Just had a go with the new modules...

It has absolutely not purpose if it tries to suicide you into planets. Theres no advantage to it over just binding a key to 75% throttle.
From what I've seen it's largely useless in the bubble, but I imagine I'll be making frequent use of this on my exploration ship. For mapping those ELWs and WWs that are just too far away for manual flight, but not so far as to be impractical, it'll be perfect. Instead of having to monitor the ETA to avoid an overshoot I can target the body with SCA, go do something else for twenty minutes, and come back to my ship orbiting the planet*. Assuming it's reliable, of course. There'll be a lot of testing first.

*Anyone who says letting the ship fly itself in a straight line isn't in the spirit of a space sim, let me remind you that this is -- technology differences aside -- more or less what Han Solo and his passengers were doing on their way from Tatooine to Alderaan. Maybe I'll spend the time playing holographic chess.
 
I haven't reinstalled the game yet, but does SC Assist do anything at all to fix the ridiculous problem of being unable to scan a USS whilst en-route to a target without detargetting so hard that it alters your speed and abandons your target altogether?

I'm travelling from A to B and a USS pops up. I'm not going to engage a 'threat-level 7 pirate activity' USS in my unarmed, cargoless haulertaxi. Likewise, I'd never want to miss any high-grade emmisions. The problem is simply that the interface is too goddamn clunky to even bother with USS mechanics altogether if you are en-route to somewhere, simply because there's no easy way to reaquire your target once you switch target to the USS to see what it is.

Oh no, you have to enter the nav panel, scroll down through dozens or potentially hundreds of closer targets than your destination station because there's no way to retarget your previous target. Since you'll be doing this 9/10 times for "ceremonial comms" or "degraded emissions" that aren't even worth a second glance, I stopped bothering YEARS ago unless I'm in SC solely for the purpose of USS hunting.

"Select previous nav target" would be 10000x more useful than "select next system in route" but at the very least, FDev ought to replace it with "select next TARGET in route", since your destination station or body in the current system is just as important (IMO way more important) than the systems along the way.
 

Jenner

I wish I was English like my hero Tj.
From what I've seen it's largely useless in the bubble, but I imagine I'll be making frequent use of this on my exploration ship. For mapping those ELWs and WWs that are just too far away for manual flight, but not so far as to be impractical, it'll be perfect. Instead of having to monitor the ETA to avoid an overshoot I can target the body with SCA, go do something else for twenty minutes, and come back to my ship orbiting the planet*. Assuming it's reliable, of course. There'll be a lot of testing first.

*Anyone who says letting the ship fly itself in a straight line isn't in the spirit of a space sim, let me remind you that this is -- technology differences aside -- more or less what Han Solo and his passengers were doing on their way from Tatooine to Alderaan. Maybe I'll spend the time playing holographic chess.

Just make sure you let the Wookie win.
 
course hold function? releasing the joystick does that

Release the joystick, the ship will maintain a heading (eventually drifting off course) The new function maintains the course/track to the target, it does this by making minor heading adjustments to maintain course to the selected target.

Have you never noticed that you have to make minor adjustments on supercruise trips?
 
The orbit insertion is fab for mapping gas giants, which has been a horrible job up to now. I think I personally would prefer an auto-pilot, and who's to say it won't develop into one, it is a brand new installation after all. But for now, for what it is AND for the orbital insertion, I like it. Put your ship in orbit and THEN go and have a bite I say.
 
Fair.

Would enjoy the option though.

You have an adorable avatar, and also welcome to the frontier forums!!!

giphy.gif
 
Hmm... the advanced docking computer is not so advanced after all. After launching and holding the ship waiting in queue on the red side of the slot, another incoming ship of course slammed right into me. Until i am shown a pilots licence for the computer it stays off. Also: where did my honk and go ability go? On my hud i don't see my scanners anymore in supercruise. I have to switch to scanner mode, then i can honk, and then i can return to flying my ship... Haven't tested SCA, yet...
 
Release the joystick, the ship will maintain a heading (eventually drifting off course) The new function maintains the course/track to the target, it does this by making minor heading adjustments to maintain course to the selected target.

Have you never noticed that you have to make minor adjustments on supercruise trips?

I think the overall point is, it's not worth a module slot for something that is incredibly minor. The fact is these are N00b mods, mods that once the player gets experienced, will be unloaded, sold and never purchased again. I wish people would stop trying to sell this as an overall QoL upgrade, when it doesn't improve the Quality of anything for most of the player base.

These things shouldn't be mods, they should be settings in the right panel and that's it, if you want to use them, turn them on, if you dont, then turn them off. I mean does anyone here use "Pre flight checks" like at all? Have you ever?

I'll admit I think I used it once, maybe twice and then looked up how to turn them off when I first started playing back during initial release, 1.0.
 
These things shouldn't be mods, they should be settings in the right panel and that's it, if you want to use them, turn them on, if you dont, then turn them off. I mean does anyone here use "Pre flight checks" like at all? Have you ever?
I have after a major update, to make sure all my axes and bindings still do what they're meant to, but not otherwise.
 
I have after a major update, to make sure all my axes and bindings still do what they're meant to, but not otherwise.
Ok so a highly specific time. Do you think that should be a module to do that? a Preflight Checks module, even with a free slot for it?

Then why the heck should what amount to cruise control and auto docking/launch we one?

it's just more module creep, and it'll be a while to see what if any effect the additional slots will have to builds.
 
I think the overall point is, it's not worth a module slot for something that is incredibly minor. The fact is these are N00b mods, mods that once the player gets experienced, will be unloaded, sold and never purchased again. I wish people would stop trying to sell this as an overall QoL upgrade, when it doesn't improve the Quality of anything for most of the player base.

These things shouldn't be mods, they should be settings in the right panel and that's it, if you want to use them, turn them on, if you dont, then turn them off. I mean does anyone here use "Pre flight checks" like at all? Have you ever?

I'll admit I think I used it once, maybe twice and then looked up how to turn them off when I first started playing back during initial release, 1.0.
required to use once at initial take off... then... NOPE
 
Ok so a highly specific time. Do you think that should be a module to do that? a Preflight Checks module, even with a free slot for it?

Then why the heck should what amount to cruise control and auto docking/launch we one?

it's just more module creep, and it'll be a while to see what if any effect the additional slots will have to builds.
Hell no, I'm all for modules with software slots... (looking at you, limpet controllers)
 
Hell no, I'm all for modules with software slots... (looking at you, limpet controllers)

Yeah but at least those serve a variety of valuable gameplay and function. a A limpet controller makes sense to take up a mod slot, even a unified one with expansion sub slots. It's a card that is built for a specific function and regulates specific space vehicles, limpets. It could even be said that like a video card in your computer, it's designed solely for the task of doing this so as not to bog down your main flight computer with specialized code or something.
 
Someone didn't read the SCA description or watch the demonstration. It is a COURSE HOLD FUNCTION not a Guidance system.
Thought it wasn't supposed to engage if the target was obstructed.
Did you not understand that part of the description during the stream.
 
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