Jurassic World Evolution 3 is happening, scheduled for release in FY26

One major issue I have forgotten to mention is the awful oversizing of many creatures and buildings in general! The game really needs to have a better perspective, the default camera angle is from a too high point of view and it's really difficult to build things on a smaller scale, for smaller stuff and species.

Dinosaurs don't have to be so oversized to appear menacing. Just make the scaling like in this early JWE1 announcement trailer:
Source: https://www.youtube.com/watch?v=-V-0L1HeeAA


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The scaling here is so good.
 
I understand your point. However, I wish we had at least the option of making them more resilient and defensive. Even though hadrosaurs aren't brutal fighters like ceratopsians, they are large animals and a kick or tail swipe can cause a lot of damage to small predators. In JWE2, for example, a Parasaurolophus is harmless to a Velociraptor and that's not cool. Even if there are many velociraptors, a large animal should be able to defend itself and cause serious damage to hunters like the Velociraptor

Ornithomimids...

I think it's okay that they're defenseless, with the exception of Deinocheirus. Ornithomimids in general main defense is running

Oviraptor and possibly the Gigantoraptor are the only dinosaur species that can kick.

It is said that Deinocheirus can use their talons in their unusual hands to defend against predators. However, dromaeosaurs can outsmart Deinocheirus and Therizinosaurus. Just as the fighters with claws in their hands focus on the targets in front, others will flank them.
 
I understand your point. However, I wish we had at least the option of making them more resilient and defensive. Even though hadrosaurs aren't brutal fighters like ceratopsians, they are large animals and a kick or tail swipe can cause a lot of damage to small predators. In JWE2, for example, a Parasaurolophus is harmless to a Velociraptor and that's not cool. Even if there are many velociraptors, a large animal should be able to defend itself and cause serious damage to hunters like the Velociraptor

Ornithomimids...

I think it's okay that they're defenseless, with the exception of Deinocheirus. Ornithomimids in general main defense is running
lol..... Sorry But what you write about Ornithomimids is soooooo wrong !!!
Yes ,... this animals where fast and used this to survive when ever its an option, but you know that they have very much in common with modern ostriches ?? Very powerfull long legs !
An modern Ostrich is far from being a helpless victim for Predators!
Male Ostriches are known for attacking hyenas and even LIONS if they want to attack their offspring;.... sometimes kill them with kicks to their head and sides....thats now strory,...feel free to G..gle it!
Given that a Ostrich wights up to 150kg ! .... A Gallimimus of 300-600kg could easily kill a Lion with one kick.
I´m sad that Sauropods in JWE II are so defencless to , while their tails where terrible wapons in real live ;) !
 
lol..... Sorry But what you write about Ornithomimids is soooooo wrong !!!
Yes ,... this animals where fast and used this to survive when ever its an option, but you know that they have very much in common with modern ostriches ?? Very powerfull long legs !
An modern Ostrich is far from being a helpless victim for Predators!
Male Ostriches are known for attacking hyenas and even LIONS if they want to attack their offspring;.... sometimes kill them with kicks to their head and sides....thats now strory,...feel free to G..gle it!
Given that a Ostrich wights up to 150kg ! .... A Gallimimus of 300-600kg could easily kill a Lion with one kick.
I´m sad that Sauropods in JWE II are so defencless to , while their tails where terrible wapons in real live ;) !
The points you mentioned about the Ornithomimids are true. I was talking about gameplay, it's common for them to run rather than fight but I confess it would be interesting to see a Gallimimus fight back against a Velociraptor's attack using kicks. But this should be done according to the size scale of the predator, a cornered Gallimimus can be dangerous to a Velociraptor but at the same time it is harmless to larger theropods, in which case the only defense of these ornithomimids is to run. I agree that sauropods should be able to fight
 
lol..... Sorry But what you write about Ornithomimids is soooooo wrong !!!
Yes ,... this animals where fast and used this to survive when ever its an option, but you know that they have very much in common with modern ostriches ?? Very powerfull long legs !
An modern Ostrich is far from being a helpless victim for Predators!
Male Ostriches are known for attacking hyenas and even LIONS if they want to attack their offspring;.... sometimes kill them with kicks to their head and sides....thats now strory,...feel free to G..gle it!
Given that a Ostrich wights up to 150kg ! .... A Gallimimus of 300-600kg could easily kill a Lion with one kick.
I´m sad that Sauropods in JWE II are so defencless to , while their tails where terrible wapons in real live ;) !

