It was a GTX 980 (non-TI version). My old rig is
also almost identical to the CEO's
, which surprised me when I learned of it, so I was kind of puzzled by why people were complaining about the framerate during the
ALPHA. But then again, I'm old enough to remember when anything above 20 fps was considered luxurious, so I may be biased.
That being said, my old rig can now handle
VR High in normal settlements, though I had to step it down to VR medium if there's fire and smoke. But I suspect that I may be benefiting from the fact that I have a machine that is almost identical to the CEO's, and
any IT department worth their salt would make sure that they have a testing rig identical to their CEOs home machine. Which probably explained the anomalous performance I was getting.
My new one, which has an RTX 3060, I designed
specifically to handle what I considered the likely bottlenecks in EDO and Star Citizen. I've been keeping it in VR Ultra for three updates now. I don't care what the
true frame rates are, so long as they're stable enough to play in glorious 3D, and not have to switch to monitor when on foot.