Knights Of The Black

One other question (unless I missed the answer in this thread): is the group established in-game? If so, what do we search for?

I know I already answered your question in the PM I sent you earlier, but I want to answer publicly for anyone who may be wondering the same thing.

In the game, you can't really set up groups in any in-depth way. For instance, you can't make a group, and also name it, give it logos, mottos, shorthand tags, or anything like that. You CAN set up a group, but that's it- no extras.

So, yes, I have a group for us in-game, but Elite doesn't allow for naming it and all. Once I accept your friend request in-game I'll invite you to the group I set up in-game.

Also important, I may need to disband the group I set up in-game (not in the forums!) because I've been unable to add anyone lately. So go ahead and send me a friend request, and I'll get you into the group when I can.

I know this is a bit of a confusing mess, but I promise things are getting better by the day :) If it wasn't for stupid real life I'd have a power established by now :D



EDIT

OP HAS BEEN UPDATED. New stuff in green, as always.
 
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I hate to double post, but I just wanted everyone to be aware that I got my Commander name changed. In-game I'm CMDR Fireside X

Sorry if this causes any confusion. I doubt I'll ever change it again though. I just felt I needed to do that because I'm writing short stories and GalNet Articles for the game now, and I felt it would be ridiculous for me to be writing about CMDR John Paul Wilson, considering that's my real name too, if that makes any sense lol
 
Yeah me too. There's definitely something to be found out that way.

EDIT:

OP has been updated. All missions in green text contains new information, which you'll also see in green text within the spoiler tags (I did that in an effort to make the OP less messy, easier to navigate and process). Be sure to stay up to date on new things in the OP.

To be blunt, we are currently concerned with waiting for the results of the Antares search, and exploring the Pleiades thoroughly. I'll be headed that way tonight. Maybe we'll met up out there somewhere :)

Ride forth.
 
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Ditto. New ASP and new GFX card. Ready for those barnacles!

Did what I could for the Palin and Antares CGs too. I also lucked out, and won a custom paint job from FD during the Christmas charity live stream. Confirmed details with Zac, FD's head of community, and just waiting for one of the design team to get in touch. Racking my brains to think of a design that is both timeless and classic (I'm a fan of 70s and 80s designs for sure), and yet truly unique. Don't know whether to add to a current ship or request for Anaconda / Clipper / Corvette and save up! JPW, time to get those KotB ship designs over to me... :cool:

See you gents in the black
 
So do we want to attempt any coordination of our searches within the Knights, given that I don't think the Canonn are doing anything like that yet? Also I am interested to hear how people are searching?

At the moment I am going with:
1) Pick out an interesting land feature.
2) Fly between 2 and 3 km above it and try to eyeball anything down there.

I am not looking into the random POI's at this time, I am trying to find permanent features. But no luck yet.

By the way Spruxx, grats on the paint job :).
 
Thanks dude, a nice unexpected Christmas / bday present for sure :)

I am more than happy to co-ordinate, I've done a few joint searches to date but not with fellow Knights. Clearly the problem is the sheer scale of the areas to be searched, even the Canonn don't have the numbers to comprehensively cover so many systems. I am intending to head to Maia / Obsidian Orbital as a starting point and then working my way out from there, as I'm sure many people have done already.

I do much the same as you when choosing a landing spot, find an interesting geographical feature or structure and / or find an associated POI in the area. As far as I can tell, no one has yet compiled a list of encountered POIs to see what the range of possibilities are. Perhaps we should do this? In one case I found some fairly large buildings / storage facilities / power generators that were unmarked in the Navigation panel - the planet is officially 'featureless', and provided 6 cannisters. It was visible by flying over the area. I'm curious as to whether such a relatively complex feature like that would be permanent, or generated as usual for my instance.

Slightly off topic, but I found this interesting nonetheless - I recently checked out a distress call signal expecting a DBE or similar, and found a disabled Farragut Battlecruiser - one engine on fire. Under attack and defending itself with a wing of Condors. So that was a new animation for me, I've not seen a damaged capital ship before - I might be wrong, but forcing a capital ship to withdraw from a CZ did not trigger this animation to my knowledge. Hopefully there might be new models for the SS1 or Antares, intact or otherwise. I take it we have no idea about the make, size, or look of these ships (beyond Sirius Corp)? Checking Galnet articles old and new, I don't think we have any specific descriptions.
 
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Ditto. New ASP and new GFX card. Ready for those barnacles!

