Just don't feel like logging in...

Plus I'm baffled by the whole wings thing. You really want to follow a trader for hours for a fraction of the profit? It will just enable group coordinated killing until actual content is in the game.

Wings are great if there is content for wings to do. Otherwise its a giant "meh".
 
I'm rather in the same boat as the OP. What I tell myself is that this is a great big game that (hopefully) isn't going away. It'll be here and (again hopefully) it'll be better than ever when I get back. What I particularly like about it is that the universe continues without me. I don't have to be involved in every action. So I just play another game and pop back in when I feel like it.
 
it strikes me that this dicussion in the beta forum https://forums.frontier.co.uk/showthread.php?t=110161&page=11 seems to illustrate the OP's and other posters points quite well. The introduction of a moving space station that because of game restrictions cant actually move other than during a server restart!

Come on FD, Im not done yet, not by a long way, but this does make it just feel harder than it really needs to be.
 
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it strikes me that this dicussion in the beta forum https://forums.frontier.co.uk/showthread.php?t=110161&page=11 seems to illustrate the OP's and other posters points quite well. The introdcution of a moving space station that because of game restrictions cant actually move other than during a server restart!

Come on FD, Im not done yet, not by a long way, but this does make it just feel harder than it really needs to be.

This entire "game" is becoming nothing but smoke and mirrors for a 1:1 Milky Way simulator.
 
Lots of people don't understand the sandbox genre, which is fine, but that's what this game is. They look at minecraft and say "what is there to do except for goals you set yoursefl", and its the same with Elite, or Lego, or the cool box fort I built with my son yesterday! If you want a game with a definitive ending then this is not for you!

That's true - fd doesn't either by the looks of it. A sandbox without sand doesn't make sense. Throw in some lego block equivalents, let the players communicate and viola - player generated dynamic content will ensue. What kind of box fort equivalent would you try to build in e:d now? No boxes there, just pretty paintings of boxes on the wallpaper.

I still hope fd will convert this game into a true sandbox, but one has to realize there are lots of players content with what they have. It'll take some time, but one day I simply won't be able to ignore any longer that it's just not the game I personally hoped it would be.

+ 1 to the OP.
 
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I'm in the same boat!
Don't get me wrong, I love the game!mits an amazing framework! The core framework is everything I hoped it would be.
The potential for this game is mind boggling!

However....

I have a fully kitted out multi-role asp, a combat cobra, and a trading type 7 that has some teeth and about 40 mil cash.
I've been mining, I've been bounty hunting, I've got stuck into a few war zones too., ive also done a 20,000 ly 'quick run around the block' exploring.
I can't advance much further with military ranks as missions are so few and far between there a pain to find, and generic bulletin noard missions are just.. So 1990. And I've endured the grind that is trading for more than enough to acquire my aproximate 100 mil worth.

It's not that I struggle to set my own sights, I'm just struggling to find anything to set my sights on!
The game is just so basic at the moment that it's becoming boring.

I hoped the rapid updating and patching during late beta/gamma would continue, but it's been nearly two months now and not a lot has changed.

Must agree on all your points.

I am an 80's gamer myself but never got into Elite or those type games, but I did love games like Wing Commander. This is the first space game where flying felt, just really good to me(in recent memory I mean). I never really got into the whole trading/space sandbox type thing but recently I was looking into games like SC, X:Rebirth, and Eilte. SC, we have a ways to go, right now there isn't much to do. X:Rebirth I bought and that game was so bad that Steam actually refunded me. So I ended up looking at and buying Elite.

Let me start by saying the sheer size of the star systems is mind blowing and I love that aspect. The flying and sounds feels REALLY good and with my voice attack setup I really feel like I am flying a ship, and I don't even use a joystick. The first day I spent time just landing and taking off over and over because it felt so cool. I've spent time trading, doing luxuries, doing bounties and a little exploring. It is fun and I enjoy it.

However, as others have said I feel like it is entirely soulless. Like nothing I am doing matters. Then the co-op wings thing being in active makes the other thing I could do for fun (flying with friend) impossible which takes even more from the game.

I just feel like right now there just isn't much to do and I worry that that won't change. Nothing really impacts anything..random instances are just filler content for something to do and the faction and reputation system seems to be just forced/fake and not actually affecting the system.

The updates coming have decent changes but most of them are bug fixes and audio/visual things, and/or changes for functionality in the GUI and such. These are all great but add no real value or substance to the game.. so I worry how the longevity of the game will be.

People keep saying it feels like a sandbox without sand. I must agree. Now I get that it is space and it isn't GTA with bowling alley's, golf, hookers, etc but there still must be something else to do besides generic random events/missions.
 
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True to form, Frontier replies to the recent thread thanking them for efforts but again fail to acknowledge in any way the deficiencies in the game mentioned here and in the recent Elite Dangerous or Endangered review, or at least the fact they're considering the feedback. It's very disheartening.

Mmmm.

/10char
 
Feeling a little let down myself. Go exploring for 3 full days, make 3 million in data profit only to find 843,000 in ship integrity cost. (flying an ASP) Never got interdicted, never got over 90% heat while fuel scooping, had 100% Hull >>>> How in Zeus's black hole did I end up with 843,000 in ship integrity costs? Won't be exploring again any time soon - feel cheated out of 1/3 of the profits. Ship integrity costs (at this level) are a complete rip off.

