Jurassic World Evolution 2: Free Update 7 Highlight

One thing that Mainstream visitors of Jurassic Park: Operation Genesis and Luxury guests of Jurassic World: Evolution 2 have in common is that they cater to dinosaur variety.

What do you say to having these guest types? Thrill Seekers and Dino Nerds.

Thrill Seekers want to see carnivores hunting, eating, and fighting.

What are the chances that Fun Lovers would frequent the arcade, VR, Mini Golf Course, and possibly the fossil zone besides seeing herbivores grazing and socializing?

Dino Nerds want to see authenticity. Authenticity points of a viewing attraction will be lost when putting Nasutoceratops with Styracosaurus along with seeing pachycephalosaurs living with stegosaurs. Herbivore exhibits are more likely to have higher authenticity rating than carnivore exhibits. Dinosaur cohabitation and authenticity are linked.
Which makes it so that the cohabitation preferences of various species in the game don't make any sense. They should've adopted a system like Planet Zoo where interspecies enrichment/cohabitation preferences are based on animals that a particular species would actually coexist with in the wild. For example, all the herbivores of the Hell Creek and Lance Formations should be comfortable being housed together. Same holds true for herbivores of the Morrison and related formations. The system they have now is so generic and illogical it boggles the mind. Carnivore, pterosaur, and marine creature cohabitation preferences are even more illogical when you really examine them. Point is, for your suggestions to work, the entire interspecies cohabitation system needs a complete or near-complete overhaul to reflect my statements above. Otherwise, it does not nor ever will work the way it should.
 
Sigh... still waiting for:
  • A sandbox option that let's animals co-exist peacefully, without constantly freaking out from "threats"...
  • Vehicle access gates for aviaries... because driving through aviaries makes more sense than driving around them...
  • Curbs... for both people and AI controlled vehicles...
  • Unique model skins getting the variant treatment...
 
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Which makes it so that the cohabitation preferences of various species in the game don't make any sense. They should've adopted a system like Planet Zoo where interspecies enrichment/cohabitation preferences are based on animals that a particular species would actually coexist with in the wild. For example, all the herbivores of the Hell Creek and Lance Formations should be comfortable being housed together. Same holds true for herbivores of the Morrison and related formations. The system they have now is so generic and illogical it boggles the mind. Carnivore, pterosaur, and marine creature cohabitation preferences are even more illogical when you really examine them. Point is, for your suggestions to work, the entire interspecies cohabitation system needs a complete or near-complete overhaul to reflect my statements above. Otherwise, it does not nor ever will work the way it should.

To NC1265,

May I remind you that Torosaurus and Triceratops still dislike each other. The same applied to Apatosaurus, Camarasaurus, and Diplodocus.

I need your help later when the DLC and Update comes out.
 
Glad to see my fears were misplaced about the social behaviors. This will go a long way to bringing lagoons up the same standard as the dinosaurs (and 2 synapsids) in the game (though pterosaurs also lack social behaviors as well, but hopefully in due time, rather this patch or another). I do think this was a major thing that should have been shown earlier considering the nature of the upcoming DLC tied with this update. I imagine this may have been harder to implement earlier, considering the nature of the marine animals (and pterosaurs), but better late then never.

Edit: Agree with the above poster that things like breaching, etc would also be very welcome additions, and help expand their existing (limited) behavior.

Since this was a major addition being kept secret until now (unless the earlier teased Shonisaurus pair was an example of this, but it was best to take it with a grain of salt at the time, and keep expectations leveled), I hope there's more coming for lagoons still, since aside from the major behavior aspect, and a new attraction (the dome), there's still quite a bit that could be improved upon. One major thing is we still need more enclosure customization (like kelp and coral brushes, terrain painting, etc). Both the dinosaurs (and 2 synapsids), and have pterosaurs (aviaries) have loads more customization. The decorations (that came with the Late Cretaceous pack update in last September, nearly a year ago now) were a good start, but there's a limited selection, and it gets rather tedious placing everything for large lagoons, lest they remain barren and sparse. I imagine brushes are probably way more performance friendly too overall then lots of individual decorations all over the place. It's also strange that kelp is still lacking from this game with how highly requested it is, and also when it is always shown at the start of the game, with the Mosasaur swimming through a kelp forest. I mentioned that in my previous post, but I think it bares worth reiterating.

