Just don't feel like logging in...

Something I have seen used to great effect in other software development (case in point the Renoise tracker software and I believe is now being used in Unreal engine development too) is a method of community involvement where the developer lays out a huge list of potential design concepts that are intended to make it into the project somewhere along the line and then polls the community to help a create a development priority list. It's a win/win situation. The community feels involved and the developers get to see easily where their customers would appreciate development focus without having to try to guess.

Sounds like what Microsoft did after the Win10 announcement.
Now huge number of people vote for things like "return aero glass", but MS ignores them anyway.
 
Sadly, I'm there, too. Tried doing some faction work with missions, nothing. Did pirating, nice way to meet folks (not a , don't go for a kill, I go for the cargo hold if nothing can be negotiated over comms). Tried a bit of exploring... got really bored with that fast... You're right; the best way to describe it is soulless. It's got the 1984esk feel to it still with text for everything, no real NPC chatter... It feels very empty. I want it to be so, so much more.

Edit: I'm also afraid that the real soul of the game is going to come with paid expansions, which is really going to make me sad... I hope not, but I have a feeling that's where content is going to pop up. At least there's no man's sky to look forward to and be disappointed by! :)

sadly i think they'll try to get more money from us before actually delivering anything approaching a modern game...and i for 1 wont fall for any Braben shenanigans.Concrete delivery of features to core game,demonstrable and functional .....then i got no problem handing them more money as needed
 
Something I have seen used to great effect in other software development (case in point the Renoise tracker software and I believe is now being used in Unreal engine development too) is a method of community involvement where the developer lays out a huge list of potential design concepts that are intended to make it into the project somewhere along the line and then polls the community to help a create a development priority list. It's a win/win situation. The community feels involved and the developers get to see easily where their customers would appreciate development focus without having to try to guess.
Renoise is a masterpiece of software, i love it and the community is great, someting like this is rare these days. Great example DYSEQTA!
 
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I felt a bit like logging in this morning, it has passed already. I felt like docking back at my 'home' world, check if anything has changed while I was gone. See the familiar stations and hear the familiar sounds of my old trade routes for about an hour or so. However I'm still over 2k ly away from my 'home' and just don't feel like, plan route, jump, jump, jump, fuel, plan route, jump, jump, jump, fuel, plan route, jump, jump, jump, for hours. I guess that's the real danger of exploration. Getting bored with it while still hours and hours away from being able to do something else.
Why can't I fly any of my other stored ships for a bit. Maybe that will spark my interest again.
 
Every time I see a thread like this, I hope to see the little red icon indicating a comment from a Frontier staff member or board moderator. 99% of the time, there is not a single comment. How are we supposed to feel when they seemingly have so much disdain for us they can't even respond? The more time goes by, the more I get the feeling of a "take the money and run" situation from Frontier.

Do these guys actually know what they are doing, or are most of you so blinded by nostalgia to notice they may not be competent enough to make games more complex than Kinectmals?
 
Do these guys actually know what they are doing, or are most of you so blinded by nostalgia to notice they may not be competent enough to make games more complex than Kinectmals?

Looks like they made the game the way they wanted to so there is no point for them of addressing those issues. I really hope that's not the case.
 
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Every time I see a thread like this, I hope to see the little red icon indicating a comment from a Frontier staff member or board moderator. 99% of the time, there is not a single comment. How are we supposed to feel when they seemingly have so much disdain for us they can't even respond? The more time goes by, the more I get the feeling of a "take the money and run" situation from Frontier.

Do these guys actually know what they are doing, or are most of you so blinded by nostalgia to notice they may not be competent enough to make games more complex than Kinectmals?

I dont know about that, I think some of it is down to not wating to (or being allowed to) get into discussions talking about what may or may not come next. I managed to semi-engage Michael yesterday in the beta forum over the new Jaques Station story and in game implementation (go look if you like).

He seemed plenty keen to respond but was clearly either unwilling or unable to actually get into things, he did end up having to admit to the reason for the implementation they made was because of limits of the game engine and design, not the big deal it sounds probably, but it was interetsing that the PR in the newsletter made it out to be some major event, they have added it to the game and yes, it moved the station from system A to system B, but does so ona server restart and without any in game activity at all. Micahel said they wanted to do it but could only do with the system they already had, whcih I think is fair enough in some ways, but cant avoid that proving to be disapointing and somewhat telling about the game engine's abilities for things like that.

*swoosh*
 
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@Hadron
I can understand the limitation, the position of the station must be tied into the planet position and orbit in a system. What I think needs to happen is for the Orbis to morph from locked in orbit to mobile ie like a capital ship. The could be done at the point of a maintenance and then it moves like a capital ship. Close the entrance door so you cannot dock while its in that state. Move it as a capital ship moves and then lock it to the orbit on another maintenance cycle. How much work is required to turn it into a capital ship I don't know.

I agree with your point about not wanting to give too much information about what is coming next, because if they articulate it wrong it will cause another forum storm.
 
