Keyboard and Mouse support confimed for Xbox. What about elite?

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Why would anyone want to play a space sim with K&M? That seems like an objectively awful method of control compared to flight sticks or something like the Elite pad.

Go to settings, then open the key assignment page. Then count how many options are there, and how many keys you have on a controller.

Enlightened now?
 
Go to settings, then open the key assignment page. Then count how many options are there, and how many keys you have on a controller.

Enlightened now?

I know you're asking them but if it's O K for me to share or respond as if you asked me....


Ive spent a lot of time in those menus but not ever have I felt...gah it would be much better if I could use a mouse and keyboard, this would be better.
Never

Ive only felt that the developers left a lot to be desired from another meaningful hardware option such as an Xbox one hotas with many more buttons that what our gamepad offers.

While each person has had their own preference to play styles, when and if keyboard and mouse are added, I don't foresee any value for myself as I have no interest in using those control types. If I did I would've purchased this on PC

In comparison there's the Star Citizen game that really interests me but I've not made and monetary contributions as the platform requires keyboard+mouse or PC HOTAs and keyboard. I really like what the Xbox one offers over PC
 

Deleted member 110222

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Razer Wolverine

I know, I'm banging on about a ludicrously expensive controller again. Hear me out.

Razer have already revealed that Synapse, which was originally designed for macro & key function management on Razer keyboards... Is coming in some format to the Xbox console with the Wolverine.

Now,here's what I'm wondering... Of course Razer themselves are the only absolute source so what I'm about to say is speculation. What if the Synapse app' coming to Xbox is indeed, the full app'? Though it may turn out to be a stripped down version that more closely resembles the Xbox Accessories App'. Time will tell...
 

Deleted member 110222

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I know you're asking them but if it's O K for me to share or respond as if you asked me....


Ive spent a lot of time in those menus but not ever have I felt...gah it would be much better if I could use a mouse and keyboard, this would be better.
Never

Ive only felt that the developers left a lot to be desired from another meaningful hardware option such as an Xbox one hotas with many more buttons that what our gamepad offers.

While each person has had their own preference to play styles, when and if keyboard and mouse are added, I don't foresee any value for myself as I have no interest in using those control types. If I did I would've purchased this on PC

In comparison there's the Star Citizen game that really interests me but I've not made and monetary contributions as the platform requires keyboard+mouse or PC HOTAs and keyboard. I really like what the Xbox one offers over PC

Thing is, while it's true that a 1080p gaming machine can be had for not even £500, an Xbox One S still has a much lower entry price. For people absolutely on a budget, the console really is the only choice, at entry cost.

Why shouldn't someone who can only afford a console, not be allowed to use a mouse and keyboard? The things only cost a tenner! (Ignore my signature. I know my mouse and keyboard is worth £180... With another £120 elsewhere... But I'm just a peripheral enthusiast. I am not the norm.)
 
No, it was just a keyboard.
A keyboard and joystick. Two joysticks personally, a microswitch for general work which got physically unplugged and replaced with an analogue stick for docking. I'm sure some people used keyboard only, but I'm certain it wasn't a popular option (not least because trying to dock with digital controls was a total goddamn nightmare).

Either way, given that it's a totally different game with a totally different control method, it's hilariously irrelevant to the point you're trying to make.
 

Deleted member 110222

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I'm not going to lie. I think some people in this thread are threatened by the idea of mouse and keyboard on Xbox.
 
Thing is, while it's true that a 1080p gaming machine can be had for not even £500, an Xbox One S still has a much lower entry price. For people absolutely on a budget, the console really is the only choice, at entry cost.

Why shouldn't someone who can only afford a console, not be allowed to use a mouse and keyboard? The things only cost a tenner! (Ignore my signature. I know my mouse and keyboard is worth £180... With another £120 elsewhere... But I'm just a peripheral enthusiast. I am not the norm.)

