Just when you thought grinding couldn't get any lower...

..., you go and do a thing, like meet someone called Hera Tani. This, boys and girls, is the classic example of desperation at its finest. In this case desperation to create grind where none is warranted. We got people out there with cargo space that can fit a village in it, yet, the commodity market here is rigged so that as long as it so much as detects the 23 Kamitra cigars it has just sold you, in your inventory, it absolutely WILL NOT restock anymore....ever...not until you fly back to Hera Tani and offload what you have...only then will you be "allowed" to stock more in your hold. So this means your third trip back is to buy 4 cigars? FOUR??? What the???

I'm sorry, but I procrastinated for almost 4 years in unlocking these engineers for precisely this reason. I did not believe in engineering because I thought the whole "make this person happy, to get a referral to that person, to make them happy, to get a referral to another person, to make them happy...." thing, in addition to the "oh each one of us want some stupid commodity thing, too" was so poor. Iit appears I was not wrong. Oh and while we are on the topic... Marco Qwent was the most useless thing I've ever unlocked in a game, but we NEED him, for Palin...and what does Palin want? Nothing more, or less, ridiculous than what Selene wants. Let's see...jump 20 thousand times? or mine 500 tons of ore? I just can't decide which is more fun?

But even after all that...do I still love Elite? A mind blowing "YES." It just bewilders me how low people can go to figure "how can we create unnecessary grind?" And, you know you struck the gold mine of "grind ideas" when you think, "how about only fitting 23 tons of the required 50tons in a cargo hold of 160 tons?"

One persons grind is another persons game play.
 
Because engineers are end-game, and it's natural for the most powerful stuff to be gated. Have you guys actually ever played any MMO? 5000 lyrs is NOTHING to unlock the most powerful thruster upgrades in the game.. Stop being so entitled about getting everything for the least amount of effort possible. This isn't Candy Crush. If you're "bored" with doing said gameplay, you're playing the wrong game. Or get guardian upgrades, they're made specifically for whiners who can't bear leveling up engineers.

Really dude, the biggest blight of this game is its players. Well night everything got watered down because of the constant yapping and whinging about how everything takes too long, is too difficult, or whatever.

I don't think there would be an issue with unlocking engineers or guardians or anything in this game if the mechanic to do so was fun-interesting-challenging-compelling or any combination of those factors.

The issue I have and I'm probably not alone in this is that it's so dull, so uninspired, so lacking in imagination or creativity that it seems totally incongruous that the Dev team who built the stellar forge, the gfx, the sound, the flight model, the assets are also the team that built the engineers and the one dimensional, boring and yes 'grindy' time sink to unlock them.

And yes I'm aware the guys who work on those separate elements work in their own smaller teams as part of the whole project.
 
Going back to the modular terminals thing... I'm doing tourism in the Pleiades and I've just come across "36 business persons seeking transport" - one jump of 13ly, and they're offering 31 modular terminals. This isn't untypical either. They're really not hard to collect.
 
Going back to the modular terminals thing... I'm doing tourism in the Pleiades and I've just come across "36 business persons seeking transport" - one jump of 13ly, and they're offering 31 modular terminals. This isn't untypical either. They're really not hard to collect.

The only mission that I found for modular terminals was moving 5000 tons of something. Two hours later with a fully kitted Conda for trading and was not even half way... there is too much g RNG in the game. Stopped playing and played another game instead - easy solution. If FDev don’t fix it, we fix it.
 
The only mission that I found for modular terminals was moving 5000 tons of something. Two hours later with a fully kitted Conda for trading and was not even half way... there is too much g RNG in the game. Stopped playing and played another game instead - easy solution. If FDev don’t fix it, we fix it.

No, that's not a RNG effect. You chose to do something a long way instead of looking for a shorter way. Don't blame the game for your choices.
 
Hey look at this boys, Bro-Man Tarquin wants 50 Fujin Teas. How much you want to bet I can't put any more than 23 at a time in my cargo?

