The KWS is required to show foreign bounties; it's not required local. Except for AI. I still cannot get a straight answer exactly what will happen. And
that is what bothers me. People are paraphrasing the developers changes, and that always makes me itch, because that's almost never what the developer actually intends. People are defending changes they barely understand.
You are mistaken; basic scanner shows all local bounties; except post changes it will only show the largest, as I believe that bit hasn't changed. So, if we now lose basic scan showing local crimes (why are people even commenting if they don't know what the
current mechanics are) and need a KWS scanner to show the largest (only) for players, but it's a local bounty now for AI and not a power-based one for AI, and we're not supposed to see all crimes, just the biggest..
What even will happen?!
[crickets]
Please don't ask me to stop asking questions, if you aren't sure yourself. I have no idea what will happen at this point; and I honestly don't know if the dev team do, either. So trying to get to the bottom of the changes, and seeing lots of "as I understand it, I think.." responses just isn't filling me with confidence.
--
And a lot has been changed
after testing and in as much as I have mad respect for the Dev team, I'm going to wait and see. Because this probably will not do what they say it will do, at least on release. Schrodinger's bounties. Honestly.
Well, I never asked you to stop asking questions - I asked for clarification on your questions. And they're very welcome!
So here's the thing - you may need to go and check how the current KWS works in the live current game.
The basic scan does not show all local bounties. It doesn't even do this in the live game. To test this yourself:
1. Equip a KWS.
2. Go to a RES.
3. Do a basic scan on a Wanted ship.
4. Check your contacts tab, and note the value of the bounty.
5. Kill that ship. Now look at the bounty claims you've gained in your Transactions. The bounty will be either from the authority faction of the local jurisdiction, or one of the "lightweight Interstellar bounties" - the generic Federation/Empire or Alliance ones.
6. Now KWS scan a Wanted target before killing it.
7. Check your bounty claims. If you're lucky, you will have revealed an extra bounty from a local faction. Not a foreign bounty. You will not see bounties from factions who do not exist inside the system. The only other bounties you see are the Federation/Empire and Alliance ones.
I've actually checked this by flying around a RES with a KWS, because I'd made the same assumption as you that the KWS showed bounties from factions outside the system. This is not the case. It's wrong. They only revealed bounties from local factions, plus the superpower ones, and only ever did apparently.
If you look at the very first post in this thread:
"The way the system worked is that a ship had the chance to spawn with a local bounty for the current jurisdiction, and a number of bounties for other factions present in the system, as well as the chance for a number of these lightweight Interstellar bounties, which would replace the faction bounties."
That is how it works in the current live game.
Secondly, you appear to be quoting the original KWS changes - not the ones laid out in the first post of this thread. It's moved on quite a bit. The part about only revealing the largest bounty no longer applies.
If you want to know how the new KWS works, it's laid out in the first post in this thread:
The Kill Warrant scanner will have the following functionality, shortly after launch:
- It will detect all bounties issued by all factions in the system.
- It will grant a license to kill any ship that has a Federal bounty if in a Federal jurisdiction, any ship that has an Empire bounty if in an Imperial Jurisdiction and any ship that has an Alliance bounty if in an Alliance jurisdiction.
- Detecting any bounties with a Kill Warrant scan will prevent you losing reputation with the ship’s faction when you destroy it, unless it belonged to a criminal faction.
The stuff before that is an explanation of how the old system worked and why it created undesirable effects, which is why the Federation/Empire/Alliance bounties are being removed
and replaced with local faction bounties of the same value. There's then an explanation of the new Interstellar Bounties, which are meant primarily as a PvP thing - and initially, NPC's aren't even going to have them. These new Interstellar Bounties are revealed by a basic scan, so they're not even related to the KWS. The part about the new KWS is actually very short, and says it only does those three things above - nothing about largest bounty, or whatever else you seem to think.
So you seem to have made some wrong assumptions - the basic scan does
not show all local bounties, and the KWS is
not required for foreign bounties. Foreign bounties, i.e. issued by factions outside the system, were not even generated on NPC's, even in the live game. And finally, you seem to be bringing up stuff that is no longer even part of the discussion (detecting single largest bounty).
You've already had it, but this is your straight answer:
1. Basic scan - reveals bounty from local authority faction.
2. KWS scan - reveals all other bounties from local factions in the system.
As an added bonus, you also won't lose rep with the factions who own the ships you KWS and kill, unless they're anarchy factions.
That sounds very simple and unambiguous to me.
The old superpower bounties ("lightweight Interstellar bounties") are being removed and replaced with local faction bounties of the same value - isn't that simpler too? The stuff about it granting a "license to kill" (i.e. makes Clean ships Wanted) is a nice detail, but isn't relevant if you only KWS scan Wanted ships, so it's hardly an added complication if you keep using the KWS like you always did.
If you don't like the paraphrasing, I'd suggest you read through the first post in the thread - that's laid out pretty clearly by an actual dev. If you don't believe the devs will implement that, then there really isn't much point in discussion beyond that, so I'll leave that to you.
I am pretty sure about what the new changes are (they're right there in the first post after all) - I simply think you are mistaken (and also mistaken about how the old KWS and even the basic scan works). There's nothing bad about that. I thought the old KWS revealed bounties from outside the system too, but I was wrong.
As I stated in a reply to you before, there are no Schrodinger's bounties - the system only ever creates bounties from local factions, so there are no "unrevealed" bounties on NPC's. If you KWS scan them, it will reveal all local bounties.
I also agree strongly that everything will need to be tested once it goes live to ensure it is working as intended and has not gone wrong.