Just something I've noticed between FDev Streamers and "Regular" Streamers

They also show in their computer specs in the channel description. BUT if you ask the FDev streamers to do the same they ignore you, ask again and the mods threaten you, ask a third time and you get banned from the Twitch channel.
They might be a little sensitive that the game gets lower frames than the other game now on the same hardware thanks to the Odyssey client.
 
So if we all know it, why do we need to see it? Why would it be "nice" to see it?

No one disagrees that the performance is abysmal. What made you decide to be the consumer champion, why should it be you, and what do you hope to gain from it?

I'm not surprised you were told to shut it.


This is what was most infuriating (and , dare I say, verging on the dishonest) about Mr. Braben's statement - it implied everything and stated nothing. They were weasel words, and they were extremely disappointing.
Ostensibly, knowing that the problem of game performance is officially known and recognized by the people whose job it is to fix and improve that problem. Not showing the FPS and an apparent silencing of any discussion of the topic of FPS/game performance implies a deliberate policy to marginalize and/or deprioritize said problem. (General behavior of twitch chatters and typical presentation of performance concerns in that space is, of course, another problem, but one that ought to be handled with responsible twitch chat moderation.)

For what it's worth, the Odyssey tutorial the other day performed fine in terms of FPS for me. I think the aliasing issue is a much larger - and certainly more immediately present - problem that needs curing.
 
So for Arf, Bruce, etc, can you explain the reluctance to show some basic game and computer information?
Because an ad doesn't have to be honest. Only not to give false information.

I seem to recall when Big Dave said he got good FPS from his old rig - don't remember it making anyone happy
He never said that... because he knows full well that he would have been unable to give proof when asked.

So if we all know it, why do we need to see it? Why would it be "nice" to see it?
Not for us, who are already in the basket, but for others, who are tempted to dive in.
And as @V'larr says, it would be a reminder that FDev is still concerned about this issue and actively working on it.

No one disagrees that the performance is abysmal.
However, on the first page of this only thread, you will find peoples saying that the current performance is good enough 😊
 
Last edited:
Just out of curiosity, do other companies show the FPS on their games when they are streaming their games?

I don't follow streams, so I can't tell whether this thread is an honest attempt to challenge an unprofessional behaviour or a biased strawman argument.
 
Big Dave is trustworthy, he doesn't need to give proof.

He wouldn't make obviously incorrect statements like 'no planets in Sol' are landable', 'cos he wouldn't mislead people, unlike less reputable types :sneaky:
shame.png
 
I really don't see any point in the request. If FDEV would be in denial, saying that all is well and fine with performance, yeah sure, I'd probably be in the camp asking for them to show the actual FPS and the machine specs along with that, as well as quality settings. But they are not. They are admitting and been been admitting and are constantly reiterating that performance is not where it needs and is supposed to be. Optimization work is a headline feature in every patch they released so far. So again, what would it actually change if they showed their FPS on stream ?
 
I really don't see any point in the request. If FDEV would be in denial, saying that all is well and fine with performance, yeah sure, I'd probably be in the camp asking for them to show the actual FPS and the machine specs along with that, as well as quality settings. But they are not. They are admitting and been been admitting and are constantly reiterating that performance is not where it needs and is supposed to be. Optimization work is a headline feature in every patch they released so far. So again, what would it actually change if they showed their FPS on stream ?
they did it, a certain developer who commented on the forum said that his pc was an i7 extreme of the 4th generation, just like mine, plus 32 gb ram with a graphic that I don't remember and said that he was doing well, he didn't make it clear if 30 fps or 60, but he stated that it worked fine without problems
 
Optimization work is a headline feature in every patch they released so far. So again, what would it actually change if they showed their FPS on stream ?
Showing work progress, of course. I guess it would make for a good show if you can demonstrate better FPS. If you can't (or would even show regressions), you wouldn't do it in a PR stream. Seems like the later is what's happening right now.
 
I actually do like seeing FPS counters used if they're not to intrusive. It's always nice (for me) to see how other people's setups are running a given game, at what settings etc. I don't really care if someone doesn't show their fps, it's just interesting when they do. Generally, if I'm streaming something at 1080p 60 I can clearly see if the game is running well or not, though not what hardware and settings are used.

As the on-foot Odyssey content has been particularly plagued by low-fps issues since launch for many players, that information is perhaps a little more relevant to those having issues. I.e. If that specific content ran poorly for me, but I saw someone running it on a laptop and getting a more fluid experience, I'd be really interested in their settings and specifics of their hardware.

As the development studio behind the game, I think sharing the system specs of the machine their using, along with the game settings used and the fps achieved isn't unreasonable. I suspect they have all sorts of kit available to them, unlike the regular streamer who perhaps has their single PC whose specs they share.
 
I actually do like seeing FPS counters used if they're not to intrusive. It's always nice (for me) to see how other people's setups are running a given game, at what settings etc. I don't really care if someone doesn't show their fps, it's just interesting when they do. Generally, if I'm streaming something at 1080p 60 I can clearly see if the game is running well or not, though not what hardware and settings are used.