@Hadron
I can understand the limitation, the position of the station must be tied into the planet position and orbit in a system. What I think needs to happen is for the Orbis to morph from locked in orbit to mobile ie like a capital ship. The could be done at the point of a maintenance and then it moves like a capital ship. Close the entrance door so you cannot dock while its in that state. Move it as a capital ship moves and then lock it to the orbit on another maintenance cycle. How much work is required to turn it into a capital ship I don't know.

I agree with your point about not wanting to give too much information about what is coming next, because if they articulate it wrong it will cause another forum storm.

I think there are quite a few ways it could be done in terms of how it would appear, the reason I was getting on Michaels case a bit was to tease out if they had delivered what they think we should expect as good enough, if he felt it was good enough. I don't think he answered that but you can read his comment about 'we had to do it like this because we had to use current game mechanics' various ways.

One of my own views would be, ok so you want to pick an old story element and put it in game, why pick one you cannot do and make into something great. Either the way this has been done is good enough for them or its not, if its not why choose it? The Jaques station is academic and I dont really care that much, at best its a minor thing and a see it once and done kind of thing. But the rationale behind what was done and how is much more interesting.
 
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It's getting hard to stay interested in this game especially when looking at what's planned for 1.1 and 1.2 releases = not much.

And one of the most concerning things is the tone of the developers especially in the beta forum defending the heat mechanics. The context may have been off but it certainly is coming across as "You don't like our plans/changes/ideas? Too bad...". The devs seem to be debating back to valid points and concerns raised by players, and simply digging in their heals. Couple this with looking at what they are choosing to change: things that are not broken or add little to the gameplay (jumping stations and new landing holograms, really?), and rebalancing mechanics which that should have been done in beta - the real beat last year - or should be left alone. Seen a few good games spiral down because of this attitude of 'we know what's best'. Let's hope this perception is simply out of context.
 
And one of the most concerning things is the tone of the developers especially in the beta forum defending the heat mechanics. The context may have been off but it certainly is coming across as "You don't like our plans/changes/ideas? Too bad...". The devs seem to be debating back to valid points and concerns raised by players, and simply digging in their heals.

This is what that topic discussion felt like:

Dev: "We are adding a new feature. Players will be beaten on their backs with a large cane. We believe this will add more variation to combat. Please test this, and let us know if you can manage these beatings."

- A ton of responders who enjoy combat as their main gameplay state that they have no desire to be receive beatings during combat, because there's already a lot to manage.
- Some responders aren't sure if it's a good idea or not, but they'll give it a try. After they try it a bit, around half of them decide it's not fun and don't want this feature added.
- A very small number of people (who may or may not even enjoy combat to begin with) think it's a great way to spice things up.


The topic gets discussed for 20-30 pages over 3 days. After this time, we see this new post.

Dev: "From the beginning, we always thought beatings would be a good mechanic. So they aren't going way. We've read the endless reasons that ask for this to not be done, but nothing was really compelling nor convinces us this is a bad feature. However - we do see that perhaps the current implementation needs tweaking. So, we have decided that players will not be beaten on their backs with canes. Instead, we will beat them on the arms and legs."

As a perhaps unrelated aside, I'm somehow reminded on another discussion in the Beta Forum regarding the upcoming changes to shield cells and chaff. A fellow commander was discussing their happiness over these changes, as they fly a large ship with turrets, and feel that cells/chaff make it too difficult for their ship to engage fighters. When fighter pilots disagreed, the commander replied (paraphrasing) "I don't really enjoy combat anyway; I find it boring and prefer to surf the web until it's over... so I'm glad fighters will be easier to kill now."

Take that bit however you like.
 
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maybe FD could just buy the IP of Earth and Beyond or Star Sonata and run with that...
right now I think they are heading where Black Prophecy is today..
 
This is what that topic discussion felt like:

Dev: "We are adding a new feature. Players will be beaten on their backs with a large cane. We believe this will add more variation to combat. Please test this, and let us know if you can manage these beatings."

- A ton of responders who enjoy combat as their main gameplay state that they have no desire to be receive beatings during combat, because there's already a lot to manage.
- Some responders aren't sure if it's a good idea or not, but they'll give it a try. After they try it a bit, around half of them decide it's not fun and don't want this feature added.
- A very small number of people (who may or may not even enjoy combat to begin with) think it's a great way to spice things up.


The topic gets discussed for 20-30 pages over 3 days. After this time, we see this new post.

Dev: "From the beginning, we always thought beatings would be a good mechanic. So they aren't going way. We've read the endless reasons that ask for this to not be done, but nothing was really compelling nor convinces us this is a bad feature. However - we do see that perhaps the current implementation needs tweaking. So, we have decided that players will not be beaten on their backs with canes. Instead, we will beat them on the arms and legs."