Did what I could for the Palin and Antares CGs too. I also lucked out, and won a custom paint job from FD during the Christmas charity live stream. Confirmed details with Zac, FD's head of community, and just waiting for one of the design team to get in touch. Racking my brains to think of a design that is both timeless and classic (I'm a fan of 70s and 80s designs for sure), and yet truly unique. Don't know whether to add to a current ship or request for Anaconda / Clipper / Corvette and save up! JPW, time to get those KotB ship designs over to me... :cool:

See you gents in the black

Congrats on the Chistmas giveaway. Custom KotB ship designs... I never thought I'd see those words together in a sentence lol :D Seriously I'll throw a couple ideas your way and see what you think. I need to make a logo for the group anyways. Ultimately go with what makes you happy though, man. No hard feelings if you put disco balls on your ship lol

So do we want to attempt any coordination of our searches within the Knights, given that I don't think the Canonn are doing anything like that yet? Also I am interested to hear how people are searching?

At the moment I am going with:
1) Pick out an interesting land feature.
2) Fly between 2 and 3 km above it and try to eyeball anything down there.

I am not looking into the random POI's at this time, I am trying to find permanent features. But no luck yet.

By the way Spruxx, grats on the paint job :).

I suppose we could coordinate but it'll be tough to be very efficient and expedient given our small numbers. I'm currently going to Merope to search there. Maia will probably be next unless I come across something that makes me think another system is more relevant to our search. I'll keep track of which planets and moons I search thoroughly and list them here. If two of us explores a planet/moon simultaneously somewhere along the way, I think that's okay as it gives us greater certainty that a certain planet/moon has been searched carefully.

Thanks dude, a nice unexpected Christmas / bday present for sure :)

I am more than happy to co-ordinate, I've done a few joint searches to date but not with fellow Knights. Clearly the problem is the sheer scale of the areas to be searched, even the Canonn don't have the numbers to comprehensively cover so many systems. I am intending to head to Maia / Obsidian Orbital as a starting point and then working my way out from there, as I'm sure many people have done already.

I do much the same as you when choosing a landing spot, find an interesting geographical feature or structure and / or find an associated POI in the area. As far as I can tell, no one has yet compiled a list of encountered POIs to see what the range of possibilities are. Perhaps we should do this? In one case I found some fairly large buildings / storage facilities / power generators that were unmarked in the Navigation panel - the planet is officially 'featureless', and provided 6 cannisters. It was visible by flying over the area. I'm curious as to whether such a relatively complex feature like that would be permanent, or generated as usual for my instance.

Slightly off topic, but I found this interesting nonetheless - I recently checked out a distress call signal expecting a DBE or similar, and found a disabled Farragut Battlecruiser - one engine on fire. Under attack and defending itself with a wing of Condors. So that was a new animation for me, I've not seen a damaged capital ship before - I might be wrong, but forcing a capital ship to withdraw from a CZ did not trigger this animation to my knowledge. Hopefully there might be new models for the SS1 or Antares, intact or otherwise. I take it we have no idea about the make, size, or look of these ships (beyond Sirius Corp)? Checking Galnet articles old and new, I don't think we have any specific descriptions.

If you saw a capital ship in a distress signal fighting to survive, I'd say that's a pretty big deal. To my knowledge, no one knows yet how exactly to destroy one. I certainly haven't heard of any cap ships being in distress signals before. Do you have any video or pictures? If not its cool. I'm just hoping we can study that incident in more detail. Which system was that in?

About the Antares CG and finding SS1; I'm still debating how likely it is that SS1 is physically out there. If this were real life, then yeah it would be somewhere to be found. In a game, who knows? But I think CGs like the Antares CG are potentially how FD is going to play out the Antares and SS1 mysteries. I'm on the edge of my seat so to speak as I await the results of that CG. Considering we only achieved up to tier 2, I worry the results will be utterly disappointing. It didn't start off too well with the tiers set impossibly high, then they lowered the requirements and it was still too massive an operation to complete. I wonder if this is indicative of a declining interest in the game.... and I was really hoping Horizons would jolt the fans back to life and draw in tons of more new players.

About the barnacles, I've heard they're in random POIs and in fixed locations. Why both, I have no clue. But considering the barnacles glow we should be able to see them from a little ways above the surface. Maybe skim over in orbital cruise and do a once over, then get in closer, then finally down to about 2-3km altitude. For me the POIs are weird in that sometimes I can see them from above, and sometimes I can't.

About SS1's appearance, IIRC its a cap ship but I very well may be wrong on that. I'll double check into that just to be sure.
 