So what would be your objection in this scenario? That you can’t fulfil the requirements in a single trip, or that you’d need to make a third for a measly 4 items? If it’s the latter then I agree – there’s seems to be a rather sadistic sense of humour at work at FD… it wouldn't be an isolated example and it isn’t funny. If it’s the former, then I have less sympathy - it doesn't feel like an inordinate effort for one of the most useful engineers in the game.

Personally, once I achieved x2 Huge G5 efficient beams on my Corvette without heating or capacity issues, all was forgiven.
 
No, that's not a RNG effect. You chose to do something a long way instead of looking for a shorter way. Don't blame the game for your choices.

What’s not RNG...? I could not find any other missions, so how else would I have gotten the modular terminals???
 
..., you go and do a thing, like meet someone called Hera Tani. This, boys and girls, is the classic example of desperation at its finest. In this case desperation to create grind where none is warranted. We got people out there with cargo space that can fit a village in it, yet, the commodity market here is rigged so that as long as it so much as detects the 23 Kamitra cigars it has just sold you, in your inventory, it absolutely WILL NOT restock anymore....ever...not until you fly back to Hera Tani and offload what you have...only then will you be "allowed" to stock more in your hold. So this means your third trip back is to buy 4 cigars? FOUR??? What the???

I'm sorry, but I procrastinated for almost 4 years in unlocking these engineers for precisely this reason. I did not believe in engineering because I thought the whole "make this person happy, to get a referral to that person, to make them happy, to get a referral to another person, to make them happy...." thing, in addition to the "oh each one of us want some stupid commodity thing, too" was so poor. Iit appears I was not wrong. Oh and while we are on the topic... Marco Qwent was the most useless thing I've ever unlocked in a game, but we NEED him, for Palin...and what does Palin want? Nothing more, or less, ridiculous than what Selene wants. Let's see...jump 20 thousand times? or mine 500 tons of ore? I just can't decide which is more fun?

But even after all that...do I still love Elite? A mind blowing "YES." It just bewilders me how low people can go to figure "how can we create unnecessary grind?" And, you know you struck the gold mine of "grind ideas" when you think, "how about only fitting 23 tons of the required 50tons in a cargo hold of 160 tons?"

So far I saw that of some kind of regulation. Like they don't sell you more of that stuff because they don't want it moved in bigger batches or something. *shrugs*
Ways to circumvent the regulations is to ask a friend to get more for you and then meet up for a limpet party.
 
So far I saw that of some kind of regulation. Like they don't sell you more of that stuff because they don't want it moved in bigger batches or something. *shrugs*
Ways to circumvent the regulations is to ask a friend to get more for you and then meet up for a limpet party.
Exactly - there are ways of working around the multiple trip aspect... However,....

Having unlocked all bar two engineers (Dekker and Jameson) I believe the complaints about the rare goods trading requirements (for initial unlock only) are unjustified. It does not typically take that many trips to do the initial unlocks for those cases IME though the limited production rates can be irritating but it is far from a new thing and not exactly grinding (it is a one-off multi-trip supply mission with no time limit effectively).
 
Last edited:
I've been working on unlocking more of the engineers too and the rare goods donations are a tad on the steep side.
I did Hera Tani and Broo Tarkin this week and just stared initially at Hera's unlock requirement.
I almost went and got started on it in my Corvette (19.5ly jump range) but had a smarter idea in the form of transfering my ASP Explorer (50ly jump range) and a few cargo racks to a nearby station instead. The cigars when appearing in stacks of 23 which resulted in an annoying three trips back and forth. That wasn't too bad but Broo Tarkin and his stupid tea dashed my hopes of actually getting a chance to try out my new Efficient Huge Beams due to it only appearing in stacks of five then waiting 10 minutes for another five to appear which took up most of my night. This isn't counting a trip to Dav's Hope to stock up materials and jumping around to material traders to fill in the gaps for stuff I was missing.
 