As the on-foot Odyssey content has been particularly plagued by low-fps issues since launch for many players, that information is perhaps a little more relevant to those having issues. I.e. If that specific content ran poorly for me, but I saw someone running it on a laptop and getting a more fluid experience, I'd be really interested in their settings and specifics of their hardware.

As the development studio behind the game, I think sharing the system specs of the machine their using, along with the game settings used and the fps achieved isn't unreasonable. I suspect they have all sorts of kit available to them, unlike the regular streamer who perhaps has their single PC whose specs they share.
I have recorded, for example, the F1 2022 race with it, so that you can see how it really works, always in the corner and as small as possible but that can be seen clearly, that demonstrates the performance and the elite is such that i stops to create content, because it already suffers problems without streaming or recording how to do it, instead of going below 60 fps what I would do would be to go to 20fps but then a really demanding game like war thunder that practically everything or almost everything is load on the user's CPU is almost always stable at 75, now if I put it at 120 fps it goes between 120 and 110 if there are explosions, it doesn't make sense for him how elite dangerous looks and works, it's a shame and more when most of them know does by the server
 
Hi guys, remember that any online game may notice FPS reduction due to connectivity, the same problem occurs in DCS World, if you are playing single player, even in the most complex scenario , it will have more than 90 FPS. . As soon as you deploy the same scenario online, even with the best symmetric internet connection, FPS drops sharply. So, in the case of MMO games, it's not just how good your rig is, but the client's and server's own internet connection.
 
Hi guys, remember that any online game may notice FPS reduction due to connectivity, the same problem occurs in DCS World, if you are playing single player, even in the most complex scenario , it will have more than 90 FPS. . As soon as you deploy the same scenario online, even with the best symmetric internet connection, FPS drops sharply. So, in the case of MMO games, it's not just how good your rig is, but the client's and server's own internet connection.
i have 1 Gb symmetrical and it drops to 30 or less in settlements ;D , the internet is not everything, it depends on the ping or the server and if it goes well in space it makes no sense on foot
 
Hi guys, remember that any online game may notice FPS reduction due to connectivity, the same problem occurs in DCS World, if you are playing single player, even in the most complex scenario , it will have more than 90 FPS. . As soon as you deploy the same scenario online, even with the best symmetric internet connection, FPS drops sharply. So, in the case of MMO games, it's not just how good your rig is, but the client's and server's own internet connection.

Valid point, though I tend to notice that in ED fps can remain perfectly stable (I've limited it to 60fps myself) yet any connection issues (P2P or server) can manifest in other ways, such as rubber banding, seemingly teleporting ships, lack of damage dealt... the list goes on.
 
FDev aren't going to show the FPS counter in a company-produced livestream. They are trying to sell a product. That is the goal of the livestreams -- to grow the community and ultimately sell more copies of the game. They want to present a polished product in such a way as to represent the way they intend for an average user to interface with it. A neon-green number in the bottom left of the game screen is not how they envision average users interfacing with their product.

So, as much as you want them to turn on the FPS counter so that you can see it bouncing between bright red 27 and bright yellow 31 so that they can "be owned" it's just not going to happen.
I am pretty sure FDEV can afford a RTX 3070 which runs the game on average ~ 90 FPS at 1440p / ultra (on foot content).
 
I really hope FDev hits a performance home run with U13 for no other reason than to get rid of these performance-shaming threads. They are getting increasingly tiresome, frankly. Yes, Odyssey should run better and needs further improvements at settlements, but the game is in far better shape than it was at launch and is fully playable now except at extremes - i.e., ancient hardware or people trying to run it on triple 4K monitors with VR gear. I sympathize with the latter - but for a windfall last year I wouldn't have been able to upgrade my 9-yo rig - but even those people now have access to Geforce Now that runs the game just fine on high settings.

Odyssey is no longer a trainwreck. It is thoroughly playable and enjoyable now. By all means, let's keep talking about the further performance improvements needed at settlements, but enough of these performance spit-balling threads.
 
Last edited:
I play EDO with High settings, not Ultra, and my reason for doing that is so I get a good frame rate. I reckon it still looks great with the High setting at 2560x1440.

Maybe I'm not so worried about those ultra settings due to buying my first computer, a Commodore 64, back in 1984 when I was in my mid 20's, and my friends and I dreamed of graphics being this great, but never believed we would see them in our life time. I'm so glad we did get to see them though! 😁
 
I really hope FDev hits a performance home run with U13 for no other reason than to get rid of these performance-shaming threads. They are getting increasingly tiresome, frankly. Yes, Odyssey should run better and needs further improvements at settlements, but the game is in far better shape than it was at launch and is fully playable now except at extremes - i.e., ancient hardware or people trying to run it on triple 4K monitors with VR gear. I sympathize with the latter - but for a windfall last year I wouldn't have been able to upgrade my 9-yo rig - but even those people now have access to Geforce Now that runs the game just fine on high settings.

Odyssey is no longer a trainwreck. It is thoroughly playable and enjoyable now. By all means, let's keep talking about the further performance improvements needed at settlements, but enough of these performance spit-balling threads.
You know what else is getting increasingly tiresome? Dropping to ~12 FPS.

Especially as long as Frontier don't even update the official system requirements, customers have every right to complain.
 
Back
Top Bottom