As a perhaps unrelated aside, I'm somehow reminded on another discussion in the Beta Forum regarding the upcoming changes to shield cells and chaff. A fellow commander was discussing their happiness over these changes, as they fly a large ship with turrets, and feel that cells/chaff make it too difficult for their ship to engage fighters. When fighter pilots disagreed, the commander replied (paraphrasing) "I don't really enjoy combat anyway; I find it boring and prefer to surf the web until it's over... so I'm glad fighters will be easier to kill now."

Take that bit however you like.

This is difficult isn't it? I don't think anyone wants developers to be push-overs, that would lead no where but down, but at what point does not-being-a-push-over transition into putting-fingers-in-ears-and-screaming-I-can't-hear-you-la-la-la-la-la!!!

I would find it much easier to support strong willed developers if I had some idea what they are doing and planning; if I could actually see the vision guiding them. Right now I have David Braben's advertised vision, what is supposedly meant to be the manifestation of that vision, and a bunch of developers refusing to acknowledge that anything is wrong while seemingly following some kind of grand plan that does not mesh up with the advertised vision. This makes me feel confused and I don't like feeling confused.
 
Just wait till the new update and see the difference, I'm in beta and well it has got lots of different gameplay, everything is finetuned up and new interests.... ye who have little faith the game is running, the game is 4 months out, no subs to pay a switch on switch off buzz when you want it, also there is no end game, ie GAME OVER, now sell it or exchange for a new game. just like Eve online, brrrrrr sorry had to mention it, and I do have 3 accounts in that game 8 years old.... and others in the pipeline, it is either your bag or it is not....the community of xbox and ps3 quick fix games, we are spoilt in that genre... even Diablo is online like most and have thousands of hard core gamers..... it is what it is you can leave it and come back to it, a sense of progession is in the mind, many will play poker many like the gamble, many like to chill at it and imerse in something, a lot of games are reaching for the elusive we have it all here come and worship at our feet, games like Cod and battlefield they run fast no soon as one objective your on to the next, cant see the scenery or interact, lots of cinematics wow, and great graphics, but then GAME OVER, got to go back into it and redo or join multiplayer, for what, just like the old shoot em ups. if it gets boring too quick seems it is not the place to invest time and hours in a game, no one gets rich here, no farming, no cheats and it is Dangerous, if you are not careful.....
 
Yep. I do log in once in a while though, killing NPC's in my wonderfully outfitted 50 mil clipper. That's about it. Tried all there is to try, since I was around since premium beta. So, for me, ED is a great space arcade. Developers tried making a political/economical overlay, but, obviously, that one didn't work out. (IMO) Oh well. Can't have it all, such is life. I'll be checking in every now and then, because the flight model is really enjoyable and is, to me, one of the pillars of the game, which was done brilliantly. I enjoyed NFS5: Porsche for same reasons. Didn't even need missions or anything, the driving model felt incredibly enjoyable. And realistic. As for expectations, no, I am not expecting anything substantial, knowing what lies at the foundation of another pillar (ED economics), the speed of developing at Cambridge, and the overall MMO aspirations of the game. I'm pretty sure I know where ED is headed and I doubt I'll be interested in any of that. I'll just fly. Peace. :)
 
Good luck with that one, it's probably the worst definition of "gameplay" I've encountered. It's a very broken element of ED, and frankly pointless. There was no thought to the design at all, I'd have had more respect if they didn't include it at all for now until it was sorted.

I fully agree, its terrible!

This makes me think about the cars in the station docking bays that loop endlessly in circles, never stopping, never running out of fuel, never going anywhere!

Those cars have been driving round in circles since before Premium Beta! The drivers must be dizzy as hell and crazy malnourished!

They are the longest "place holder" ive ever seen.

So dont expect mining to improve any time soon if they cant even fix the looping cars place holder!
 
Just wait till the new update and see the difference, I'm in beta and well it has got lots of different gameplay, everything is finetuned up and new interests.... ye who have little faith the game is running, the game is 4 months out, no subs to pay a switch on switch off buzz when you want it, also there is no end game, ie GAME OVER, now sell it or exchange for a new game. just like Eve online, brrrrrr sorry had to mention it, and I do have 3 accounts in that game 8 years old.... and others in the pipeline, it is either your bag or it is not....the community of xbox and ps3 quick fix games, we are spoilt in that genre... even Diablo is online like most and have thousands of hard core gamers..... it is what it is you can leave it and come back to it, a sense of progession is in the mind, many will play poker many like the gamble, many like to chill at it and imerse in something, a lot of games are reaching for the elusive we have it all here come and worship at our feet, games like Cod and battlefield they run fast no soon as one objective your on to the next, cant see the scenery or interact, lots of cinematics wow, and great graphics, but then GAME OVER, got to go back into it and redo or join multiplayer, for what, just like the old shoot em ups. if it gets boring too quick seems it is not the place to invest time and hours in a game, no one gets rich here, no farming, no cheats and it is Dangerous, if you are not careful.....

The game is 2½ month' out. Gamma started on Nov. 22nd last year....just for the record. :)
 
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