Krait vs. Python - Power Distributor

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Okay, so a lot of people compare the Krait against the Python, because they share the same core internals. Yet when you look closer at the performance of the distributor, specifically the engines, the Krait manages to perma-boost with just 2 pips in the engines, while the Python's power reserve is empty just after two to three boosts. The reason is the cost per boost:


Krait - boost cost 3 energy units
[video=youtube_share;52Z9vJN4xwo]https://youtu.be/52Z9vJN4xwo[/video]


Python - boost cost 5 energy units
[video=youtube_share;PHcri5RfiHg]https://youtu.be/PHcri5RfiHg[/video]
Both ships use the same load out, swapped between them


BONUS! Fer De Lance - boost cost 5 energy units
[video=youtube;_2tUsYpVWtY]https://www.youtube.com/watch?v=_2tUsYpVWtY&feature=youtu.be[/video]

The Krait's boosts are a whopping 40% cheaper than the Python's. Do you feel that this difference is too large, or not?

Why would anyone justify paying the extra 10 mil for the Python, when it is so hopelessly outmatched? Is it for the extra class 6 internal, or the slightly better defense, which you could argue gets negated (and then some), when you're being pummelled by a SLF?

You barely see anyone flying Pythons or Clippers anymore, because they've been pretty much rendered obsolete by this new ship.
 
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Okay, so a lot of people compare the Krait against the Python, because they share the same core internals...

The Krait's boosts are a whopping 40% cheaper than the Python's. Do you feel that this discrepancy is too large, or not?

Why would anyone justify paying the extra 10 mil for the Python, when it is so hopelessly outmatched? Is it for the extra class 6 internal, or the slightly better defense, which you could argue gets negated (and then some), when you're being pummelled by a SLF?

Well, stop comparing them? What's to gain from it?

Similar specs on paper truly can be meaningless. They are completely different ships, better suited for different roles. I love my Python and used to use it for most things, but was always underwhelmed with the combat - sure, it's a tank that never dies in PvE and can survive long enough to escape ganks, but it has limitations and really isn't much fun to fly in combat. I love my Krait for completely different reasons - It's way more fun in combat - but I'll not be using it for haulage, passengers, mining, etc.
 
Isn't 40% out of whack, though? Considering they're very similar. This feels like the time when everyone was flying the Python, before the nerf.
 
Why would anyone justify paying the extra 10 mil for the Python, when it is so hopelessly outmatched? Is it for the extra class 6 internal, or the slightly better defense, which you could argue gets negated (and then some), when you're being pummelled by a SLF?

The Krait is a medium combat ship that can carry some cargo. Think of it like a BMW 5-series. You buy it for the engine, handling and luxury features. It's excellent for city and highway driving, it can outperform most other sedans on the road and that's why you drive it. You can carry people and some cargo in it, sure, but that's not what you will be using it for most of the time because it isn't designed around hauling stuff. It's designed around being a powerful and comfortable driver's car.

The Python is a medium cargo ship that can also fight. Think of it like a Land Rover Discovery. It has luxury features but you buy it because it can handle anything you might want your vehicle to do, on-road, off-road, towing and so on. You can drive around town in it and take it on a highway roadtrip but that's not really why you bought it, you bought it for the utility it offers. It excels hauling people or cargo or going off-road on terrain a sedan can't handle.

If you want to fly a top-end medium combat ship that has the ability to carry some cargo at the same time? Fly a Krait. If you want to fly a top-end cargo/utility ship that has the ability to fight at the same time? Fly a Python. They really are very different ships, they simply happen to have comparable firepower, internals and price, but they each excel in very different roles.
 
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Isn't 40% out of whack, though? Considering they're very similar. This feels like the time when everyone was flying the Python, before the nerf.

No different than the shield values of the Chieftain, iClipper, and Anaconda with a 6A shield.

The Python is supposed to have a harder time going fast to offset its MLF and tankiness. The Krait II is supposed to be the new hotness. Fast, deadly, a bit squishy but not too squishy. So FDev balanced it along those lines, and gave it better boost performance so that it could fairly reliably outmaneuver the Python.