Thanks, a lucky blag if ever I had one! I'm not much for random wins, I think I got £20 on Premium Bonds once (if this means nothing, don't worry it's a random UK thing that most including people in the UK have never heard of)

I've got a fair few ideas for designs, including a 'Knight' themed one. I definitely watched too much Knight Rider when I was a kid! But absolutely send them on thanks, I welcome any suggestions and still looking for ultimate inspiration. As a synth fan / producer I'm not entirely averse to disco balls either :D

Re POIs, reading the UA Thread Mk V (https://forums.frontier.co.uk/showthread.php?t=222049), I agree with Blackwa - the focus should perhaps be on finding PPOIs (ie Permanent POIs, not spawned ones) - just as the Permanent Salvageable Wrecks were the focus of the Antares CG. As always, nothing is definite in this regard as of yet. Don't think I have found a PPOI to date unless the storage units count - it would appear that PPOIs are not included in the blue circle spawned POIs, but using eyesight to systematically locate them is not going to be an easy task. I am checking the 100% metal worlds with active volcanism on Maia at the moment.

Here are a couple of pix of the Battlecruiser. Apologies for the quality, this was my old GFX card, but note both the engine and flame damage on the hull. As with all 'under attack' Distress Calls, I believe it is still a fixed scenario - the 'victim' can never be 100% destroyed, and so capital ships are still not destructible. It's simply a placeholder to spawn Wanted ships. And as such, I assume the spawns are still random, with weighted probabilities - ie a DBE is still much more likely than a Farragut. But of course it's great to know that this can happen - the more variety the better. As for the system, err I am clearly not scientifically vigourous enough...I think it was Dahan, whilst running between Dahan Gateway and the furthest gas planet with the RES.

For the Antares CG, I suspect the lack of financial motivation + small quantity of spawned wreckage + distances to deliver + tier targets may have put people off. So it is fortunate that the Knights have more altruistic motives ;) Regarding numbers I can only say that during the live stream they were proud to announce over 1 million players across all platforms, which seems healthy enough. How many old accounts are now dormant is another question! Agreed, there's no evidence that either the Antares or SS1 are simply out there, waiting to be found - FD may trigger such an event in future as they see fit. No doubt we will learn more soon enough!

DisabledFarragut.JPGDisabledFarragut2.JPG
 
Hmm.... thanks for the screenshots. First time I've seen a cap ship with its tail between its legs like that.

Also updated the OP with specific positions available within the Knights under CURRENTLY RECRUITING toward the bottom of the OP. I'm hoping it might attract people who are looking for something specific to do for a group. Not sure if it will actually help, but worth a shot I suppose. What do you guys think?
 
Hi all, sorry been away sulking because my PC would not run horizons!! But now I'm back!! I'm currently serching POI in the area of obsidian and not found much, but I'm not moving from the area until there's news.. Happy to join up in game for an organised search of a planet and will call back with any updates! CMDR RED D2 PACCA in game, feel free to add me in game so we can see who's searching where and call other knights in if we find anything!..
 
Hmm.... thanks for the screenshots. First time I've seen a cap ship with its tail between its legs like that.

Also updated the OP with specific positions available within the Knights under CURRENTLY RECRUITING toward the bottom of the OP. I'm hoping it might attract people who are looking for something specific to do for a group. Not sure if it will actually help, but worth a shot I suppose. What do you guys think?

No worries. It would be much better if the ships in distress were destructible, as then there would be some sense of consequence for your actions, or lack thereof. Combat in general needs a massive overhaul, at the moment it's basically a free-for-all in CZs, with ships not able to put their roles to use - eg we have dropships, but no boarding missions. We need bombers and anti-cap torpedoes to take out capital ships (they should be too slow against fighters), attack / defend / escort missions etc. Maybe I've played too much X-Wing :D But I'd love to see Elite absorb some gameplay from other classics. Small dynamic campaigns (maybe a tour of duty for a navy using provided ships?) to stitch these elements together with a suitable finale would be awesome. Drop in / out with AI and players for maximum flexibility - they'd need to overhaul the combat AI to take on specific roles, but why not?

Re KotB roles, good skills there JPW. I think as we discussed before it's good to keep a loose democratic structure overall and we should continue in that manner. On the other hand, it's definitely helpful for tasks to be defined for the group to have cohesiveness, and these roles will help with that. I'll ping you a msg later about the ones I hope I can help with, thx
 
Hi all, sorry been away sulking because my PC would not run horizons!! But now I'm back!! I'm currently serching POI in the area of obsidian and not found much, but I'm not moving from the area until there's news.. Happy to join up in game for an organised search of a planet and will call back with any updates! CMDR RED D2 PACCA in game, feel free to add me in game so we can see who's searching where and call other knights in if we find anything!..

Well welcome back then :) Definitely need all the help we can get out in the Pleiades ATM. I'm considering an organized expedition to re-examine Maia B1BA due to Dr. Palin's interest in making a base on that planet. I found a mountain there that was roughly 5km high. I screwed up and drove my moon buggy off of it and spent like five minutes falling, tumbling, and repairing my buggy. Didn't think I'd survive when I hit the bottom, but somehow I did. I got it on video and I'll edit and upload it soon.