It would be better if Apatosaurus, Diplodocus, and Mamenchisaurus can use their tail whips. What are the chances that Dreadnoughtus and Brachiosaurus rear up on their hind legs to scare away predators?
 
I understand your point. However, I wish we had at least the option of making them more resilient and defensive. Even though hadrosaurs aren't brutal fighters like ceratopsians, they are large animals and a kick or tail swipe can cause a lot of damage to small predators. In JWE2, for example, a Parasaurolophus is harmless to a Velociraptor and that's not cool. Even if there are many velociraptors, a large animal should be able to defend itself and cause serious damage to hunters like the Velociraptor

Ornithomimids...

I think it's okay that they're defenseless, with the exception of Deinocheirus. Ornithomimids in general main defense is running
Sauropod self defese! I not approve in the Jurassic World Evolution 2 Theropod attack this sauropod passive and indifese.
 
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The points you mentioned about the Ornithomimids are true. I was talking about gameplay, it's common for them to run rather than fight but I confess it would be interesting to see a Gallimimus fight back against a Velociraptor's attack using kicks. But this should be done according to the size scale of the predator, a cornered Gallimimus can be dangerous to a Velociraptor but at the same time it is harmless to larger theropods, in which case the only defense of these ornithomimids is to run. I agree that sauropods should be able to fight

In non-park-builder survival situation, Deinocheirus can be used as fisher and assault trooper that counter small and medium-sized carnivores. Archaeornithomimus, Struthiomimus, and Gallimimus are useless.
 
I'm happy with today's news but I have a few points to mention

JWE3 will obviously be a PC and PS5 and Xbox Series X/S exclusive, so it will be a more powerful game than its predecessor. I'm looking forward to new, more complex mechanics and improvements on previous ones. Here's what's missing from JWE3 in my opinion

-Improved park and terrain management
-Less terrain limitations
-Larger maps (always welcome)
-Dinosaur breeding (male/female animals) and baby dinosaurs
-Pterosaurs able to walk
-Social interactions for pterosaurs
-Improved hunting system
-Improved and more dynamic combat system
-Stronger and more resilient herbivorous dinosaurs
-Hadrosaurs and sauropods able to defend themselves and fight
-More variety of accurate sounds based on the movies (all species from the movies, mainly T.rex, Velociraptor and Spinosaurus)
-Improved territory system
-Security towers with guards armed with tranquilizers (security against escaped dinosaurs)
-Return of storm defense stations (JWE1 feature)
-Bridges
-Deep water
-Swimming dinosaurs
-More decorations
- Aquatic Guest attractions
-Baloon Attraction
-Jurassic World attractions (Movie accurate)
-Improved dinosaur AI
-Improved guest AI

Maybe I missed something, but I think these are the main features that JWE3 should have! That's it!
All i wish

Is movie accurate t rex and spinosaurus
(Both previous game never got them right there was improvement in jwe2 but wasn't accurate yet) they used movie render for other dinosaurs why not t rex and spinosaurus

T rex variant


V1 jw t rex (maybe using dominion ILM Render)

V2 jp (based on the Jurassic Park animatronic)

V3 jp male (if there isn't male and female. Also it shoud be based on buck animatronic and cgi but more the animatronic)


Spinosaurus

V1 jp (animatronic + cgi)

V2 jwcc (based on camp cretaceous)
 
Another thing I forgot to mention in my critique about why a “full-fledged JWE CMS sequel” seems like an impossible challenge for both Frontier and Universal to do together is because, examining how both games were made, the vibes I get from them both, and what they said before they release JWE2, they are both made to be as authentic to the source material as much as possible.

Compared to the likes of like Ludia’s mobile games for example, these two Evolution games I can tell were reeeaaallly made to be as authentic as much as possible to Universal’s main Jurassic series, especially JWE2. As much as they did try to coincide the first game with Fallen Kingdom, but unconfirmed for the second, they both do put a lot of attention and care on that aspect. Same applies for the storytelling opportunities in sequel format Newbold confirmed and talked about in a Newsweek interview for JWE2 which I brought up here earlier.

So, if this will be a direct full-fledged sequel, how are they going to do it that’s satisfying for both parties by keeping that level of Jurassic authenticity in, and what kind of opportunities would fit their style? New content and improvements you guys want doesn’t count as justifications because those aren't big main reasons for developing these games, based on the vibes I get from both games and what they've talked about them before release. I don’t think this game will be an exception from any of that either because they or their mutual relationship are not that kind that would do such a thing, again, vibe wise.
 
