JWE3 Species and Ideas wishlist

Maybe having hotels that can be made large, medium, and small. It could also work like the restaurants and shops in a similar way, giving players more variety in buildings when making our parks. Giving all hotels enhanced customization, being able to color the hotel, change decorations on the buildings, and choose the size of the hotel.

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Yes, there is some evidence to support Dilophosaurus ate fish.
  • Jaws
    Dilophosaurus had a large tooth gap in its upper jaw, and the ends of its jaws expanded to form a rosette of long teeth. This feature is similar to other reptiles that eat fish, such as the Indian gharial, a modern crocodile that eats a lot of fish.


  • Nasal openings
    Dilophosaurus' nasal openings were pulled back from the front of its jaws, which may have prevented water from splashing into its nostrils while fishing.


  • Hunting
    Dilophosaurus was active and bipedal, and may have hunted large animals, but could also have fed on smaller animals and fish.
However, scientists originally thought that Dilophosaurus' jaws were weak due to the tooth gap, and that it only hunted smaller prey. Later studies indicate that Dilophosaurus had stronger jaws than previously thought.

As for the other species you mentioned, yes I would include them with varied diets as well.

@Paleoguy My research records said that Dilophosaurus was happy as both a scavenger and a hunter with arms strong enough to tear meat. Given what you said, there is a possibility that fish was among the things Dilophosaurus scavenged if there were fish being washed onto the shore.

Austroraptor (as revealed in Prehistoric Planet), Suchomimus, Baryonyx, and Spinosaurus (possibly from the fossil findings in Kem Kem Beds in Morocco) have specialized teeth required to grab onto fish. However, Baryonyx more likely to use that heavy claw to spear fish out of the water.
 
Having a more varied diet for more of the existing species in the game. Here are some examples of existing species that could have varied diets based on paleo studies.

Species that can have an expanded diet and eat from the fish feeder

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Species that can eat from the insect feeder

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Carnivores/ Piscavores that could also be herbivorous.

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To be honest, out of all the species that really need a rework, Troodon is one that definitely needs it. If gets added in Jurassic World Evolution 3, I think the developers should make some changes to make it more realistic. Some changes that may help do that include:
-making it a feathered species or making a feathered variant of it
-make it nonvenomous species (The only dinosaur that was ever suspected being venomous is Sinornithosaurus.)
-consider making a variant of it that is larger in size to represent the larger ones found in Alaska
It should be noted that Troodon is only known fossils of its teeth, meaning it's appearance like has been interpreted based mostly on what its relatives looked like and the imaginations of the developers. Since the developers added a bunch of different raptor species into the game, I think it would be nice if in the next game the developers added more Troodontid species into the game. Some Troodontid species I would recommend include:
Hesperornithoides, A genus of troodontid theropod dinosaur that lived in North America during the Late Jurassic period. It was discovered accidentally in Jimbo Quarry of the Morrison Formation, overlying the excavation site of Supersaurus vivianae, near Douglas, Wyoming. The accidental discovery of the skeleton led to some of the fossils being damaged or lost. It grew to be around 1 meter (3.3 feet) long. The generic name is derived from the Greek Ἑσπερίς, Hesperis, "western", ὄρνις, ornis, "bird", and ~eides, "form". The specific name honours the Miessler family for its support of the project. It is also known by the nickname Lori. It is believed to have lived in a wetland environment. I do think if it gets added that developers should make it a feathered species.
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Mei long, A species of duck-sized troodontid dinosaur that was first unearthed by paleontologists from the Yixian Formation in Liaoning, China in 2004. Mei lived during the Early Cretaceous period. Its name means sleeping dragon. It is believed to have fed on small lizards and insects on the forest floor. Researchers believe it may have been able climb trees in order avoid large predators. I suspect the unidentified troodontid species shown in an episode of prehistoric park that took place prehistoric China were this species, because Nigel Marvin said their name meant sleeping dragon.
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Latenivenatrix, a genus of large troodontid from the late Cretaceous period found in the Dinosaur Park Formation strata from Alberta, Canada. It grew to between 3–3.5 meters (9.8–11.5 ft.) long. Latenivenatrix is the largest troodontid known. Its name means hiding huntress.
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Almas, A genus of troodontid theropod dinosaur from the late Cretaceous period that was found in the Djadochta Formation in Mongolia. The generic name refers to the almas, "wild man" in Mongolian, a man-like creature from Mongolian folklore. The specific name refers to its provenance.
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Gobivenator, An extinct genus of troodontid theropod dinosaur known from the Djadokhta Formation of central Gobi Desert, Mongolia. It is known from a single specimen, which represents the most complete specimen of a Late Cretaceous troodontid currently known. It grew to be around 1.7 meters (5.6 ft.) long and weighing 9 kilograms (20 lbs.). The generic name is derived from the name of the Gobi Desert, where the holotype was found, and venator meaning "hunter" in Latin. The specific name refers to its occurrence in Mongolia, as the Latin suffix -ensis means "from".
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Also, according to Wikipedia, Dimetrodon is believed to have spent most of its time on land or in shallow water but is suspected of eating fish. I'll post the link to article here: https://en.wikipedia.org/wiki/Dimetrodon#Food_web
I will mention that a relative of Dimetrodon, known as Secodontosaurus is believed to have specialized in catching fish or for hunting prey that lived or hid in burrows or crevices.
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The trees the sauropods use as food should count for forrest. And if possible, maybe having regular forrest in game be a food source for the sauropods as well. To make the gameplay a little different, what if certain vegitation had more nutrient contents and others had less, depending on the species.

