There's only one thing Frontier need to do to get the Elite universe bursting with activity and danger; add this forum to the empty middle panel in the cockpit 
How exactly is Elite supposed to be a "sandbox"?
I can't build stations. I can't destroy them. I can't influence even the tiniest of star nations by myself. I can't build nations. I can't destroy nations.
The only thing I have control over is my starship.
That's not a sandbox.
It's a litter tray![]()
Part of his point, and mine as well, is that this part, one might say the most important part, is shallow and generic.
The 3 major factions all act/behave the same. There doesn't seem to be much difference between them. You can have great relations will all of them. There is no real conflict, there is no taking sides, because there is nothing to take sides over.
Add in countless generic minor factions, and the near inability for even large, organized groups to make much impact in even the most insignificant of systems. And as a lone player with your own agenda the game might as well be static.
Right now the game reminds me of a 'sampler platter', taste a bit of this, try a bit of that, etc. But there is no meal here. More like a proof of concept, and a good one of that, but for a AAA priced full game release that just isn't cutting it for a lot of people. And I'm sure there are a lot of people like me that have no intention of laying down more money for planetary landings and other little 'treats to taste' until the core game shows it's worth it.
We don't need more ships, we need more things to DO with the ships. Walking around INSIDE my ship is not going to improve the CORE game, nor will walking around stations and planets.
There are enough things to point and click Scan...wait 30 seconds, and repeat around here. It's time to turn this sim into a game.
You make many valid points in the TL;DR and i can understand fully both your concerns and thoughts, but if i may just cut to your summary: While i have played only a short time being a Mercenary Edition buyer and have not had the time opportunity to advance much let alone decide on a path or faction to support, I do agree that it does fall short of content, polish and more interaction, I would disagree it lacks soul though, I can understand as a Beta Backer you have invested not only the funds to make this game possible but also a emotional investment in it becoming a success.
Lots of people don't understand the sandbox genre, which is fine, but that's what this game is. They look at minecraft and say "what is there to do except for goals you set yoursefl", and its the same with Elite, or Lego, or the cool box fort I built with my son yesterday! If you want a game with a definitive ending then this is not for you!
Good thread this, many opinions well stated without excessive amounts of bitterness or trolling.
Myself, i bought into the beta back in october, and if i stopped playing today, i would feel to have gotten good mileage for my money, so no regrets.
I do sympathize with the OP and others, something is amiss, and whatever it is, it's incredibly difficult to articulate.
For me it is anyway.
Perhaps it is because we think in boxes/categories, and perhaps ED just doesn't really fit into any of the established ones.
It's not truly a sandbox, for that there's simply too little direct player impact on the game world, it's all very indirect/subtle/non-obvious.
But it's not a themepark either, for that it lacks satisfying progression and reward mechanics.
It's neitherone, but appears to lack core elements from both...if that makes sense.
Some posters have already touched on it, but i want to highlight it one more time. Find yourselves other games to play alongside ED.
Try to change your approach towards ED from "go to" game to "go back to" game, and don't feel bad about it when you do, you don't owe anyone anything.
I've done it, and it has helped a lot with that "don't even want to log in"-feeling.
I play significantly fewer hours now, but those hours i enjoy again.
I have plenty of time, and perhaps one day ED will have that (for me) undefinable "Oomph", that elusive "bit that's missing"....but i'm also accepting that this might not happen.
Sadly, the OP has nailed it completely.
I was so excited about this game I bought a PC from scratch and spent about £3k in total. I'm now thinking it's time to ignore ED for a year or so and see what the updates bring.
There are two fundamental problems from my Point of View. I realise that there are people who don't share these points of view and I respect their wishes for a solo game - however, these are my points.
1. Solo/Open share saves. IMO they should be separate games. If you want a solo game, that's absolutely fair enough - but play solo. If you want Open, play Open - there shouldn't be the option to duck out of Open if it's getting too tough.
2. P2P networking. Honestly, this is disastrous. Yes, the 32 player instances and matching to friends is a bit carp - but I could live with that. The problem is that you cannot have a convincing universe with locally generated NPCs. The only persistence in the Universe is in the markets, shipyards and outfitting screens. The NPCs only exist in the bubble around your ship. So you can't disrupt the flow of minerals into the market by killing local miners, you can't protect trade routes by defending NPC traders, you can't wipe out local pirate clans, and your interaction with NPCs is just meaningless in the view of the wider "simulation". Space it totally empty until a player pops in and then there's a bubble of activity around that player.
I'm sure that FD looked at the EVE cluster and said "No way we can afford that" and went P2P. Shame, if they'd stuck to a beta lozenge sized universe and gone client server they could have built out as player numbers increased. That "400bn systems" tag is pure hubris with no meaning in the game.
OK, no more whining from me. There's enough game to justify £30 and a couple of weeks of flying round. It could be worse.
I'm going to use my shiny new PC to run DCS and teach myself to fly an A-10C. Luckily, I chose a Thrustmaster Warthog as my HOTAS for ED and DCS 2.0 should be out this year and will use Oculus Rift.
I've got free access to the upgrades so I'll probably see you around next year. Fly safe!