The other thing lacking is that marine animals still have no way to be a threat to any of the guests, compared to the land animals and pterosaurs. I'm not sure how something like that could be implemented short of a new marine tour, or the Nothosaurus being the lone animal able to escape due to its limbs (though I'm doubtful resources would be expended on a lone animal, since it would probably require a new system implemented, akin to raptors climbing fences, plus animations for it on land). None of the other attractions in the game can be interacted with or damaged by any of the animals, so I doubt things like the new underwater viewing dome would be an exception to that.

Edit: I still think new feeder types would be most welcome too. Nearly every marine animal eats from the same exact fish and/or shark feeder. We need more variety for our animals diets. Ammonite, squid, crabs, etc. Actually land carnivores should get some variety too (more prey types, including the new insect feeder). Herbviores have everything beat with the variety they get (though a few more new plant types like Aruacaria, ferns, horsetails, etc wouldn't hurt, especially since those are common Mesozoic plants missing from the game still).
 
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Glad to see my fears were misplaced about the social behaviors. This will go a long way to bringing lagoons up the same standard as the dinosaurs (and 2 synapsids) in the game (though pterosaurs also lack social behaviors as well, but hopefully in due time, rather this patch or another). I do think this was a major thing that should have been shown earlier considering the nature of the upcoming DLC tied with this update. I imagine this may have been harder to implement earlier, considering the nature of the marine animals (and pterosaurs), but better late then never.

Since this was a major addition being kept secret until now (unless the earlier teased Shonisaurus pair was an example of this, but it was best to take it with a grain of salt at the time, and keep expectations leveled), I hope there's more coming for lagoons still, since aside from the major behavior aspect, and a new attraction (the dome), there's still quite a bit that could be improved upon. One major thing is we still need more enclosure customization (like kelp and coral brushes, terrain painting, etc). Both the dinosaurs (and 2 synapsids), and have pterosaurs (aviaries) have loads more customization. The decorations (that came with the Late Cretaceous pack update in last September, nearly a year ago now) were a good start, but there's a limited selection, and it gets rather tedious placing everything for large lagoons, lest they remain barren and sparse. I imagine brushes are probably way more performance friendly too overall then lots of individual decorations all over the place. It's also strange that kelp is still lacking from this game with how highly requested it is, and also when it is always shown at the start of the game, with the Mosasaur swimming through a kelp forest. I mentioned that in my previous post, but I think it bares worth reiterating.

The other thing lacking is that marine animals still have no way to be a threat to any of the guests, compared to the land animals and pterosaurs. I'm not sure how something like that could be implemented short of a new marine tour, or the Nothosaurus being the lone animal able to escape due to its limbs (though I'm doubtful resources would be expended on a lone animal, since it would probably require a new system implemented, akin to raptors climbing fences, plus animations for it on land). None of the other attractions in the game can be interacted with or damaged by any of the animals, so I doubt things like the new underwater viewing dome would be an exception to that.
My fingers are crossed for at least a few placeable kelp patches like the other decorations and some much larger decorations made from combining the others in various ways (like the black smoker surrounded by the rock decorations, a mashup of all the coral decors in one, the shipwrecks surrounded by rock/coral, etc) just so they can cover more area with less separate pieces.

The marine animals are, by their very nature, not going to be a hazard for the guests. It's like going to Sea World, the orcas and sharks aren't going to hurt anyone unless someone does a swan dive into their pools. Frontier could have it so the Large reptiles and Dunkleosteus can smash the Viewing Gallery and Dome's glass, but that would just have some people be flushed into the water and float around until they drown or get eaten and then nothing until you fix the building (since the guests aren't going to keep walking into the exhibits and floating out the holes).
 
Seeing Frontier’s vid about social interactions just reinforces the point of not assuming we’ve seen all there is to see. This post is just a few highlights. We’ve yet to see the full notes about what we’re getting.

People have a tendency to want things here and now, but that’s not the way things work.

And to keep things in perspective, we’d buy games on older consoles for roughly the same prices that we pay today. Those games didn’t have updates, they came to us as is.

We’ve had multiple DLC’s, a couple of which have included campaigns. We wanted feathered species, they gave us feathered species. We wanted different types of viewing galleries, they gave us different types of viewing galleries. We’ve had models for some animals to bring them in line with their film counterparts whilst keeping the original models for more variety. We’re getting new aquatic creatures, two of which can actually come to the surface with a specialised platform for guests to see and an underwater viewing dome with which to view them.

