at this point since lagoons and marine creatures have been the most neglected and underdeveloped aspect of the game. Unless there's a lot more they're not saying, feels like a massive wasted opportunity and a colossal L for Frontier.
2. Why was it so difficult to code the game so the San Diego amphitheater could be placed anywhere? That feels like something that should've been settled in the first or second title update to the game at the latest.
3. The favoriting of creature skin colors and pattern colors sounds great in theory, but without the option to favorite specific combinations of skin and pattern colors together for random egg clutches, the utility of this feature sounds a bit limited to say the least. Also, something that would've been more useful, which like lagoon improvements has been strenuously requested many times, is the ability to see previews of creature skin and pattern colors in the hatcheries or at least the ability to open the species viewer while playing on any map to look at how these things would turn out.
4. The custom challenges sound interesting, but the issue is no one plays challenge mode unless it's the first five maps to unlock all the cosmetic skins. None of the others have any associated rewards unless you count Steam or console achievements (I personally don't). I get that the point is to create custom scenarios which others can play, giving a low-key multiplayer aspect to the game, but I just don't see how this was highly requested or of paramount importance compared to other things.
5. The free-roam and ability to turn off creature-to-guest hostility sounds great in theory, but there's just one huge issue: creatures can escape the map boundaries. I had this happen recently on one of the square maps where a Herrerasaurus randomly teleported outside the map boundary. I was able to tranquilize it, but was unable to retrieve it and put it back where it belonged. Had to reload the autosave to fix the issue. Also, pterosaurs still sometimes randomly escape their aviaries even with escapes turned off and no damage to the aviaries. Do you see my point? Without tweaking things so that creatures cannot physically cross the map boundary, people will be randomly losing wandering creatures left and right. Like I said, great in theory, but given the still-persistent problems and the current way the game handles what can and cannot cross the map borders, I don't think it will be wholly practical.
I think the custom challenges are the biggest win here. This game has a linearity problem and adding onto this custom challenge mode may fix it. I think that's the biggest issue this game has, not least of all because it's an issue the first game had already mostly solved.
 
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