I Would Love to join if you'd have me CMDR Bigfrostey.

Welcome to the Knights of the Black, Bigfrostey. Always feel free to post comments, ideas, and so on. Good to have you aboard.

hey all would be interested in joining you guys it's lonley out their on your own

Welcome to the Knights of the Black, whippyice. As I told Bigfrostey, always feel free to post comments, ideas, etc. BTW, is whippyice also your in-game Commander name? Does it also include the @live.co.uk part? Thanks.

No worries. It would be much better if the ships in distress were destructible, as then there would be some sense of consequence for your actions, or lack thereof. Combat in general needs a massive overhaul, at the moment it's basically a free-for-all in CZs, with ships not able to put their roles to use - eg we have dropships, but no boarding missions. We need bombers and anti-cap torpedoes to take out capital ships (they should be too slow against fighters), attack / defend / escort missions etc. Maybe I've played too much X-Wing :D But I'd love to see Elite absorb some gameplay from other classics. Small dynamic campaigns (maybe a tour of duty for a navy using provided ships?) to stitch these elements together with a suitable finale would be awesome. Drop in / out with AI and players for maximum flexibility - they'd need to overhaul the combat AI to take on specific roles, but why not?

Re KotB roles, good skills there JPW. I think as we discussed before it's good to keep a loose democratic structure overall and we should continue in that manner. On the other hand, it's definitely helpful for tasks to be defined for the group to have cohesiveness, and these roles will help with that. I'll ping you a msg later about the ones I hope I can help with, thx

Concerning the new positions first- I fully intend to keep the democratic structure that the Knights voted for several months ago. Even the Co-Leadership positions will be up for a vote when the group gets big enough and active enough. In fact I need to add that to the position description so applicants realize their position will one day be chosen by some form of election. The biggest reason I made the positions is because I want to signal to potential members and current members that there's still plenty of room in the Knights for improvement and what kind of help we exactly need. I'm all in favor of recruiting new, regular members- that's all good. But for the group to survive in the long run, I need to try to start recruiting specialists and active leaders, especially if we ever want to have an in-game faction.

One final note about available positions- just because you have a certain position, it doesn't mean you are limited to the duties of that position. For instance, if you want to be a dedicated trader (Caravan Commander), it doesn't mean you have to trade all the time and only trade. Accepting a position is just a way of saying "I want this position because its the main way I play and my duties for that position take priority over anything else I do for the Knights." Same for leaders and organizers- you can still explore, trade, theorize on UAs and barnacles, and so on. You're just letting me know you intend to fulfill a bigger role in the group and dedicate much or most of your time to that role.

About the combat- yep, it's definitely still a work in progress. I remember in Evochron Mercenary when you went into combat zones, you could use large NPC battlecruisers as a base to refuel, repair, rearm. I'm sure the cap ships will eventually be usable in that way, but it might take a few more updates before that happens.

This week I'm going to try to get a GalNet article published and release the second part to the story I started back in December. And I still haven't set up a voice chat server. In fact, if someone could do that for me it would be immensely appreciated. I have zero experience in setting up voice chat servers or whatever they're called. A free voice chat would be ideal (I'd have no way of paying for one ATM).

Also I'm going to contact someone about getting a group thread for the Knights in the XBox One groups forum. I forget who recommended it but its an excellent idea if I can get the admins to go for it.
 
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I can take a look at teamspeak tonight, if it's not to much I could probably fund a few months to get it up and running for us, think it would be a massive step for the group! Then I shall start on B1BA!
 
Pleione 6 picked up some interest last night/this morning. A CMDR was looking for barnacles in his SRV and was heading towards something he hasn't seen in game before when his SRV exploded!! Even tho the SRV boom is a known bug his sure it's something new he was heading for and a few other CMDR's are saying the lighting from the star ect fits the lighting and planet type from the barnacle teaser trailer!.. Might be worth a look!..
 
Hello all! Re roles yes sounds good to me, I was thinking exactly that a couple of roles sound just right - but I know there are other tasks I'll definitely contribute to, even if I don't have time to take on those positions officially.

Checked out Maia B yesterday - despite initial caution my curiosity got the better of me and I went in close...about 20km away in normal flight I received the 'Body Exclusion Zone Limit' or whatever and the ship started overheating rapidly. Hightailed it out of there just in case, wouldn't want to casually cross the event horizon :D

@Red D2 Pacca Pleione 6 eh, thx I'll check it out too. Latest is that it's a shipwreck site, and the exploding SRV is a bug. But from the description of the world it still has potential, gotta be worth a scout...
 
Yeah I'm just starting engines now so should be stopping by that way soon, just gonna look at setting up a teamspeak for the nights first..
 
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