We wanted decorations, we got them. We wanted decorations for lagoons, we got them. We have 19 maps of various biomes plus the gigantic square map which we can match to different biomes. The customisation we have over Sandbox is insane.

Hell, even at launch, I was content. We moved from the islands, animals had been re-sized, attractions from DLC packs in the first game were maintained here. Aviaries are fully customisable and the species that live in them are fleshed out creatures, not looped animations. We were granted the ability to create lagoons and we were given more than just the mosasaurus to inhabit them.

We’ve been given so much that I can’t even play the first one because of how empty it feels. On top of that, we’ve still got the 2 year anniversary of the game to come yet.

TL;DR - Regardless of what some people might think about this update, we have not been starved for content in any way, shape or form. By and large, a lot of requests and concerns have been heard and catered to wherever possible.

I love this game. Have done since launch. Have done since every update and DLC. I’ll continue to do so as the game approaches the beginning of its third year since release.
 
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I saw this on a youtubers channel and I gotta admit she made a point. Its about the Ampitheater. Is the san he hased just to say jurassic park or is it still Jurassic park Sandiego even though its not in Sandiege. I mean it would make more sense to fix that right?
A solution is found with the stores: have a tab that changes the sign (JP, JW, JW SD, US DFW, Biosyn, Malta) as well something that changes the look per biome.
 
A suggestion for the developers, since there is the setting to adjust the Dinosaur Guest hostility, is to provide pedestrian gates. This would enable guests to pass into enclosed areas where it is safe to walk past dinosaurs, but restricts where those dinosaurs may roam. Much in the same way with modern day zoos when you can wander through certain exhibits and get up close with the animals. This could also be enhanced with creation of 'tracks' instead of paths - therefore lessening the ascetic impact of having a path in the middle of an enclosure. these could also be set up like walking tours? Thoughts?
 
A suggestion for the developers, since there is the setting to adjust the Dinosaur Guest hostility, is to provide pedestrian gates. This would enable guests to pass into enclosed areas where it is safe to walk past dinosaurs, but restricts where those dinosaurs may roam. Much in the same way with modern day zoos when you can wander through certain exhibits and get up close with the animals. This could also be enhanced with creation of 'tracks' instead of paths - therefore lessening the ascetic impact of having a path in the middle of an enclosure. these could also be set up like walking tours? Thoughts?

Regarding Dinosaur Guest hostility, not every herbivore is harmless to humans. I have this notion that Pachycephalosaurus and Therizinosaurus are territorial in the form of attacking humans on sight.
 
Regarding Dinosaur Guest hostility, not every herbivore is harmless to humans. I have this notion that Pachycephalosaurus and Therizinosaurus are territorial in the form of attacking humans on sight.
Exactly why you wouldn't want them having general access to everywhere I guess - create an exhibit with "user friendly" dinos only.
 
Exactly why you wouldn't want them having general access to everywhere I guess - create an exhibit with "user friendly" dinos only.

Ornithomimids and hadrosaurs pose no threat to humans, just do not get caught in a stampede.

Regarding most sauropods, do not stand in front of them so that they would not step on people.

Shall we say Dracorex and Stygimoloch are more docile than Pachycephalosaurus?

Shall we count Deinocheirus as docile?

Normally; stegosaurs, ankylosaurs, and ceratopsians attack humans only when provoked.
 
Ornithomimids and hadrosaurs pose no threat to humans, just do not get caught in a stampede.

Regarding most sauropods, do not stand in front of them so that they would not step on people.

Shall we say Dracorex and Stygimoloch are more docile than Pachycephalosaurus?

Shall we count Deinocheirus as docile?

Normally; stegosaurs, ankylosaurs, and ceratopsians attack humans only when provoked.
Most hadrosaurs are much bigger than elephants and would be incredibly dangerous to be around.

In general it's a bad idea to approach wild animals. Anything bigger than like medium dog size is dangerous and a bad idea to approach.

Some of the ornithomimids might be exceptions, but in general only the smallest animals in the game would actually be safe for humans to be around. And even some of them, like Compsognathus and Lystrosaurus, we've seen eat people...
 
Most hadrosaurs are much bigger than elephants and would be incredibly dangerous to be around.

In general it's a bad idea to approach wild animals. Anything bigger than like medium dog size is dangerous and a bad idea to approach.

Some of the ornithomimids might be exceptions, but in general only the smallest animals in the game would actually be safe for humans to be around. And even some of them, like Compsognathus and Lystrosaurus, we've seen eat people...
Nailed it.
 
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