I wouldn't say they shouldn't be allowed to use mouse and keyboard in solo but if we're discussing multiplayer, there should be restrictions and limitations designed by the developer so each player retains player choice.
Perhaps at the expense of a setting that cannot be toggled but only chosen upon launching the game and only reset upon leaving an existing game mode. So for this game I'm open to all realistic possibilities HOWEVER the real issue is the use of external hardware to manipulate use of controllers and mouse and keyboard.

Today there are people on xbox one using mouse and keyboard as well as HOTAs via an unarmed device. That's not fair so my addition to being open to any player preference is this.....
ONLY

If periferials are constantly checked and all inputs are 100% accurate within player preferences should this be added or else you're just opening up your console to More ridicule or problems
 
Well, nobody is forcing you to use a mouse and keyboard. (BTW, controllers weren't always a thing. What do you think Elite 1984 was played with?)
That second point's a bit redundant given I never suggested pads somehow had right of way, and as someone else pointed out it sure as hell didn't come with a mouse in '84.

I started gaming in around '84/'85, btw, so I've used all kinds of interfaces (I probably spent more time using M&K in my early teens. the PS1 was actually the first console I actually owned). To me the Elite pad is the best general gaming device I've ever used - the paddles, primarily, transform the entire experience (I really couldn't go back to conventional gaming pads). When I used to play racers I used a wheel and peddles (I will never play a sim with a pad). If I got back into 2D fighters then I'd want to get a fight stick. If a flight stick ever comes out for Elite Dangerous, then that's what I'll probably use instead of the Elite pad.

Again, the common theme of wheels and sticks is that they are true gaming devices, designed from the off to fulfill one purpose in one genre. To me that's the ideal, and compared to those a keyboard is a quaint, idiosyncratic option; a device never intended for what it's being used for (a one-handed gaming keyboard is a step in the right direction, but I don't see many PC gamers using them at all).

But just because you don't want to use a mouse and keyboard, doesn't mean others shouldn't have the opportunity. I apologise if I misunderstood, and you in fact have no objection to mouse and keyboard existing on console platforms.
Why would I have an objection to it? None of it affects me, so people can use whatever they wish. I'd certainly welcome MS supporting keys'n'mouse on Xbox, as the more options people have the better. I sometimes use the XB1's web browser, and I'd probably plug a mouse in for just those occasions.

Also, full support for K&M would encourage greater diversity of genres, ergo greater support for the XB1 platform as a whole. I may never want to play an RTS, but with native K&M as an option more of them would start appearing on Xbox, ditto other genres which bias towards that input.

The only problem would be the possible division of playerbases in MP, i.e. lobbies/servers for keys'n'mouse or pad or keys'n'mouse and pad. Ideally all people on one game should be using the same device. But, again, even with this issue it wouldn't directly affect me as I don't play MP.
 
I'm not going to lie. I think some people in this thread are threatened by the idea of mouse and keyboard on Xbox.

nowdays problem. console gamers even tend to call others "lame m/k user" if they loose. like it's cheating to use the far supperior input devices, but since everyone can use it, no issue with it. joypads are crap, they always have been when you need accuracy, this hasn't changed since the master system, it even got worse.
but well, people always need something to complain about...
 
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I know you're asking them but if it's O K for me to share or respond as if you asked me....


Ive spent a lot of time in those menus but not ever have I felt...gah it would be much better if I could use a mouse and keyboard, this would be better.
Never

Ive only felt that the developers left a lot to be desired from another meaningful hardware option such as an Xbox one hotas with many more buttons that what our gamepad offers.

While each person has had their own preference to play styles, when and if keyboard and mouse are added, I don't foresee any value for myself as I have no interest in using those control types. If I did I would've purchased this on PC

In comparison there's the Star Citizen game that really interests me but I've not made and monetary contributions as the platform requires keyboard+mouse or PC HOTAs and keyboard. I really like what the Xbox one offers over PC

I do, and I'm sure others would too.
It would be much quicker to press a key on a keyboard (or even better, a button box), than pressing a combination of buttons on a gamepad.
And for those of us who have a dedicated gaming space, it just looks much cool.