I also wished that in JWE2 there would be paleo flora in the decorations section.
 
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The trees the sauropods use as food should count for forrest. And if possible, maybe having regular forrest in game be a food source for the sauropods as well. To make the gameplay a little different, what if certain vegitation had more nutrient contents and others had less, depending on the species.

I also wished that in JWE2 there would be paleo flora in the decorations section.
Truth
 
I think that the cohabitation feature should be customizable or be edited by the players, obviously in sandbox mode, if they want certain groups or species tolerate or like others or not. I personally want Therizinosaurus to like sauropods, hadrosaurs, ankylosaurs, ornithomimids, Deinocheirus, Gigantoraptor, and small scavengers, rather than dislike everything, and maybe have Sinoceratops dislike everything, or anything I want. The species cohabitation option menu could exist so we can select groups (sauropods, hadrosaurs, etc) or species (Triceratops, Stegosaurus, etc) for any species of dinosaur, pterosaur, and lagoon species to edit their cohabitation. I hope this feature gets added so that I can place Utahraptors and Pyroraptors together while have them tolerate and like each other, as well as have the cohabitation changes between small scavengers and Pyroraptor so that Pyroraptors would no longer hunt the scavengers.
 
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I think that the cohabitation feature should be customizable or be edited by the players, obviously in sandbox mode, if they want certain groups or species tolerate or like others or not. I personally want Therizinosaurus to like sauropods, hadrosaurs, ankylosaurs, ornithomimids, Deinocheirus, Gigantoraptor, and small scavengers, rather than dislike everything, and maybe have Sinoceratops dislike everything, or anything I want. The species cohabitation option menu could exist so we can select groups (sauropods, hadrosaurs, etc) or species (Triceratops, Stegosaurus, etc) for any species of dinosaur, pterosaur, and lagoon species to edit their cohabitation. I hope this feature gets added so that I can place Utahraptors and Pyroraptors together while have them tolerate and like each other, as well as have the cohabitation changes between small scavengers and Pyroraptor so that Pyroraptors would no longer hunt the scavengers.

@Dinolover4242 Customizable cohabitation feature is what we should have for the upcoming new game.