Frontier will have bigger problems to face in retaining a player base once No Man's Sky, Eve Valkyrie, Star Citizen, Limit Theory all come out. They'll offer broadly similar experiences and the proof for each will be which one nails the gameplay and content right on release. I'm sure they're all closely monitoring how ED is doing for starters. I just feel Frontier has fallen under the weight of its own hype and will be quickly overtaken. And that's the real shame of it, this game has so much potential that the real core is not being delivered fast enough.
My view on this is that each will be great in some aspects and poor in others there will be no one game that can hope to be everything to every one, all are though pushing the idea of players influencing the play world, all i suspect will also have the same issues that ED has at the moment that regardless of how finished or unfinished a game is on release once you bring in the element of persistence then all will need time to build a persistence that is rich and meaningful, i have brought into SC and fully expect it will take a year from release to begin to furnish the house...
We are all caught in the trap of wanting "stuff" while struggling to be wait for it. There is a natural fear that the wait will be to long and that it will never be as good as our expectations... Thus it has always been. but at the same time let us not talk ourselves into creating a demise, There are resonable expectations from the player base nut also there is also often a unrealistic expectation of the time frame to deliver!
I think the first time I took up a bounty hunting mission to go and kill a pirate sums up your entire post? So I had a mission to go and kill Pirate Bob, in system X or Y. I wondered how do I find this evil blighter? Do I look though articles to find his usuals haunts? Do I follow another ship he might be attacking? No... I fly around jumping out of SC at the randomly generated USS' until the computer generates the right random number for me to encounter him.I must admit I'm not sure about ED at the moment.
This isn't a "bye, I'm outta here, toys-thrown-outta-pram-door-slammed" good bye. I'm just bemused about the game, and don't much feel like playing it right now.
To set a scene: Beta backer. Played a bit, not too much, wanted to see where it would go. Played a little Gamma, thought there would be a wipe, didn't have much time to play once I'd realised there wasn't, so started on the 16th with approx the same as everyone else. Now sitting on about 200M/cr, courtesy of a t9 and a hefty time spent trading.
I've done some mining, bounty hunting, smuggling and trading. I've not played 12 hour days. I've mostly played 1-2 hours a day, on the days I have played. I haven't exactly spent every waking moment in the game. I say this to illustrate that I'm not "burned out".
I just....don't see the point right now.Trading is a grind, and I've done quite a lot of it, and no longer enjoy it.
Fair enough, do something else.
But what?
Here is some feedback. Two points:
1) The first MAJOR issue that I have with ED is that there's no point to any of it, no goals beyond what you set yourself. And that's like looking down at your kitchen floor and deciding you will spend the next hour deliberately stepping on every corner of every tile, as a self-imposed objective, and calling it fun. It's a kitchen sandbox where you can play the way you want to play. Which is fun. Right.
So I set myself an objective to hit 200Mcr. Done that. It allows me to buy pretty much any ship in the game (excluding the 'Conda, really) and play it. But play it to do what?
I don't want to BH. It's pew pew without a purpose.
I don't feel an urge to explore. There's 400 billion uncharted stars out there, and when I've finished exploring them for hours, scanning the same old stuff again and again, there'll still be 400 billion uncharted stars out there (plus or minus a few).
I don't feel an urge to mine. No, that's not true. I've done some mining. I feel an urge to go and clean my kitchen before I do any more mining. Ever.
I don't want to be a jerk and turn pirate.
I've been-there-done-that on trading.
I deliberately haven't pursued naval mission ranks because there is no content there. I thought I would wait to see what story missions and rank content will (eventually, ultimately, many, many updates from now) be introduced, and enjoy playing them when they are. There is no value to be had in the ranks (as I see it) at this point, so no point playing the missions. I don't need a Clipper. I might get one anyway, but go no further. Perhaps. If I can be bothered.
I want some MISSIONS (that have a point and aren't repetitive drivel). I want a STORY (at least a skeleton of one). I want a PURPOSE.
And ED doesn't really have any of that.
And poorly implemented "community missions" or landing on planets won't give it any, either.
2) The second MAJOR issue that I have with ED is that it actually all feels a bit false. A bit of a lie. A bit of under-delivered promises and smoke-and-mirrors to cover holes.
Players do NOT have influence (e.g. Lugh) - FDev had to add that in after the event when there was an outcry that nothing had happened.
Players' rep activities do NOT influence environments. Much testing has been done.
Players' trading activities do NOT influence the market.
NPCs play to different rules (e.g. FSD under mass lock)
NPCs turn up in stations where there were none before...
NPCs turn up in random cruise-dropouts in mining belts where there were none before...
....it's all a bit cheaty. A bit botched. A bit....crap, really.
Basically, the ED world exists irrespective of whatever we, the players, do within it. So what's the point of doing anything?In before
#it'snotthegameforyou
#I'mstillplayingandIthinkit'sgreatandeveryonewhodoesn'tthinksodoesn'tgethegame
#it'sstillinbeta
TL;DR
Like many others, I'd love ED to be successful. But, to be successful, it has to be a whole lot more than it currently is.
More content.
More soul.
More polish.
More interaction.
Right now, it falls a very, very long way short of that.
Right now, it simply isn't fun to play.
A.
P.s. Awesome sounds though. Best sounds in-game evaaa.
It's a good game, but not in the same league as the original. I still love it though![]()
Its not in the same league as my memory of the original.
Its not in the same league as my memory of the original.