But with a gamepad, I don't have controls to set a specific percentage of speed. If I do that, then I will lose something else to make space for. Or give different orders to my NPC. With a keyboard I can have a set of keys for each other, with gamepad I need to go to the menu and choose. In the heat of battle, those things take time.
 
nowdays problem. console gamers even tend to call others "lame m/k user" if they loose. like it's cheating to use the far supperior input devices, but since everyone can use it, no issue with it. joypads are crap, they always have been when you need accuracy, this hasn't changed since the master system, it even got worse.
Are you a walking cliche of the Master Race? And did you forget where you're posting?

Evidently, pads are not "crap", as millions of players across the decades attests - as will millions of players across the decades in the future continue to do. If you can't understand the simple and timeless appeal of convenience that pads offer (or that 'MOAR ACCURACY!!1!' isn't actually the be all and end all of the gaming experience - it is one element of a whole), then--- well, I can't help you.

Understand this: there will always be those drawn to differing methods. They all have their pros and cons, and they all enrich this wildly diverse medium. I'd support/welcome M&K being supported on XB1, and even on Elite - I just won't ever be using it (maybe to browse the web).

...although this is surely all a moot point with Elite. The second they release a flight stick for Xbox, I assume that will be the favoured control method for very obvious reasons.

But with a gamepad, I don't have controls to set a specific percentage of speed. If I do that, then I will lose something else to make space for. Or give different orders to my NPC. With a keyboard I can have a set of keys for each other, with gamepad I need to go to the menu and choose. In the heat of battle, those things take time.
Elite - ultimately being a PC game at heart - certainly is one of the types of games that benefit more from having a keyboard full of options, but the issue of convenience - and the relative inconvenience imposed by K&M - is still a significant issue.

And in a way this is a very odd conversation to be having... Given, by and large, it follows that people who have bought consoles want a console experience. Unless we're talking about K&M support fostering support for other genres that fit well with that method, how many console players - who usually intentionally bought consoles for a non-PC experience - will adopt a totally different control system? I, and most console players, have the beautiful simplicity of simply having a chair and--- well, that's it. Grab a pad, sit down, press one button to power the machine up - end of story. That, right there, is mostly why I've always preferred to game on consoles.

When I used to play racing sims I used a wheel and peddles, and it was a nuisance to set up and use. Having to arrange anything to facilitate mouse use is also going to be a nuisance. How many room spaces where consoles are used will be practical for K&M use? People can complain all they want about lack of keys - and some of those complaints are valid - but that still doesn't change the essential nature of console gaming vs PC, and it doesn't change how people have their, in many cases, front rooms set up for all purpose use.

Some people seem to post in threads without checking where they're actually posting, so it's worth reminding people this is the Xbox board, ergo there will naturally be support for a pad and either dislike or indifference to K&M use.
 
Personally, I bought a console because I want games that run better on a £300 console than on my 7 year old PC (even tough I can run Elite Dangerous - and do have a copy of with Horizons - on it at 720p with reasonable quality and 30fps minimum).

However I do have a racing rig on the console, and could add a button box if those become supported on xbox (they are no more than a keyboard really, just with a specific layout).

Sure, I could put £1000 aside and build a new PC, or I could put 1/10 of that and get a nice button box. Since £900 is quite a bit of money, I would prefer option #2.
 
Ok let's use your wording then....just insert "space ships" in my last comment. It's an opinion that mouse and keyboard are more precise not a fact. It's easily arguable that any of the three are better as it's the players preference however "space ships" in real life aren't flown by mouse and keyboard is my original fact which is why I'd say it's more accurate to say it's an opinion.

