Hi all,
i'm a pretty new player, bought the game 2 weeks ago, and i already feel the emptiness =/
I've read the first 13 pages until now, and i hope what i post now isn't already covered between pages 14 and 27 =/
I pretty much agree with everything said here, "empty sandbox", "unfinished", "too early released" and so on.
Another thing FD should consider is their own reputation.
I guess some of you guys know Mechwarrior: Online (MWO). For those who don't know the game and the story of it's development, let me try to introduce you real quick into history. And please correct me if anybody finds something wrong in my post, i'm recalling all that stuff from my memory, so i might miss some parts or recall them false.
MWO was originally planned as Mechwarrior 5, but turned into a Free-to-play somehow.
The licence for the Mechwarrior franchise was bought by Piranha Games Inc. (PGI). The game was originally funded through a backer-programm, where you could buy into alpha and beta stages, get some mechs, ingame-currency and some other stuff. Pretty much like ED or Star Citizen.
PGI then chose to team up with a publisher, Infinite Game Publishing (IGP).
So much for the very basics.
Luckily, i don't have to write all the stuff down here in details, because a lot of other people already did.
Read here about "A Cautionary Tale: The Rage of the Mechwarrior Online Community":
http://thetrendythings.com/read/6864
Next big thing was, the mentioned Community Manager Garth Elam got fired and replaced by "Niko Snow", causing the next big storm within the community. The statement "You know knothing, Niko Snow" was one of the most used phrases in this time i guess.
In December 2013, PGI announced the next package, the "Clan Pack"... they even made it into the Forbes Magazine with this:
http://www.forbes.com/sites/insertc...online-offends-players-with-500-golden-mechs/
Another thing isthe outright lying by PGI about the status of the development. Everything was always "90 days" away. Community Warfare? 90 days. Ingame voice comms? 90 days. This was going on not for some weeks, we are talking about years here. The first announcement on Twitter was in 2011, and it's still going on. The "Community Warfare Lie Bubble" finaly bursted when the game was officialy released in September 2013. Community Warfare was originally stated to be due out within 90 days of open beta (i.e. January 2013). On the "Launch Party" in September 2013, PGI came up with nothing but a Powerpoint-presentation (not even a good one) about CW. They had nothing else to show, so the didn't even start coding anything about CW.
So, to sum it up, they achieved to make a huge load of bad press, just because of bad decissions, most of them regarding handling the community.
And now comes my point: In September 2014, PGI decided to jump onto the Space-Sim-Train, announcing a game called "Transverse". They set up a website for it and asked people to pledge for their game. They wanted 1 Million $ for "space-flight", at 1.5 Million players would have been able to adjust their modules and stuff for their ships, and at 2 Million, players would have been able to acutally fight in space. Awesome goals, i know, but that's not the point here. It's also not the point that the little ingame sequences they showed were looking like Freelancer with a texture-pack, or that all the ship-design were outright stolen from ED and Star Citizen. I don't know how, but they somehow even achieved to get the original Wing Commander licence... at least that's what they said.
http://www.themittani.com/content/traffic-control-transreversal
The point is, they wanted money for their game... 1 Million $ at least. So they set a 30 days goal for the first Million.
Do you guys know what they got? 11.030$ from 133 backers after something about 20 days (they took down the site after 20-somewhat days, i guess they were ashamed). And no, there is no typo in these two numbers. It's 11.030$ from 133 backers, really

This is a slightly modified version of a post the creative directr of transverse did at reddit (don't know the original link at the moment), but it pretty much sums it up.
What i want to say is: I take any bet that PGI will not be able to kickstart anything withing the next 10 years, just because of their bad reputation.
FD, take car of your game and your community, the phrase "even bad publicity is advertisement" doesn't always fit =/