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I'm happy with today's news but I have a few points to mention

JWE3 will obviously be a PC and PS5 and Xbox Series X/S exclusive, so it will be a more powerful game than its predecessor. I'm looking forward to new, more complex mechanics and improvements on previous ones. Here's what's missing from JWE3 in my opinion

-Improved park and terrain management
-Less terrain limitations
-Larger maps (always welcome)
-Dinosaur breeding (male/female animals) and baby dinosaurs
-Pterosaurs able to walk
-Social interactions for pterosaurs
-Improved hunting system
-Improved and more dynamic combat system
-Stronger and more resilient herbivorous dinosaurs
-Hadrosaurs and sauropods able to defend themselves and fight
-More variety of accurate sounds based on the movies (all species from the movies, mainly T.rex, Velociraptor and Spinosaurus)
-Improved territory system
-Security towers with guards armed with tranquilizers (security against escaped dinosaurs)
-Return of storm defense stations (JWE1 feature)
-Bridges
-Deep water
-Swimming dinosaurs
-More decorations
- Aquatic Guest attractions
-Baloon Attraction
-Jurassic World attractions (Movie accurate)
-Improved dinosaur AI
-Improved guest AI

Maybe I missed something, but I think these are the main features that JWE3 should have! That's it!
Here's another link to post your suggestion link:
 
I know you are all very happy with the news, but personally I think it was not necessary, there is still potential in JWE2 and they could have continued working on it and improving it, but since they are going to make the leap anyway...

I will share my expectations about the game: I don't care how many polygons the new t rex will have, the one I have looks pretty good, but I can't pet its belly, or put a blanket on it when it's cold, or examine its droppings for parasites, or take it to a location. to another, nor see how it comes out of the egg and grows! I want more things to do while I walk through the park, more interaction with the animals and visitors, more challenges to deal with... More options, in general. If the development does not go that way, I must tell you that I will be disappointed with the purchase. It would also be nice if they offered more facilities for integrating mods, as their game wins by giving players things to explore more frequently.

In short, in JWE3 I want to scratch a t-rex's belly and ride around my park on a motorcycle with my raptors checking their poop, please and thank you.
 
Robertosaurus rex (Jurassic Park 4)
Hybrid of:
Tyrannosaurus + Stegosaurus
 

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Think we might get baby dinos? Think that it will be another park builder or would it be more than that? I'm hoping that it is a blend of being a dinosaur wrangler and builder. Giving a little bit of a action/thrill/survival aspect to it with the building.
I'm thinking babies is possible, but not for every species. I think there's a good chance that babies just won't grow up too (Neotenic variants).

There is spontaneous changing to male, and parthenogenesis, but I think that'd be for specific scenarios and/or specific species/variants. If you can only make females and have to capture males, they could add males and babies incrementally, even put them in DLC (though they aren't afraid of changing fundamentals, so the option to make males could just be absent for most species).

It's still kind of the only Jurassic World game coming, so I agree, it'll probably be more stuff outside of park building.
 
I particularly prefer babies to be the result of natural breeding. It really doesn't make sense to engineer babies directly in the hatchery. Engineering should be used to introduce adults to the park for the first time. Hatchery in JWE3 would only be useful at the beginning of the park and for choosing skins, then the animals themselves will reproduce. I also believe that breeding should be an exclusive feature of sandbox mode and a possible SITE B style campaign.
 
Engineering baby variants that never grow up for certain species only... that sounds kinda dumb...
I agree, it's a minimalist solution to babies that nobody's really going to be happy with.

If petting zoos end up a thing, a neotenic variant doesn't eventually become dangerous, so might still be useful as a supplementary feature if breeding is a thing.
 
I agree, it's a minimalist solution to babies that nobody's really going to be happy with.

If petting zoos end up a thing, a neotenic variant doesn't eventually become dangerous, so might still be useful as a supplementary feature if breeding is a thing.
Would it be worth it to have baby dinos though? It would be cool to have the petting zoo, but would they really go through that much work for it? Wouldn't it be better to get a greater amount of personality traits and animations. Do you think they will bring in more of the dino wrangler experience instead of just doing the building in having jeeps and helos doing all the work? Be cool if we get a FPS view on the ground to interact and deal with the animals face to face.
 
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