No, not grinding. This is a whole other thing. To say that somebody can't put more than 23 of [X] item in their cargo hold until they've dropped off the 23 they have...down right dirty. What's the point of anything over a Cobra then? Got a cutter with nearly 750t of cargo space? Sorry! It's only 23t of cigars for you! "Hey! Truck driver hauling 25 skids of Pepsi a cross town... I'm afraid we're going to need 20 of those skids back. Deliver 5 and you have and come back for another 5."

You know that's got nothing to do with the engineer and everything to do with it being a rare commodity don't you?
 
I don't think there would be an issue with unlocking engineers or guardians or anything in this game if the mechanic to do so was fun-interesting-challenging-compelling or any combination of those factors.

The issue I have and I'm probably not alone in this is that it's so dull, so uninspired, so lacking in imagination or creativity that it seems totally incongruous that the Dev team who built the stellar forge, the gfx, the sound, the flight model, the assets are also the team that built the engineers and the one dimensional, boring and yes 'grindy' time sink to unlock them.

And yes I'm aware the guys who work on those separate elements work in their own smaller teams as part of the whole project.

Can't remember where I first heard this said, might have been on on of OA's videos, but I thought it described ED's "problem" perfectly.

ED is a video game designed by engineers.
 
I just today unlocked Lori Jameson.
Only engineer I was missing.

Used my rare trader T6 with 50ly range.

Got to Kongga, bought 23 (!!!) ale as it is in boom.
Guess what, had to return for one more ale.
Took me less than an hour.

Really, it's not that bad...
 
I just today unlocked Lori Jameson.
Only engineer I was missing.

Used my rare trader T6 with 50ly range.

Got to Kongga, bought 23 (!!!) ale as it is in boom.
Guess what, had to return for one more ale.
Took me less than an hour.

Really, it's not that bad...

I did the same, returning for the 1 made me laugh. I didn't time it but listening to Galnet Audio took up most of it.

Just 5 jumps one way 6 the other, in an ex-range Krait with jump booster.
 
I'd like to have G5 thruster mods, and I travel thousands of LYs for FUN, it's what I DO in Elite. But I'll probably never meet Palin, because I'll probably never unlock Qwent.
Qwent is nowhere near as irritating in 3.0 onwards, because you can get all 25 Modular Terminals from a single mission.

The rares ones are very quick if you ask a friend to help. Still not very interesting, but much quicker.
- you buy 23 tonnes Cigars
- they buy 23 tonnes Cigars
- you both fly clear of the no-fire-zone and they give you the cigars
- they fly back and buy another 4, then give them to you as well
- you now have 50 and can do it in one trip

If you're on your own, you can dump a few yourself outside the NFZ, go back and buy, then run back to scoop them before they expire, to cut it to two trips.
 
And then a player might feel like unlocking Didi Vatermann, but has to realize that some "funny" players decided that those engineered shield boosters are OP, and thus hold Lave Station in permanent lockdown for more than a month now, blocking the access to the required Lavian Brandy...
Luckily, there is an alternative way to get Meta Alloys, or someone could feel like locking access to G5 FSDs as well...
Or someone could lock access to Palin (G5 Thusters) by blocking Qwent or Martuuk. Or no more G5 beam lasers, as Broo Tarquin gets locked, etc.......

Engineers that can be locked by blocking access to rares (in brackets by blocking a predecessing engineer)
Martuuk - Nemo - Qwent - (Palin) - Jameson
Tani - Tarquin - (Fortune)
Vatermann
There are quite a number of unique or max. mods that can be blocked behind those.
 
Last edited:
For the Engineers that want rare goods, you don't need to keep running back and forth because of low availability. You can buy all you want in one go by contacting the East India Company. They accept payment with Palladium.

Just google them for the link to their webpage which gives instructions and a link to their trade discord. I wish I had heard about them before I had already unlocked most of the engineers, but they did save me from having to mine Bromellite.
 
Back
Top Bottom