You do know that if mouse and keyboard is introduced to you'll still be able to play with a game pad, right?
As I already said, nobody is forcing you to learn a new device.
Yes... I'm aware of that. I was just addressing why some people have no need or use for 'objective' superiority, and that for many it's an academic perk.
yes, and since this is a subjective matter: modern joypads are crap.
Well, we're mostly fine, then, although you're still trying to present it as a statement of fact which is problematic. 'I think modern joypads are crap' is more like it.
Also, out of curiosity; why 'modern'? Why the distinction? I'm not sure how anyone could try to claim the Elite is somehow worse than the guff we were putting up with on SNES and Maga Drive, or 3rdP pads for systems like the Amiga.
variable speeds in cases of walking and running aren't a issue, since even mouses have enough buttons to fast switch between modes.
It's not needing to toggle that's the issue - it's the lack of a range of movement. To me that is a fundamental element of game interaction in a 3D space (preferably 2D as well, but depending on genre it tends not to be relevant); analogue movement and looking/cam-control.
I understand why some would bias towards an emphasis of looking/aiming, but I don't share it.
when coming to variable speeds in racing and space sims, even then the joypad is only a cheap solution, like a keyboard is, otherwise there won't be a market for racing and sim gear, since i got my g29 for my main playstation, racing sims have become fun on the console.
Agreed; after using a wheel I couldn't go back to a pad - a wheel is a dedicated gaming device, unlike the vast majority of K&M combinations (I have a reasonable 'gaming' mouse and other than having extra buttons, dpi tiers, weights, and profiles, it's still just a mouse).
I would say arcade racers are fine with a pad, but I've no interest in those, so for me it's wheel or nothing for sims.
joypads are really good for jump and runs and beat em ups, this hast been the case since forever, but then it ends.
Then it ends?
What ends?
And no, I'd say pads aren't really good for fighters at all; they're good enough for general players. An arcade stick is much more preferable. I've never been good enough to justify a stick, and I don't really play 2D fighters anymore, but I did always want to use a stick instead when I was getting pretty decent with SFIV and, to a lesser extent, BlazBlue.
it's popularity comes from the lack of alternatives and also, as you noted, it's cheap.
how sony and microsoft handled that matter in the past was disgusting and arrogant, at least microsoft has now taken the next small step forward to cross plattform gaming, kudos for that.
You honestly believe pads have endured this long just because, what, K&M wasn't available from the off with all platforms? So you're entirely ignoring the emphasis of living room/sofa playing convenience that has shaped the entire industry for decades?
Are keyboards and mouse somehow the apex of game input, then? A descendant of a word processor coupled with a pointer?
K&M on XB1 will no doubt see a minority of users adding the option, and hopefully it'll see more mouse dependent genres being released (not for me, simply for the overall health and variety of the platform), but it will do nothing in terms of the appeal of pads for general console use.