Of course, it's also entirely possible they just completely screwed up the balance and left some dev performance tweak in place that wasn't supposed to be in the final ship. You'd be far better served posting a bug report in the appropriate forum rather than here.

I'm sure everybody will be indebted to the OP when FDev decide to nerf the Krait by increasing the power drain when boosting. [rolleyes]

Nothing of value would be lost if they fixed their poor decision and worked to tighten up the logic behind ship balance, but when has FDev ever given two flying frigs about logic?
 
Nothing of value would be lost if they fixed their poor decision and worked to tighten up the logic behind ship balance, but when has FDev ever given two flying frigs about logic?

I would argue that the main point of flying the Krait would be lost if the boost were nerfed. The ability to hit at least 500 m/s boost and maintain that boost continuously with 2 pips to engines in what makes the Krait such a great ship. It doesn't have particularly good fields of fire for the medium hardpoints and even the top hardpoints are a little limited, it has good but not great shields and at best light armor that won't hold up to any sustained fire. If the Krait lost its speed and acceleration advantages it wouldn't serve its main purpose any longer.

It's the same as trying to argue that the Anaconda should have its hull mass increased. If you do that then the entire point of the Anaconda, i.e., long-range cargo hauling and exploration, would be lost. These ships were balanced around these features and nerfing the main areas where they have strong performance would destroy the game balance around those ships.
 
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I would argue that the main point of flying the Krait would be lost if the boost were nerfed. The ability to hit at least 500 m/s boost and maintain that boost continuously with 2 pips to engines in what makes the Krait such a great ship. It doesn't have particularly good fields of fire for the medium hardpoints and even the top hardpoints are a little limited, it has good but not great shields and at best light armor that won't hold up to any sustained fire. If the Krait lost its speed and acceleration advantages it wouldn't serve its main purpose any longer.

It's the same as trying to argue that the Anaconda should have its hull mass increased. If you do that then the entire point of the Anaconda, i.e., long-range cargo hauling and exploration, would be lost. These ships were balanced around these features and nerfing the main areas where they have strong performance would destroy the game balance around those ships.

It makes noise but all I hear is "Boohoo, my new toy will be slightly less capable than before."
 
Of course, it's also entirely possible they just completely screwed up the balance and left some dev performance tweak in place that wasn't supposed to be in the final ship. You'd be far better served posting a bug report in the appropriate forum rather than here.)
You're probably right, but I wanted to probe other players' thoughts on this.
 
It makes noise but all I hear is "Boohoo, my new toy will be slightly less capable than before."

More along the lines of "the first ship that can offer a viable alternative to the Python and has a specific combat focus would no longer be viable if they nerfed the boost."

I think you probably did understand what I was saying on some level but decided to go with a ridiculous strawman argument instead. I'm guessing here that your response was simply easier for you to type than if you had actually attempted to address the concept of game balance and understand why the Krait was given good boost performance.
 
Python has an extra internal and has a better base shield. So by proxy, if you were bank tanking, you would have an extra 5 charges.

Plus the Krait has a little lady saying "hello" everytime you boost. Once heard it cannot be unheard.

Also if you think its outmatched, fite me!
 
Let's face it, it's not like the Krait's boost is some kind of "hidden exploit" that can only be revealed by building your ship in a specific way.
It's pretty-much the first thing you notice when flying the ship.
That being the case, I'd hope FDev realise it's this way, had a good reason for making it this way and have no intention of changing it.

At a guess, the idea is that the Python has shields and armor in it's favour and the Krait has speed and stealth.
You wanna be a "Warrior" or a "Thief"?

Course, going back to something we were talking about a few weeks ago, it'd be nice if FDev designed all this stuff in a consistent way instead of relying on hidden variables and fiddle-factors to achieve the desired result.
 
Python for haulage/fetch missions - best ship in the business

However I have converted my Krait into a short range exploration ship, with a SLF and SRV, perfect for my needs for those 500ly trips where I might want to explore a planet.

Different ships, different roles, no competition between the two for me
 
I still haven’t flown a Krait because it just doesn’t speak to me for some reason... I do feel like it’s a much needed middle ground between the FDL and Python though. The FDL is terrible at anything that isn’t combat... the Python is not super great at combat... the Krait splits the difference.
 
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