ZGhJvFM.jpg
 
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Ouch r3per! Were you exploring without a repair module fitted?
I might have second thoughts about taking my Asp out exploring if you had one fitted and it doesn't fix ship integrity! :eek:

[edit] Just a thought - if you've not already repaired... could you fit a module and would it fix it up any cheaper?
 
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Ouch r3per! Were you exploring without a repair module fitted?
I might have second thoughts about taking my Asp out exploring if you had one fitted and it doesn't fix ship integrity! :eek:

[edit] Just a thought - if you've not already repaired... could you fit a module and would it fix it up any cheaper?

See that's just it. All of my modules showed 100%, so I was thinking I was fine - nothing to use the 2 repair modules I had on. I expected perhaps 20k - 30k in integrity when I returned, but 843,000? That's just ridiculous. Just flying about should not be dealing that much damage to ship integrity - IMO. Perhaps I missed something about repair modules being able to fix ship integrity?

EDIT> Just trading in my Python for 3-4 hours usually results in 30k - 50k in ship integrity, which is completely insane, but the amount of $$$ I make trading makes it easier to take.
 
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The basics are looking great, now its time to make the game. Will check in at the end of the year and hope for the best
 
Thanks r3per... I guess I'll have to trade a while longer before I head out into the stars - just to be sure I have the funds to rebuild when I get back!
Looks like my expectation of repair modules is wrong then - they only repair other modules, not the ship itself... guess we need a hull auto-repair module like Frontier/FFE!
 
Some good points in the opening post, and yes i am struggling to play more than an hour or so a day.
But why, well it is hard to put into words, i love the game, i love the graphics and the sound, and in its own way strangely addictive up to a point.
i think my question is "What matters", the economy stays the same no matter what i or 100's of others do, just numbers and text.
NPC spawns again and again, just for me. Killing hundreds does not matter.
Missions have no effect on anything else, Galnet news is written in the office and has little or no connection to the galaxy that we can see or experience.
Someone mentioned the Tenche influence change, yes switching stations staved of a civil war (which always happens after a boom), so the devs ended that early and have stopped luxury trading for now.
A station moved (offline) and appeared elsewhere. Again a code change, hand written. This is a living, breathing galaxy decided upon by devs in an office and changed once a week. During the week nothing changes.
I would like to see my taking out an NPC type 9 loaded with gold as having a knock on effect in the economy, taking out mineral supply ships effecting ship and module production, clearing out pirates making that system more profitable and safer for traders.
Major factions actually doing something to protect their Empires, not spawning in zones just for me to shoot at.
I want a gang of human players to be able to terrorize and blockade, and make a system suffer economically, and the major faction try to fight back.
If i have to search for trades and upgrades then, at least there is a good reason for it, and also a reason to try change it.
Thats where this wonderful, beautiful, could be so much more game fails, because nothing matters.
 
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Some good points in the opening post, and yes i am struggling to play more than an hour or so a day.
But why, well it is hard to put into words, i love the game, i love the graphics and the sound, and in its own way strangely addictive up to a point.
i think my question is "What matters", the economy stays the same no matter what i or 100's of others do, just numbers and text.
NPC spawns again and again, just for me. Killing hundreds does not matter.
Missions have no effect on anything else, Galnet news is written in the office and has little or no connection to the galaxy that we can see or experience.
Someone mentioned the Tenche influence change, yes switching stations staved of a civil war (which always happens after a boom), so the devs ended that early and have stopped luxury trading for now.
A station moved (offline) and appeared elsewhere. Again a code change, hand written. This is a living, breathing galaxy decided upon by devs in an office and changed once a week. During the week nothing changes.
I would like to see my taking out an NPC type 9 loaded with gold as having a knock on effect in the economy, taking out mineral supply ships effecting ship and module production, clearing out pirates making that system more profitable and safer for traders.
Major factions actually doing something to protect their Empires, not spawning in zones just for me to shoot at.
I want a gang of human players to be able to terrorize and blockade, and make a system suffer economically, and the major faction try to fight back.
If i have to search for trades and upgrades then, at least there is a good reason for it, and also a reason to try change it.
Thats where this wonderful, beautiful, could be so much more game fails, because nothing matters.

Nice ideas in there.
 
Some good points in the opening post, and yes i am struggling to play more than an hour or so a day.
But why, well it is hard to put into words, i love the game, i love the graphics and the sound, and in its own way strangely addictive up to a point.
i think my question is "What matters", the economy stays the same no matter what i or 100's of others do, just numbers and text.
NPC spawns again and again, just for me. Killing hundreds does not matter.
Missions have no effect on anything else, Galnet news is written in the office and has little or no connection to the galaxy that we can see or experience.
Someone mentioned the Tenche influence change, yes switching stations staved of a civil war (which always happens after a boom), so the devs ended that early and have stopped luxury trading for now.
A station moved (offline) and appeared elsewhere. Again a code change, hand written. This is a living, breathing galaxy decided upon by devs in an office and changed once a week. During the week nothing changes.
I would like to see my taking out an NPC type 9 loaded with gold as having a knock on effect in the economy, taking out mineral supply ships effecting ship and module production, clearing out pirates making that system more profitable and safer for traders.
Major factions actually doing something to protect their Empires, not spawning in zones just for me to shoot at.
I want a gang of human players to be able to terrorize and blockade, and make a system suffer economically, and the major faction try to fight back.
If i have to search for trades and upgrades then, at least there is a good reason for it, and also a reason to try change it.
Thats where this wonderful, beautiful, could be so much more game fails, because nothing matters.

You would love Eve Online!
 
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