Let's put this into perspective. I used to fly Dual Sticks. I did so for 850 hours before realizing that it would only take me so far. I switched to KBAM. Within a day my aim had surpassed 850 hours of flying with sticks of which roughly half was spent FA-off. HOWEVER, thruster control is easier with stick than with keyboard. Utility is also superior, imo, on sticks. And this is where I think you make a mistake. The mouse is used for aiming. Not thruster control. If I could I'd do stick and mouse but sadly I spent all those hours with pitch/jaw/roll on my left stick and almost 1000 hours of muscle memory isn't going to go away anytime soon. Either way, I am straying a bit from my point. Then we have technical limitations. The fact something has always been doesn't mean it is the best way to do the things. In the case of fighter planes you'll have missiles with target lock or laser guidance. Not sure about the ammunition based weaponry but I do think there is systems that help with aiming those as well. These days at least.
 
Are you a walking cliche of the Master Race? And did you forget where you're posting?

Evidently, pads are not "crap", as millions of players across the decades attests - as will millions of players across the decades in the future continue to do. If you can't understand the simple and timeless appeal of convenience that pads offer (or that 'MOAR ACCURACY!!1!' isn't actually the be all and end all of the gaming experience - it is one element of a whole), then--- well, I can't help you.

:rolleyes:
i play on all plattforms, and joypads with analog sticks are crap. even when the whole world uses it, a crap solution ain't getting better by it.
 

Deleted member 110222

D
Are you a walking cliche of the Master Race? And did you forget where you're posting?

Evidently, pads are not "crap", as millions of players across the decades attests - as will millions of players across the decades in the future continue to do. If you can't understand the simple and timeless appeal of convenience that pads offer (or that 'MOAR ACCURACY!!1!' isn't actually the be all and end all of the gaming experience - it is one element of a whole), then--- well, I can't help you.

Understand this: there will always be those drawn to differing methods. They all have their pros and cons, and they all enrich this wildly diverse medium. I'd support/welcome M&K being supported on XB1, and even on Elite - I just won't ever be using it (maybe to browse the web).

...although this is surely all a moot point with Elite. The second they release a flight stick for Xbox, I assume that will be the favoured control method for very obvious reasons.

Elite - ultimately being a PC game at heart - certainly is one of the types of games that benefit more from having a keyboard full of options, but the issue of convenience - and the relative inconvenience imposed by K&M - is still a significant issue.

And in a way this is a very odd conversation to be having... Given, by and large, it follows that people who have bought consoles want a console experience. Unless we're talking about K&M support fostering support for other genres that fit well with that method, how many console players - who usually intentionally bought consoles for a non-PC experience - will adopt a totally different control system? I, and most console players, have the beautiful simplicity of simply having a chair and--- well, that's it. Grab a pad, sit down, press one button to power the machine up - end of story. That, right there, is mostly why I've always preferred to game on consoles.

When I used to play racing sims I used a wheel and peddles, and it was a nuisance to set up and use. Having to arrange anything to facilitate mouse use is also going to be a nuisance. How many room spaces where consoles are used will be practical for K&M use? People can complain all they want about lack of keys - and some of those complaints are valid - but that still doesn't change the essential nature of console gaming vs PC, and it doesn't change how people have their, in many cases, front rooms set up for all purpose use.

Some people seem to post in threads without checking where they're actually posting, so it's worth reminding people this is the Xbox board, ergo there will naturally be support for a pad and either dislike or indifference to K&M use.

Nothing wrong with a game pad. Like I said already, I use an Elite pad for my Elite piloting on PC. I was using mouse and keyboard.

But make no mistake. A mouse *is* objectively more accurate.

And that does matter at the top of the skill spectrum.
 
