Proposal Discussion Kill Warrant Scanner Feedback

Hello Commanders!

We’ve been going through the feedback for the Kill Warrant Scanner (as always, thank you for your input!) and wanted to clarify why the module has changed, as well as float an idea for your consideration.

As part of the crime update, we now place bounties on ships, which are cleared one jurisdiction at a time. This means that when criminals are processed, their captors only care about crimes relevant to their jurisdiction. Because other bounties remain, there is more consequence, as Commanders risk losing their ship multiple times if they have multiple bounties.

However, this caused an issue with the Kill Warrant scanner. The new system runs on the principle that only one bounty is cleared at a time at a detention centre, which does not work with the old version of the Kill Warrant Scanner, as it detected all bounties.

Additionally, if detention centres *did* process all bounties the result would potentially be crippling, punishing Commanders too harshly for killing ships, even NPC ships, by forcing them to pay every bounty at once, especially considering that bounties will no longer expire.

So we changed the Kill Warrant Scanner to detect the single largest bounty. This would allow the villain to be destroyed multiple times, and over time would allow all the bounties to be claimed. However, there is no denying that it significantly reduces the earning potential of the module.

We think the updated crime system is better across the board, and ultimately, worth the change to how the KWS works.

That being said, we are considering (and just that, no ETA or guarantee, this is just something we’re mulling over) a change to the KWS.

It’s somewhat significant, so we’d like to get some feedback on the concept before deciding any next step.


Kill Warrant Scanner Serving Suggestion


  • Upon a successful scan, the KWS will detect every bounty for factions aligned with the same superpower as the faction controlling the current jurisdiction.
    • E.g. if you’re in a jurisdiction controlled by an Imperial aligned faction, then the KWS will detect every bounty on the scanned ship issued by all Imperial aligned factions.
  • What’s more, the KWS scan will *legitimise* attack against the scanned ship for you and any wingmen. This freedom to attack will expire once the target leaves the location, via supercruise, hyperspace jump or the like.

  • The KWS will detect all Interstellar bounties on a target vessel. However, it does not legitimise attack, so you still will have to break the law to collect them if the Interstellar bounty is for a different superpower than the current jurisdiction is alinged to.

This change would bring the Kill Warrant Scanners closer to its original specification, especially regarding earning potential, improve it in some contextually appropriate situations by legitimising attack, limit its power where appropriate by hiding non-local independent bounties and fit neatly within the lore of how the game deals with criminality and factions.

So now, over to you. Do you think this proposal give the KWS enough kick? Does it punish/threaten criminals too much? Is the mechanic clear enough? In short, have a gander and tell us what you think. A final reminder, this is just a suggestion that we're looking at, not a definite plan.

Your feedback is greatly appreciated!

Sounds good to me. I haven't had time to think up any counters, but the initial idea grants the KWS some good power.

As long as we can see when we have a bounty or at-risk from being scanned in a jurisdiction, it's all good. :)

CMDR Cosmic Spacehead
 
Correct, but - and I try to look at this objectively - the KWS redesign is a failure

It doesn't appear to me as failure.

because clearly it was seen as a PVP tool by the developers, which I honestly think is not the case.

Citation needed.

They have completely ignored the PVE part of it, the part where the KWS was mainly used. Regardless of the PVE-PVP split, I am fairly sure that PVP-ers don't bother with using KWS on their Cmdr targets, as most of them seem to be the "kill everything that moves, no comms, no questions asked".

It seems proposal is an offering to mitigate changes fro PvE so they aren't ignored. But things will change. I thought we understood change is something you can't avoid in ED.

That's where the flaw in the KWS redesign is.

That's really not a flaw. You described *why* in your opinion it is flawed. You didn't described *how* it is flawed.

Sandro's current proposal is a step in the right direction, but not enough IMHO. I am not opposing the change, I am opposing for the KWS to lose a lot of reasons that rendered it useful, not just from money point of view, but other aspects too.

Fair enough :)

From my POV it seems offering seems to try to have reasonable replacement for current KWS PvE gameplay. As for reputation...it is interesting side effect. But I suspect new system also will have something interesting to offer.

As always I just wish it was less dramatic.
 
Last edited:
Sandro, thanks for the feedback.

I can understand why the current KWS functionality doesn't work on Players with the upcoming C&P system, but would add that I believe using it on Players is a fairly niche activity.

I can't see an obvious way to keep both it's existing functionality against NPCs for roleplaying and BGS work, and it's new functionality against Players, without having it function in two different ways depending if it's pointed at a Player or an NPC. Having dual functions looks like a recipe for player confusion.

