I would be willing to pay monthly for that! Very true!
I also would pay a sub for that too.
I would be willing to pay monthly for that! Very true!
I must admit I'm not sure about ED at the moment.
This isn't a "bye, I'm outta here, toys-thrown-outta-pram-door-slammed" good bye. I'm just bemused about the game, and don't much feel like playing it right now.
To set a scene: Beta backer. Played a bit, not too much, wanted to see where it would go. Played a little Gamma, thought there would be a wipe, didn't have much time to play once I'd realised there wasn't, so started on the 16th with approx the same as everyone else. Now sitting on about 200M/cr, courtesy of a t9 and a hefty time spent trading.
I've done some mining, bounty hunting, smuggling and trading. I've not played 12 hour days. I've mostly played 1-2 hours a day, on the days I have played. I haven't exactly spent every waking moment in the game. I say this to illustrate that I'm not "burned out".
I just....don't see the point right now.
Trading is a grind, and I've done quite a lot of it, and no longer enjoy it.
Fair enough, do something else.
But what?
Here is some feedback. Two points:
1) The first MAJOR issue that I have with ED is that there's no point to any of it, no goals beyond what you set yourself. And that's like looking down at your kitchen floor and deciding you will spend the next hour deliberately stepping on every corner of every tile, as a self-imposed objective, and calling it fun. It's a kitchen sandbox where you can play the way you want to play. Which is fun. Right.
So I set myself an objective to hit 200Mcr. Done that. It allows me to buy pretty much any ship in the game (excluding the 'Conda, really) and play it. But play it to do what?
I don't want to BH. It's pew pew without a purpose.
I don't feel an urge to explore. There's 400 billion uncharted stars out there, and when I've finished exploring them for hours, scanning the same old stuff again and again, there'll still be 400 billion uncharted stars out there (plus or minus a few).
I don't feel an urge to mine. No, that's not true. I've done some mining. I feel an urge to go and clean my kitchen before I do any more mining. Ever.
I don't want to be a jerk and turn pirate.
I've been-there-done-that on trading.
I deliberately haven't pursued naval mission ranks because there is no content there. I thought I would wait to see what story missions and rank content will (eventually, ultimately, many, many updates from now) be introduced, and enjoy playing them when they are. There is no value to be had in the ranks (as I see it) at this point, so no point playing the missions. I don't need a Clipper. I might get one anyway, but go no further. Perhaps. If I can be bothered.
I want some MISSIONS (that have a point and aren't repetitive drivel). I want a STORY (at least a skeleton of one). I want a PURPOSE.
And ED doesn't really have any of that.
And poorly implemented "community missions" or landing on planets won't give it any, either.
2) The second MAJOR issue that I have with ED is that it actually all feels a bit false. A bit of a lie. A bit of under-delivered promises and smoke-and-mirrors to cover holes.
Players do NOT have influence (e.g. Lugh) - FDev had to add that in after the event when there was an outcry that nothing had happened.
Players' rep activities do NOT influence environments. Much testing has been done.
Players' trading activities do NOT influence the market.
NPCs play to different rules (e.g. FSD under mass lock)
NPCs turn up in stations where there were none before...
NPCs turn up in random cruise-dropouts in mining belts where there were none before...
....it's all a bit cheaty. A bit botched. A bit....crap, really.
Basically, the ED world exists irrespective of whatever we, the players, do within it. So what's the point of doing anything?
In before
#it'snotthegameforyou
#I'mstillplayingandIthinkit'sgreatandeveryonewhodoesn'tthinksodoesn'tgethegame
#it'sstillinbeta
TL;DR
Like many others, I'd love ED to be successful. But, to be successful, it has to be a whole lot more than it currently is.
More content.
More soul.
More polish.
More interaction.
Right now, it falls a very, very long way short of that.
Right now, it simply isn't fun to play.
A.
P.s. Awesome sounds though. Best sounds in-game evaaa.
I haven't logged in for about two weeks now. I pop on here to see if any good news is on the horizon. I'm still waiting for that amazing mythical real build that was being held back during gamma that the white nights kept telling us about...lol. I sit and think about logging on, but then the feeling goes away as I can think of many actual stimulating things to do.
Yeah. People vs some big boss objective sounds fun IF they allow solo players to hire NPCs to enjoy it also. I don't really want to play with people and have to schedule around others for "an objective". Separating content is a bad move.
Plus I'm baffled by the whole wings thing. You really want to follow a trader for hours for a fraction of the profit? It will just enable group coordinated killing until actual content is in the game.
The purpose always was and is to become an Elite Combateer. That is to reach the rank of Elite which you do by winning lots of battles. In ED you can also become Elite in Exploration and in Trading.![]()
- Yes, I started that one with the Dangerous or Endangered review and it followed the same well crafted sentiments shared here. Sadly someone decided to turn it into a Star Citizen trollfest so the Mod closed it. But if you've not read the thread I'd recommend it because there are some very pertinent points raised. I hope this thread remains open and true without degenerating the same way.Was posting this in another thread that got locked. Just pasting it in here because I'm not letting the typing go to waste, and it is relevant to the thread.
Finally, when the NPC AI developer states on these forums that she is having difficulties handling the negativity, it comes off a bit sad. Its not negativity, but involved players broken hopes and dreams.
What I can blame the game developer for is lack of focus. When the executive producer of ED announces that he will be executively producing another Tycoon game, it just cant be good for ED.
There is NO way that move will benefit this game. A company with 200 developers (as impressive as that my sound) will struggle to do both well. Especially since ED is realeased already and could end on the lower prioritized end.
Coming to the forums and telling players they're too negative, when there are clearly things wrong with this game, is not the best way to do things.