Let's put this into perspective. I used to fly Dual Sticks. I did so for 850 hours before realizing that it would only take me so far. I switched to KBAM. Within a day my aim had surpassed 850 hours of flying with sticks of which roughly half was spent FA-off. HOWEVER, thruster control is easier with stick than with keyboard. Utility is also superior, imo, on sticks. And this is where I think you make a mistake. The mouse is used for aiming. Not thruster control. If I could I'd do stick and mouse but sadly I spent all those hours with pitch/jaw/roll on my left stick and almost 1000 hours of muscle memory isn't going to go away anytime soon. Either way, I am straying a bit from my point. Then we have technical limitations. The fact something has always been doesn't mean it is the best way to do the things. In the case of fighter planes you'll have missiles with target lock or laser guidance. Not sure about the ammunition based weaponry but I do think there is systems that help with aiming those as well. These days at least.


Only 1,000 hours.....on something completely foreign doesn't make it suddenly better or worse when comparing it against something you've likely spent 20,000 hours on. To put it into perspective, 1,000 hours is less than half a year if we are basing that off working hours in a 5 day week. If you're my age, then mouse and keyboard have been used at work alone for a min of 41,000 hours not including gaming so that's easily 60,000-80,000 hours of familiarity.

Its not that mouse mouse and keyboard or more precise, but that you're more familiar with it.
If you reverse it around, for example....my kids are in elementary school and quickly grasped gamepad and touch interfaces while they struggled for over a year learning mouse and keyboard constantly looking down and making mistakes or pressing the wrong keys. They show that touch and game pad are easier to grasp, more natural and due to their usage, they are more precise without mouse and keyboard. This includes gaming not just school items.

The point is....it's use. Design also plays a big part but It's silly to argue that something is more precise if that's something you've been accustomed to in many different environments for over 10-30 years depending upon your age.
 
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Sure, I could put £1000 aside and build a new PC, or I could put 1/10 of that and get a nice button box. Since £900 is quite a bit of money, I would prefer option #2.
Are you only hoping for keyboard implementation on Elite on console? I assume button boxes would need completely separate support - and that's surely a no-go, unless we have flight stick support added and established first.

Either way, I'd certainly welcome both options, even if I'm not losing any sleep over the compromises brought about by pad use with Elite.

i play on all plattforms, and joypads with analog sticks are crap.
...you're not even trying to concede this is a subjective matter? Because it is. You may find them "crap", but I and countless others certainly do not. Both positions are 'true' to those holding the opinions.

And tell me, precisely, what is gained by digital on/off input for movement in most games? How would sneaking or walking (ergo a fundamental aspect of the entire game experience) in, say, a TES or a Deus Ex be improved by being incapable of variable speed? Adherents of M&K may accept that quaint limitation, but I left it in the past with Tomb Raider 1's ungainly digitally inclined walk-or-run.

even when the whole world uses it, a crap solution ain't getting better by it.
Regardless of your subjective opinion it proves that the solution is adopted en masse, cost-effective, simple, and by its nature popular. And it will not disappear until some other just as convenient option presents itself - I wouldn't predict thumbsticks going anywhere in populist gaming until we see significant leaps in interfaces (which are also simple, cost-effective, etc). They'll be around for the foreseeable future.
 
Nothing wrong with a game pad. Like I said already, I use an Elite pad for my Elite piloting on PC. I was using mouse and keyboard.

But make no mistake. A mouse *is* objectively more accurate.

And that does matter at the top of the skill spectrum.

No doubt. If joysticks were so precise and good we'd see CS-pro's using them. In fact there is a video of the famous CS:GO profile Anomaly testing all kinds of similar set-ups to compare with KBAM and I recall other Youtubers doing the same. Even the top-tier joysticks paired with something like Joystick curves doesn't come even remotely close to the pinpoint accuracy of a mouse. But I definitely feel that for thruster control a joystick is the better choice. :)

That being said I really don't see one of the most evasive CMDRs in the galaxy suffering. I guess it just comes down to habit in regards to thruster control.
https://www.youtube.com/watch?v=rnv8pg2O5v4&list=LLJ3AUG6VINjP22gfZcQnKkQ&index=23
 
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