As to the proposed changes:
1. This probably addresses the money-making aspect sufficiently, and partially the roleplaying aspect.
2. Being able to legitimately attack ships wanted in other systems sounds like a good idea.
3. An extension of No1 really and seems ok.

Overall though, it doesn't greatly help with collecting Bounties on non-controlling Factions in a system, especially if they're Independent, which I assume is around a third of all Factions.

Proposed amendment: Have it detect all bounties in that system, even if for Factions not aligned to the controlling Faction's superpower. This doesn't completely cure the Independent problem but moves in the right direction.
 
That's not possible because new crime system conflict with way KWS worked in the past.

No it really doesn't

The only "conflict" is that the devs don't want it to work like that

Spouting a one line response the devs gave to this a few weeks ago really doesn't aid this discussion at all, even if you support the changes. As a coder "incompatible" is an excuse I have occasionally used in the past to fob off clients because I couldn't be bothered to do what they were asking, and I suspect it's no more than that, the devs changed stuff that didn't need changing and just don't feel like changing it back!
 
As long as the KWS detects ALL local bounties (i.e. every bounty issued by every faction in the system I am currently in), then I find the change to be acceptable.

I use the KWS in PvE bounty hunting to interact with the BGS and also maintain my personal reputation with all minor factions. I NEED every bounty for every minor faction in the system I make the kill in, whether it's independent, imperial, fed, alliance, whatever. I think that's what you're saying the proposed change will bring back, based on the third bullet point.
 
No it really doesn't

The only "conflict" is that the devs don't want it to work like that

Spouting a one line response the devs gave to this a few weeks ago really doesn't aid this discussion at all, even if you support the changes. As a coder "incompatible" is an excuse I have occasionally used in the past to fob off clients because I couldn't be bothered to do what they were asking, and I suspect it's no more than that, the devs changed stuff that didn't need changing and just don't feel like changing it back!

Unless you have strong evidence that developers should change their opinion, it seems they are very convinced they should go with redesign. Prior this Sandro proposal I also had mixed feelings about KWS, these changes bring considerable variety in this. As for new way being incompatible - I think Sandro stream comment on KWS was spot on, but I might be wrong of course.

It might require some future tweaks and improvements, but it is good start as long as it is for 3.0.

Nope, sorry, still don't get it.

Why does that stop you claiming that bounty?

It is my turn to be confused :)

You claim bounties you detect.
 
it's not just the money. If you want to affect the background sim at the moment a KWS lets you pick and choose which bounties you want to hand in and which to scrap, so that you can affect the influence of the system you wish to increase/decrease.

With the new KWS system, you basically will not be able to use a KWS to affect the background sim unless you happen to luck out and the faction you want to affect happens to have the highest bounty.

Will completely remove one way players can interact with Background sim.
 
Unless you have strong evidence that developers should change their opinion, it seems they are very convinced they should go with redesign. Prior this Sandro proposal I also had mixed feelings about KWS, these changes bring considerable variety in this. As for new way being incompatible - I think Sandro stream comment on KWS was spot on, but I might be wrong of course.

Thats not the point

You want to defend the redesign be my guest...I think it's daft, overly complicated and won't do what the devs think it will but fine... but to say that the way the live KWS works is "incompatible" or "conflicts" with the current system is simply wrong. It could gather all bounties on a target if they wanted. It's not incompatible. It's a choice! Defend the choice! Don't use pseudo technobabble to try and pretend it wasn't a deliberate choice!

Because at the end of the day Sandros proposal proves it was "a choice" and not a conflict/compatibility issue!
 
Last edited:

sollisb

Banned
It seems proposal is an offering to mitigate changes fro PvE so they aren't ignored. But things will change. I thought we understood change is something you can't avoid in ED.

How exactly is it mitigating changes for PvE when the entire core concept of the KWS was for PvE to earn bounties across all jusridictions!!

Please, there is no defending the indefensible !

This is a nerf to PvE.

Sandro said:
there is no denying that it significantly reduces the earning potential of the module.


Nerf !!
 
Most of the criticism I've seen mostly relates to the KWS bringing a reduced payout in comparison to what we've had to date. However, as that reduction comes about because the C&P system is being made more sophisticated, I don't think that's a very legitimate gripe and I don't think NPC's being non persistent currently makes that concern legitimate either.

My assumption is that NPC's will have - similar to human players - local, major faction and interstellar bounties attached? (ie. in the new system, whatever it turns out to be, PvE is treated the same way as PvP). If that's the case then the OP improves the situation and I think does bring the Kill Warrant Scanners closer to its original specification. I feel pretty confident that if people find they're not earning as much per hour in PvE bounty hunting that's (a) not the biggest issue in the world and (b) maybe NPC rep + bounties can be tweaked up to match the reduction. Whatever happens it's same for everyone and I far, far prefer the more sophisticated C&P system.
 