I once wanted Therizinosaurus to just like Homalocephale, Gallimimus, and Deinocheirus. Honestly, I find it weird for it to like Lystrosaurus and scavengers.

With that feature, we can bring back a number of stuff from Jurassic Park: Operation Genesis.
 
For Albertosaurus, a more slender body and head.
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As for your question of cohabitation of medium species so alike, I would think if they compete for the same niche, they probably would not tolerate one another, because of the fighting for the same resources.
The current Albertosaurus seems to have its head based on Gorgosaurus. It's pretty much an exact match for this Gorgosaurus libratus skull reconstruction. Some scientists lump Gorgosaurus into the genus of Albertosaurus. But regardless, it is its closest known relative.
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Albertosaurus sacrophagus tho, has a fatter snout than Gorgosaurus libtratus. So no, it shouldn't be more slender. If anything, the snout should be slightly more bulbous for an Albertosaurus. There aren't as many good skulls for Albertosaurus tho, so good reference is harder to find (which is probably why the devs used Gorgosaurus for reference.
 
I think we should also be able to modify any species' minimum population and something relating to their loneliness comfort, obviously in sandbox mode. That way, I could have only one individual per species without having to risk them becoming lonely, so I can have as many dinosaurs, synapsids, pterosaurs, and marine species as I want without having to risk the game lagging or having any species becoming lonely.
 
Also, the species diversity limits need to be removed, as I'm having that issue on my game on PS4, where I can't place any more species of dinosaur, synapsid, pterosaur, or lagoon species. If this limit is removed for the possible third game, then the game would definitely be much better than the second game, assuming that everything that's listed in this wishlist has also been added (paleo-accurate variants, lux variants for all species, new species, more complex fighting systems, customizable cohabitation, customizable minimum populations, new attractions, babies, pov first person survival option for pov first person mode, walking pterosaurs and pterosaur interactions with large dinosaurs, predatory marine species attacks on dinosaurs and pterosaurs, caves, waterfalls, natural lagoons, no hitboxes on decorations, no species clipping into each other, etc).
 
Maybe the Deinonychus, Liopleurodon, etc could return with the original design. However, they should have variants that actually make them look better (including, but not limited to, retro-Deinonychus without the crest or tail fin, and the paleo-accurate Deinonychus), so it's a win-win for everyone.

Anyway, who else wants custom hybrids creator (so we don't have to pay to get hybrids in the game)? I would love to be able to create Spinoraptor, Spinoceratops, Stegoceratops, and Ankylodocus (both the JWE1 and JWE2 versions if these two return as two different Ankylodocus variants) in my own parks. Plus, maybe more, user-made hybrids could be created as well, as I would like to create my very own hybrids such as Suchomimus-like saber-toothed hybrid theropods with poisonous bites. :)
 
Anyway, who else wants custom hybrids creator (so we don't have to pay to get hybrids in the game)? I would love to be able to create Spinoraptor, Spinoceratops, Stegoceratops, and Ankylodocus (both the JWE1 and JWE2 versions if these two return as two different Ankylodocus variants) in my own parks. Plus, maybe more, user-made hybrids could be created as well, as I would like to create my very own hybrids such as Suchomimus-like saber-toothed hybrid theropods with poisonous bites. :)
It would be an interesting new feature, but I would think only a certain number of species would be able to be used to create custom hybrids, if it could be done. The amount of types of hybrids multiplied by the number of species involved would probably give the devs a lot more work to do. Unlike skins and patterns, which would work for all species, having versions of hybrids for all species in the game would not be realistic. I think if you stick to an even number, which is realistic, it could be doable. Ten species is the most realistic, using a fixed number of combinations.
 