Last edited:

rootsrat

Volunteer Moderator
Citation needed.

There is none. It's a conclusion based on observation. Please, I know that you know what I mean perfectly fine. I am not falling for the bait ;)


It seems proposal is an offering to mitigate changes fro PvE so they aren't ignored. But things will change. I thought we understood change is something you can't avoid in ED.

Yes, this is true. It will mitigate them to a degree - I'd like to test it though and see how it behaves "in real life" before making that opinion.


As for reputation...it is interesting side effect. But I suspect new system also will have something interesting to offer.

Well, as it currently stand I don't think there is anything to counter this change to rep gain in the new system. Feel free to prove me wrong!
 
This is a nerf to PvE.



Nerf !![/COLOR]

Perhaps at some point those who've spent weeks insisting there was no nerf will apologise now the devs have admitted there is a nerf?

I won't hold my breath...most seemed to have already moved on to their next line of defence completly ignoring that they have been shown to be wrong already!
 
Thats not the point

You want to defend the redesign be my guest...I think it's daft, overly complicated and won't do what the devs think it will but fine... but to say that the way the live KWS works is "incompatible" or "conflicts" with the current system is simply wrong. It could gather all bounties on a target if they wanted. It's not incompatible. It's a choice! Defend the choice! Don't use pseudo technobabble to try and pretend it wasn't a deliberate choice!

Because at the end of the day Sandros proposal proves it was "a choice" and not a conflict/compatibility issue!

New system tries to tie bounties to factions and superpowers. Giving player all bounties via KWS contradicts that.

New system ties bounties to a ship. Again, all bounties via KWS would contradict that (but I guess it is not what you postulate there).

It is design *decision*. So far what Sandro have said sounds legit - *to me*. You can disagree, as always. In developer's mind it was an issue and they offered solution, and then updated that solution taking our feedback into account.
 
Last edited:

sollisb

Banned
Most of the criticism I've seen mostly relates to the KWS bringing a reduced payout in comparison to what we've had to date. However, as that reduction comes about because the C&P system is being made more sophisticated, I don't think that's a very legitimate gripe and I don't think NPC's being non persistent currently makes that concern legitimate either.

My assumption is that NPC's will have - similar to human players - local, major faction and interstellar bounties attached? (ie. in the new system, whatever it turns out to be, PvE is treated the same way as PvP). If that's the case then the OP improves the situation and I think does bring the Kill Warrant Scanners closer to its original specification. I feel pretty confident that if people find they're not earning as much in PvE bounty hunting that's (a) not the biggest issue in the world and (b) maybe NPC rep + bounties can be tweaked up to match the reduction. Whatever happens it's same for everyone and I far, far prefer the more sophisticated C&P system.


So the entire PvE community should just roll-ever because for you it's just dandy?

I'd hazard, the majority of the Solo/PG community won't be impacted by the new C&P PvP system, yet, we're being nerfed because of something we have no interest in?

This is exactly how games die.
 
The changes are not to address the money making, but to address the money losing if a player gets scanned and caught. I still have mixed feelings about it so I'd not answer but I just wanted to hop by and thank sandro for giving the concerned people an opportunity to discuss the change, please, pay attention to what they say!!
 

sollisb

Banned
New system tries to tie bounties to factions and superpowers. Giving player all bounties via KWS contradicts that.

New system ties bounties to a ship. Again, all bounties via KWS would contradict that (but I guess it is not what you postulate there).

It is design *decision*. So far what Sandro have said sounds legit - *to me*. You can disagree, as always. In developer's mind it was an issue and they offered solution, and then updated that solution taking our feedback into account.

How is nerfing the PvE bounty system 'legit' ??

I challenge you to explain that.
 
I'd hazard, the majority of the Solo/PG community won't be impacted by the new C&P PvP system, yet, we're being nerfed because of something we have no interest in?

You mean the majority of Solo/PG community being space cops.. because I'm sure there are some Solo/PG players that act on the other side of the law that would find the change affecting them.
 
It is my turn to be confused :)

You claim bounties you detect.

Yes, and you seemed to be saying that it's function had changed because detecting (and therefore claiming) certain bounties in remote systems would somehow be a bad thing.

Seriously I can't see why any change is needed for that module at all, at this point I really feel like someone needs to sit me down and explain it to me like I'm a five year old.[where is it]
 
Back
Top Bottom