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Anyway, who else wants custom hybrids creator (so we don't have to pay to get hybrids in the game)? I would love to be able to create Spinoraptor, Spinoceratops, Stegoceratops, and Ankylodocus (both the JWE1 and JWE2 versions if these two return as two different Ankylodocus variants) in my own parks. Plus, maybe more, user-made hybrids could be created as well, as I would like to create my very own hybrids such as Suchomimus-like saber-toothed hybrid theropods with poisonous bites. :)
Personally I think a hybrid makers is a waste of resources that could be put into other aspects of JWE3. I don't see Frontier making a hybrid maker since they probably want to sell more hybrids down the line if any canon media does do a new hybrid.
 
Personally I think a hybrid makers is a waste of resources that could be put into other aspects of JWE3. I don't see Frontier making a hybrid maker since they probably want to sell more hybrids down the line if any canon media does do a new hybrid.
I've never been a fan of hybrids, but I do know there is a percentage of players who like them. I personally would like a focus on actual animals that lived as apposed to creating hybrids. I haven't even bought the DLC with the hybrids, maybe when the price lowers.
 
Yeah...

Anyway, I think it is possible to make variants of dinosaurs, synapsids, pterosaurs, and lagoon species with completely new and different animations (and size and vocalization differences) for this possible third game. Yes, I know it's gonna be difficult and expensive, as a lot of things are nowadays (unfortunately), but I think this would mean that some species (namely Velociraptor, Atrociraptor, Deinonychus, Pyroraptor, Oviraptor, Therizinosaurus, Gallimimus, Struthiomimus, Archaeornithomimus, Moros intrepidus, Qianzhousaurus, Tarbosaurus (and maybe Tyrannosaurus rex?), Spinosaurus, Baryonyx, Carnotaurus, Majungasaurus, Ceratosaurus, Dilophosaurus, Brachiosaurus, Apatosaurus, Dreadnoughtus, Ankylosaurus, Parasaurolophus, Corythosaurus, Olorititan, Tsintaosaurus, Quetzalcoatlus, Pteranodon, Barbaridactylus, Dimorphodon, Tapejara, Tropeognathus, Mosasaurus, Liopleurodon, Lystrosaurus, and Dimetrodon) could get paleo-accurate variants. Yes, I know that Prehistoric Kingdom exists, but I think that there should be paleo-accurate variants for some species while also being distinct enough to be different from Prehistoric Kingdom's versions of some of their animals.
 
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Yeah...

Anyway, I think it is possible to make variants of dinosaurs, synapsids, pterosaurs, and lagoon species with completely new and different animations (and size and vocalization differences) for this possible third game. Yes, I know it's gonna be difficult and expensive, as a lot of things are nowadays (unfortunately), but I think this would mean that some species (namely Velociraptor, Atrociraptor, Deinonychus, Therizinosaurus, Gallimimus, Struthiomimus, Archaeornithomimus, Moros intrepidus, Tarbosaurus, Spinosaurus, Carnotaurus, Majungasaurus, Dilophosaurus, Parasaurolophus, Corythosaurus, Olorititan, and Tsintaosaurus) could get paleo-accurate variants. Yes, I know that Prehistoric Kingdom exists, but I think that there should be paleo-accurate variants for some species while also being distinct enough to be different from Prehistoric Kingdom's versions of some of their animals.
I wish we did have paleo accurate models in the game for the species that most could benefit from them. Here is a list I would have, having a paleo accurate model option for these species. I'm picking JP/JW Legacy species because of how different they would look with paleo accurate models.

Tyrannosaurus
Velociraptor
Spinosaurus
Dilophosaurus
Gallimimus
 
I wish we did have paleo accurate models in the game for the species that most could benefit from them. Here is a list I would have, having a paleo accurate model option for these species. I'm picking JP/JW Legacy species because of how different they would look with paleo accurate models.

Tyrannosaurus
Velociraptor
Spinosaurus
Dilophosaurus
Gallimimus
I agree with your list.

I also think that lambeosaurines like Parasaurolophus should get more accurate variants that have animations similar to the saurolophine hadrosaurs already in the game series like Edmontosaurus (while also not effecting the base versions of the species).
 
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